The future of Second Life in 2012
- René Noorduin Grecco
- Erwin Gies
- Jorge Osorio Socha
- Di Yu
- Bogumila Sobolewska
Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 4,335,473 people from around the globe.
general: the scenarios seem one dimentional, and in their presentation, lack multiple perspecitves. could call them the good, the bad, the ugly.
the exchange rate between LD and RD could be an interesting indicator
1st scenario seems only posive, and in the real world you have positive and negative issues. 2nd scenario does not seem surprising, it is hard to tell the difference from today and this world 3rd scenario why is the oil issue in here, and not in the other scenarios? why would the global economy not go well? what will happen when SL goes bankrupt, will the the code be open sourced? 4th scenario how is this different from current online practices? what is new about this?
The Driving Forces
- Economical Forces: (Di) Increasing effect of the development of information technology (IT) on global economy E-commerce Game Industry Purchasing Power
- Political Forces: (René) Electronic Government Crime Punishment Intellectual rights on the Internet Illegal activities on the Internet
- Social Forces: (Jorge) Increasing social isolation Increasing use of computer-mediated communication
- Technological Forces: (Erwin) Online video games Virtual reality Technical innovation Net neutrality Increasing use of digital media on internet(Jorge) Increasing user-generated content(Jorge)
The Dark Side of Second Life (Business Week 21.11.2006)
An interview with Joe Miller (vice president od Linden Lab) who tellls about the new developments on SL
Future of Second Life (05.01.2007)
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