The Future of Console Based Games 2010

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Research questions

  1. What are the expected technologies in next generation consoles?
  2. How does the Interactive Entertainment Market look like in the future?
  3. Who are playing games and what are they playing?
  4. What are the possibilities of security on the gaming console and the games? How can it be improved to prevent piracy in the next generation game consoles?
  5. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming?
  • Why is there an growing amount of overweight children and how does this relate to videogames?
  • Are videogames addictive?
  • Will the growing health trend effect the gaming industry?
  • What are the ongoing developments regarding 'active-games'?
  • Will sports and games be competitors or will they co-operate?

6.What are the influences of the government and the media on the gaming console industry?

  • What is the role of the media in the gaming industry?
  • What are the concerns about computer games?
  • Why is there an increasing concern about computer games?
  • Which genres of games have the highest rate of prohibition?
  • Do computer games influence the social behaviour of gamers?
  • Do computer games have an effect on the health?
  • Are there other factors that may change the nature of games?
  • What are the Goverment policies on gaming?

7. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this?

  • What is the effect on the game market in case of a recession in Europe?
  • What is the effect on the game market in case of a recession in Japan/Asia?
  • What is the effect on the game market in case of a recession in the U.S.A?
  • How did the game industry response during previous recessions?

8. What new game experiences can be expected? (Virtual Reality)

  • What is virtual reality?
  • Does virtual reality have a different level of experience than playing a gami consule?
  • Is virtual reality a new phenomenon?
  • How "real" is virtual reality?
  • Which technological development are necessary to make virtual reality commercial attractive?
  • How can virtual reality benifit game consoles?
  • How can virtual reality become a substitute for the game console?


Other questions:
1. How are games developed?

  • What is the influence of different cultures on gaming?
  • How will the shift in age of the ptm influence the gaming industry?
  • What kind of games will be HOT for the ptm in the future?
    - retro games, online games, America vs china
  • Which trends can be recognized in the development of games? (size, graphics, amount of programmers)?
  • Which trends can be recognized in the different kinds of game play? What can be expected in the future?

Driving Forces


Scenarios

Scenario diagram


Scenario 1: WIN-WIN-WIN


Scenario 2: Government rules, Business counterattacks


Scenario 3: Big Brother, new chances



System Diagram

System diagram