Difference between revisions of "The future of Second Life in 2012"

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== Research ==
== Research ==


General:  
'''General:'''


1. What is Second Life?  
<li> What is Second Life?</li>
2. Short history of Second Life?
<li> Short history of Second Life?</li>
3. Who owns the Second Life?  
<li> Who owns the Second Life? </li>
4. What are the future plans for SL from the owners perspective?  
<li> What are the future plans for Second Life from the owners perspective?</li>
5. What are the rules of the game?  
<li> What are the rules of the game?</li>


Users:  
'''Users:'''


6. How big is the SL population? What is the percentage of active users?  
<li> How big is the SL population? What is the percentage of active users?</li>
7. Who is using Second Life?  
<li> Who is using Second Life? </li>
8. Which companies are using Second Life and for what purposes?  
<li> Which companies are using Second Life and for what purposes? </li>
9. Who might be interested to use SL in the future?  
<li> Who might be interested to use SL in the future? </li>
10. What are the main activities of the users?  
<li> What are the main activities of the users? </li>
11. What are the expectations of users?  
<li> What are the expectations of users? </li>


Economy:
'''Economy:'''
   
   
12. Who are the stakeholders?  
<li> Who are the stakeholders? </li>
13. What is the economic value of Second Life?  
<li> What is the economic value of Second Life? </li>
14. Money flow, who gets the money and for what?  
<li> Money flow, who gets the money and for what? </li>
15. Which companies could be interested in investing into growth of Second Life?  
<li> Which companies could be interested in investing into growth of Second Life?</li>
16. Why would the companies be interested in using SL?  
<li> Why would the companies be interested in using Second Life? </li>
17. What could be a possible use of Second Life in the workplace?  
<li> What could be a possible use of Second Life in the workplace?</li>
18. What is the correlation between real and virtual money?  
<li> What is the correlation between real and virtual money? </li>
19. Is there any concurrent company on the market?  
<li> Is there any concurrent company on the market? </li>
20. What are the similarities and differences between Second Life and “The World of Warcraft”?  
<li> What are the similarities and differences between Second Life and “The World of Warcraft”? </li>


Social:  
'''Social:'''


21. Social opinion on the Second Life?  
<li> Social opinion on the Second Life? </li>
22. IT experts opinion on Second Life?  
<li> IT experts opinion on Second Life? </li>
23. What is the possible contribution of SL to the community?  
<li> What is the possible contribution of SL to the community? </li>
24. What is the influence of SL on the real life of the users?  
<li> What is the influence of SL on the real life of the users? </li>
25. To what extend can the real life be present in the Second Life?  
<li> To what extend can the real life be present in the Second Life?</li>
26. Can use of Second Life be harmful for the users?  
<li> Can use of Second Life be harmful for the users? </li>
27. Are they already any known cases of health problems caused because of Second Life?  
<li> Are they already any known cases of health problems caused because of Second Life?</li>
28. Can it be helpful?  
<li> Can it be helpful? </li>
29. How Second Life can be affected by globalization?  
<li> How Second Life can be affected by globalization? </li>
30. How globalization can be affected by Second Life?  
<li> How globalization can be affected by Second Life? </li>


Technical:  
'''Technical:'''


31. What is the technology behind Second Life?  
<li> What is the technology behind Second Life? </li>
32. Current situation, what is possible in SL till now?  
<li> Current situation, what is possible in SL till now? </li>
33. What are the development possibilities in the future?  
<li> What are the development possibilities in the future? </li>
34. Which IT products are already used in Second Life?  
<li> Which IT products are already used in Second Life? </li>
35. Which IT products could be used in the future?  
<li> Which IT products could be used in the future? </li>


'''Legal:'''


Legal:
<li> Copy rights issues? </li>
 
<li> Who is watching the legality of the actions performed in Second Life? </li>
36. Copy rights issues?  
<li> How the personal data is protected? </li>
 
<li> Hidden personality; what are the advantages, what are the risks? </li>
37. Who is watching the legality of the actions performed in SL?  
 
38. How the personal data is protected (e-banking)?  
 
39. Hidden personality; what are the advantages, what are the risks?


== Related Articles ==
== Related Articles ==

Revision as of 12:53, 8 March 2007

Team Composition

  • René Noorduin Grecco
  • Erwin Gies
  • Jorge Osorio Socha
  • Di Yu
  • Bogumila Sobolewska

Introduction

Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 4,335,473 people from around the globe.

The Driving Forces



System Diagram

Scenarios

Research

General:

  • What is Second Life?
  • Short history of Second Life?
  • Who owns the Second Life?
  • What are the future plans for Second Life from the owners perspective?
  • What are the rules of the game?
  • Users:

  • How big is the SL population? What is the percentage of active users?
  • Who is using Second Life?
  • Which companies are using Second Life and for what purposes?
  • Who might be interested to use SL in the future?
  • What are the main activities of the users?
  • What are the expectations of users?
  • Economy:

  • Who are the stakeholders?
  • What is the economic value of Second Life?
  • Money flow, who gets the money and for what?
  • Which companies could be interested in investing into growth of Second Life?
  • Why would the companies be interested in using Second Life?
  • What could be a possible use of Second Life in the workplace?
  • What is the correlation between real and virtual money?
  • Is there any concurrent company on the market?
  • What are the similarities and differences between Second Life and “The World of Warcraft”?
  • Social:

  • Social opinion on the Second Life?
  • IT experts opinion on Second Life?
  • What is the possible contribution of SL to the community?
  • What is the influence of SL on the real life of the users?
  • To what extend can the real life be present in the Second Life?
  • Can use of Second Life be harmful for the users?
  • Are they already any known cases of health problems caused because of Second Life?
  • Can it be helpful?
  • How Second Life can be affected by globalization?
  • How globalization can be affected by Second Life?
  • Technical:

  • What is the technology behind Second Life?
  • Current situation, what is possible in SL till now?
  • What are the development possibilities in the future?
  • Which IT products are already used in Second Life?
  • Which IT products could be used in the future?
  • Legal:

  • Copy rights issues?
  • Who is watching the legality of the actions performed in Second Life?
  • How the personal data is protected?
  • Hidden personality; what are the advantages, what are the risks?
  • Related Articles

    Videos

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    Books

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