Student Scenarios

From ScenarioThinking
Jump to navigation Jump to search

Since 1996 post graduate MBA students have published scenarios on the future of the information society online as part of Daniel Erasmus's class on scenario thinking at the various business schools in the world. These more than 60 scenarios sets of which a selection is listed below and form a unique record of thinking of how the perceptions of the information society evolved from a new technology, boom and bust. Many of the predictions, controvercial at their time, have proven to be accurate in retrospect. At moments that Daniel Erasmus is teaching a class on scenario thinking, you will also find scenarios in process of construction on this site.

If you have been involved in some of the processes, please add to this page to refect on how thinking in scenarios aided your decisionmaking since developing the scenarios.


Student scenarios in process

In this section you will find the scenarios where this year students are working on now. Please don't edit if you are not on the project. But you are more than welcome to comment on them!


KEMBA 2005

UMBA 2005

aSSIST BC 2005

RSM EMBA 2005

Student scenarios from previous years

Here the finished student scenarios from 1996 onward can be found, divided by content categories. The same scenarios can be found divided by the years in which they were made in Student Scenarios by Year.

Information Society

The Future of WiFi 2010 (2005)

The Future of GRID computing 2015 (2005)

Internet in 2015 (2004)

The Information Society 2005 (1998)

Ideas 2020 (1997)

Relationships 2020 (1997)

Crime 2015 (1997)

Distance Education 2011 (1996)

Internet Commerce

The Future of the Internet in China 2015 (2005)

The Future of Broadband 2010 (2004)

The Future of Offshore ICT Outsourcing 2015 (2004)

Internet Banking (2002)

Free Internet Service Provision 2003 (1996)

Electronic Cash 2006 (1996)

Telecommunications

The Future Role of a Mobile Operator 2010 (2004)

Telecommunications 2015 (1997)

Telcoms 2003 (1996)

Work and Organization

Branding 2005 (1999)

Organizations 2020 (1997)

Workspace 2010 (1997)

Electronic Cash (1996)

Interpersonal Communication

Entertainment

The Future of Console Based Games 2010 (2005)

Television in 2010 (2000)

Broadcast Media in 2007 (1997)

Delivery of Entertainment 2006 (1996)

Health and Pharma

The Future of the Pharmaseutical Industry 2020 (2004)

The future of Pharmaceuticals 2020 (2004)

The Future of Research-Based Pharmaceutical Companies 2015 (2004)

The Future of Healthcare in The Netherlands 2015 (2004)

The Future of HIV in South Africa 2014 (2004)

The Future of the Health Insurance Industry in 2010 (2004)

Genetic Revolution (2002)

Health in 2010 (1996)

Childhood

Childhood Freedom in 2020 (2000)

Industry Sectors

The Future of Software Development 2010 (2005)

The Future of the Automotive Industry 2015 (2004)

The Future of Consumer Electronics 2015 (2004)

The Future of Container Transport in Europe 2020 (2004)

The Future of Banking 2015 (2004)

The Future of the Fertilizers Industry 2020 (2004)

The Future of the Heavy Building Industry 2020 (2004)

Leisure 2010 (1999)

Food Retailing 2006 (1996)

Globalization

The Future of the Global Village in 2020 (2004)