Difference between revisions of "The future of Second Life in 2012"

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Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 4,335,473 people from around the globe.
Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 4,335,473 people from around the globe.
<br><br>
<br><br>
==feedback==
general: the scenarios seem one dimentional, and in their presentation, lack multiple perspecitves. could call them the good, the bad, the ugly.
the exchange rate between LD and RD could be an interesting indicator
1st scenario seems only posive, and in the real world you have positive and negative issues.
2nd scenario does not seem surprising, it is hard to tell the difference from today and this world
3rd scenario why is the oil issue in here, and not in the other scenarios? why would the global economy not go well?  what will happen when SL goes bankrupt, will the the code be open sourced?
4th scenario how is this different from current online practices?  what is new about this?
like the constitution idea.
add in competition
what about replacing it with a big game publisher, or being bought by EA?
which government
legal limbo, open source second life
is it a hype?
can it be for free, why pay for property, why not open source it?
who owns the property developed, can this be copied in mass?
is it not a fad?


== The Driving Forces ==
== The Driving Forces ==
Line 19: Line 37:
[[Increasing effect of the development of information technology (IT) on global economy]]
[[Increasing effect of the development of information technology (IT) on global economy]]


[[E-commerce]]
[[Increasing popularity of E-commerce]]


[[Game Industry]]
[[Fast development in Game Industry]]


[[Purchasing Power]]
[[Rising Purchasing Power]]


  <li>Political Forces: (René)</li>
  <li>Political Forces: (René)</li>
Line 60: Line 78:
== System Diagram ==
== System Diagram ==


[[Second Life becomes First Life]]
[[Image:Diagram-gies.JPG]]


== Scenarios ==
== Scenarios ==
Line 74: Line 92:
'''General:'''  
'''General:'''  


<li> What is Second Life?</li>
<li> [[What is Second Life?]]</li>
<li> Short history of Second Life?</li>
<li> [[Short history of Second Life?]]</li>
<li> [[Who owns the Second Life?]] </li>
<li> [[Who owns the Second Life?]] </li>
<li> [[What are the future plans for Second Life from the owners perspective?]]</li>  
<li> [[What are the future plans for Second Life from the owners perspective?]]</li>  
<li> What are the rules of the game?</li>  
<li> [[What are the rules of the game?]]</li>  


'''Users:'''  
'''Users:'''  


<li> How big is the SL population? What is the percentage of active users?</li>  
<li> [[How big is the SL population? What is the percentage of active users?]]</li>  
<li> Who is using Second Life? </li>
<li> [[Who is using Second Life?]] </li>
<li> [[Which companies are using Second Life and for what purposes?]] </li>
<li> [[Which companies are using Second Life and for what purposes?]] </li>
<li> [[Who might be interested to use SL in the future?]] </li>
<li> [[Who might be interested to use SL in the future?]] </li>
<li> What are the main activities of the users? </li>
<li> [[What are the main activities of the users?]] </li>
<li> What are the expectations of users? </li>
<li> [[What are the expectations of users?]] </li>


'''Economy:'''
'''Economy:'''
   
   
<li> Who are the stakeholders? </li>
<li> [[Who are the stakeholders in SL?]] </li>
<li> [[What is the economic value of Second Life?]] </li>
<li> [[What is the economic value of Second Life?]] </li>
<li> [[Money flow, who gets the money and for what?]] </li>
<li> [[Money flow, who gets the money and for what?]] </li>
<li> Which companies could be interested in investing into growth of Second Life?</li>  
<li> [[Which companies could be interested in investing into growth of Second Life?]]</li>  
<li> Why would the companies be interested in using Second Life? </li>
<li> [[Why would the companies be interested in using Second Life?]] </li>
<li> What could be a possible use of Second Life in the workplace?</li>  
<li> [[What could be a possible use of Second Life in the workplace?]]</li>  
<li> [[What is the correlation between real and virtual money?]] </li>  
<li> [[What is the correlation between real and virtual money?]] </li>  
<li> [[Is there any concurrent company on the market?]] </li>
<li> [[Is there any concurrent company on the market?]] </li>
<li> What are the similarities and differences between Second Life and “The World of Warcraft”? </li>
<li> [[What are the similarities and differences between Second Life and “The World of Warcraft”?]] </li>


'''Social:'''  
'''Social:'''  


<li> Social opinion on the Second Life? </li>
<li> [[Social opinion on the Second Life?]] </li>
<li> IT experts opinion on Second Life? </li>
<li> [[IT experts opinion on Second Life?]] </li>
<li> [[What is the possible contribution of SL to the community?]] </li>
<li> [[What is the possible contribution of SL to the community?]] </li>
<li> [[What is the influence of Second Life on the real life of the users?]] </li>
<li> [[What is the influence of Second Life on the real life of the users?]] </li>
<li> To what extend can the real life be present in the Second Life?</li>  
<li> [[To what extend can the real life be present in the Second Life?]]</li>  
<li> Can use of Second Life be harmful for the users? </li>
<li> [[Can use of Second Life be harmful for the users?]] </li>
<li> Are they already any known cases of health problems caused because of Second Life?</li>  
<li> [[Are they already any known cases of health problems caused because of Second Life?]]</li>  
<li> [[Can it be helpful?]] </li>
<li> [[Can it be helpful?]] </li>
<li> How Second Life can be affected by globalization? </li>
<li> [[How Second Life can be affected by globalization?]] </li>
<li> How globalization can be affected by Second Life? </li>
<li> [[How globalization can be affected by Second Life?]] </li>


'''Technical:'''  
'''Technical:'''  


<li> What is the technology behind Second Life? </li>
<li> [[Current situation, what is possible in SL till now?]] </li>
<li> Current situation, what is possible in SL till now? </li>
<li> [[What are the development possibilities in the future?]] </li>
<li> [[What are the development possibilities in the future?]] </li>
<li> [[Which IT products are already used in Second Life?]] </li>
<li> [[Which IT products are already used in Second Life?]] </li>
<li> Which IT products could be used in the future? </li>
<li> [[Which IT products could be used in the future?]] </li>


'''Legal:'''  
'''Legal:'''  


<li> Copy rights issues? </li>
<li> [[Copy rights issues?]] </li>
<li> Who is watching the legality of the actions performed in Second Life? </li>
<li> [[Who is watching the legality of the actions performed in Second Life?]] </li>
<li> [[How the personal data is protected?]] </li>
<li> [[How the personal data is protected?]] </li>
<li> [[Hidden personality; what are the advantages, what are the risks? ]]</li>
<li> [[Hidden personality; what are the advantages, what are the risks? ]]</li>

Latest revision as of 21:21, 4 May 2007

Team Composition

  • René Noorduin Grecco
  • Erwin Gies
  • Jorge Osorio Socha
  • Di Yu
  • Bogumila Sobolewska

Introduction

Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 4,335,473 people from around the globe.

feedback

general: the scenarios seem one dimentional, and in their presentation, lack multiple perspecitves. could call them the good, the bad, the ugly.
the exchange rate between LD and RD could be an interesting indicator
1st scenario seems only posive, and in the real world you have positive and negative issues.
2nd scenario does not seem surprising, it is hard to tell the difference from today and this world
3rd scenario why is the oil issue in here, and not in the other scenarios? why would the global economy not go well?  what will happen when SL goes bankrupt, will the the code be open sourced?
4th scenario how is this different from current online practices?  what is new about this?
like the constitution idea.
add in competition 
what about replacing it with a big game publisher, or being bought by EA? 
which government
legal limbo, open source second life
is it a hype?
can it be for free, why pay for property, why not open source it?
who owns the property developed, can this be copied in mass?
is it not a fad?

The Driving Forces



System Diagram

Diagram-gies.JPG

Scenarios

Second Life becomes First Life

Second Life Crime Scene

Economic Trouble in First Life

Research

General:

  • What is Second Life?
  • Short history of Second Life?
  • Who owns the Second Life?
  • What are the future plans for Second Life from the owners perspective?
  • What are the rules of the game?
  • Users:

  • How big is the SL population? What is the percentage of active users?
  • Who is using Second Life?
  • Which companies are using Second Life and for what purposes?
  • Who might be interested to use SL in the future?
  • What are the main activities of the users?
  • What are the expectations of users?
  • Economy:

  • Who are the stakeholders in SL?
  • What is the economic value of Second Life?
  • Money flow, who gets the money and for what?
  • Which companies could be interested in investing into growth of Second Life?
  • Why would the companies be interested in using Second Life?
  • What could be a possible use of Second Life in the workplace?
  • What is the correlation between real and virtual money?
  • Is there any concurrent company on the market?
  • What are the similarities and differences between Second Life and “The World of Warcraft”?
  • Social:

  • Social opinion on the Second Life?
  • IT experts opinion on Second Life?
  • What is the possible contribution of SL to the community?
  • What is the influence of Second Life on the real life of the users?
  • To what extend can the real life be present in the Second Life?
  • Can use of Second Life be harmful for the users?
  • Are they already any known cases of health problems caused because of Second Life?
  • Can it be helpful?
  • How Second Life can be affected by globalization?
  • How globalization can be affected by Second Life?
  • Technical:

  • Current situation, what is possible in SL till now?
  • What are the development possibilities in the future?
  • Which IT products are already used in Second Life?
  • Which IT products could be used in the future?
  • Legal:

  • Copy rights issues?
  • Who is watching the legality of the actions performed in Second Life?
  • How the personal data is protected?
  • Hidden personality; what are the advantages, what are the risks?
  • Related Articles

    The Dark Side of Second Life (Business Week 21.11.2006)
    http://www.businessweek.com/technology/content/nov2006/tc20061121_727243.htm

    An interview with Joe Miller (vice president od Linden Lab) who tellls about the new developments on SL
    http://www.pcadvisor.co.uk/blogs/index.cfm?entryid=684&blogid=4

    Future of Second Life (05.01.2007)
    http://mikeschaffner.typepad.com/michael_schaffner/2007/01/the_future_of_s.html

    Videos

    http://cgi.omroep.nl/cgi-bin/streams?/tv/vpro/detoekomst/bb.20060227.asf (Dutch)

    Books

    Rating & Comments

    <pagerating from="Poor" to="Good" category="Scenario"> Rate this page</pagerating>