Difference between revisions of "Potato Eaters"
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=== Action list === | === Action list === | ||
Dicky: Wiki page<br> | Dicky: Wiki page<font color="#cc0000">done</font><br> | ||
Tim: Send CD with graphics,sound to Dicky, or attach zip to this page.<br> | Tim: Send CD with graphics,sound to Dicky, or attach zip to this page.<br><font color="#cc0000">done</font><br> | ||
Tim: Construct movie with lamp light. Moving up/down/left/rigth slowly.<br> | Tim: Construct movie with lamp light. Moving up/down/left/rigth slowly.<br><font color="#cc0000">done</font><br> | ||
Daniel/Tim: Add changes to wiki regarding interaction rules, chosen effects etc..<br> | Daniel/Tim: Add changes to wiki regarding interaction rules, chosen effects etc..<br><font color="#cc0000">done</font><br> | ||
Dicky: Skeleton<br> | Dicky: Skeleton<br><font color="#cc0000">done</font><br> | ||
Rabiaa: Add sound interaction.<font color="#cc0000">done</font><br> | |||
All: Review [http://dickydick.xs4all.nl/dtn/potato/potato_eaters_2.html version1] <font color="#cc0000">done</font><br> | |||
Tim: Mail through text positions<font color="#cc0000">done</font><br> | |||
Dicky: Incorporate feedback<font color="#cc0000">pending</font><br> | |||
=== Schedule table === | === Schedule table === |
Revision as of 22:17, 8 November 2004
Action list
Dicky: Wiki pagedone
Tim: Send CD with graphics,sound to Dicky, or attach zip to this page.
done
Tim: Construct movie with lamp light. Moving up/down/left/rigth slowly.
done
Daniel/Tim: Add changes to wiki regarding interaction rules, chosen effects etc..
done
Dicky: Skeleton
done
Rabiaa: Add sound interaction.done
All: Review version1 done
Tim: Mail through text positionsdone
Dicky: Incorporate feedbackpending
Schedule table
Museum presenation 9 or 10 November!
6-Oct | 7-Oct | 8-Oct | 9-Oct | 10-Oct | |||
Initial meeting | (dicky) wiki setup | ||||||
11-Oct | 12-Oct | 13-Oct | 14-Oct | 15-Oct | 16-Oct | 17-Oct | |
(tim) send gfx CD (tim) start making interaction rules |
|||||||
18-Oct | 19-Oct | 20-Oct | 21-Oct | 22-Oct | 23-Oct | 24-Oct | |
25-Oct | 26-Oct | 27-Oct | 28-Oct | 29-Oct | 30-Oct | 31-Oct | |
(dicky) skeleton | |||||||
1-Nov | 2-Nov | 3-Nov | 4-Nov | 5-Nov | 6-Nov | 7-Nov | |
first testing demo |
Process and Resources
Download graphics via new pages in heading table
Photo reports meeting 2 november
Sounds
Ground layer - can be looped -> create atmosphere
Action layer - results of specific actions
Melody layer - works certain themes return
Potato Eaters Sounds
Sound Uploads
Potato Eater Sequence
1: Intro | 2: trace the lines | 3: light the lamp | 4: 5th person | 5: place the hands | 6: rub through | 7: portraits | |
Movies: | intro_moeder.swf | trailing_light_2.swf | lightningeff.swf | simonsays.swf | |||
effects | Slow fade effects | trace lines effect light trail effect build up images scene 2 above interaction field letters text shading in |
play with three lighting effects starlight (through window)/candlelight(in middle group people/oil lamp light (from position oillamp in later morphs) object is to play with intensity of each light source until optimum is found |
follow the sounds effect letterstext shading in build hands visual effect |
move hand sketch effect disolve hand sketch into painting effect build up images scene 6 above interaction field letters text shading in |
Effects not yet fully crystalised | Effects not yet fully crystalised Portrait dissolve effect?? Portrait choose effect?? letters text shading in |
graphics | Title graphics van gogh logo oil lamp movie sampled cursor |
morph (pic201-210) Placeholer candle placeholder stars placeholder oillamp |
morph (pic301-310) placeholder stars painting placehoder candle painting placeholder oillamp painting |
morph (pic401-410) heads identified in detail from morph visuals |
morph (pic501-510) Inset details of hands choose three to correspond with hand in morph |
morph (pic601-610) | morph (pic701-710) Portrait visuals |
story bord reference | |||||||
interaction rules | no interaction | user has to make every invisible light dot visible to complete scene scene auto completes after period of inactivity |
(3 little pieces wobbly, 1 success point, lightness is calculated from movement, crossfading between icon, darkness triggers morph, lightning movie from beam to broad light) SOUND: 1 basis sound, 1 action sound happens on first click, user plays with slider bars to alter light intensity scene auto completes after period of inactivity |
(mimic sound melody, first you hear melody, and see visual indication , mimic it. morphs indepently of actions, simon says like) scene auto completes after period of inactivity |
user discovers place for hand sketches, drags elastic objects to morphing picture (some wrong, some good) scene auto completes after period of inactivity |
divide painting into several areas, every little area can be rubbed through scene auto completes after period of inactivity |
all pictures are on a sphere user grabs one and drags it into place, 1 success placement |
short description | Slow the user down into 1885 Slow fades between title pages in order slow fade into movie oil lamp movie oil lamp fades into cursor flame |
Discover the lines of the sketch and how they change with our actions with small cursor as lamp, follow the trail to discover more reward is text and sound with succesful completion of scene |
with small cursor as lamp, play with three lighting effects to discover dramatic oil lamp lighting |
play a musical game by following an ever longer sequence of notes, lighting up one head on the basic morph. then follow this with the cursor surprise effect is to introduce fifth character |
to place hands in morph and drop into place when found reward is text and sound | discover the colour in the painting by rubbing through with oil lamp cursor effect rewarded by text build-up | Using colour images of porttraits watch them disolve into the painting when you place them, and be rewarded with finale of music and text. Follow with a send this page to your friend and or sign up page. |