Difference between revisions of "Potato Eaters"
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=== Progress of FINAL version and Schedule=== | |||
[http://dickydick.xs4all.nl/dtn/potato/potato_eaters_4.html Latest version from Dicky! - 9 November]<br> | |||
[http://dickydick.xs4all.nl/dtn/potato/potato_eaters_3.html Latest version from Dicky! - 8 November]<br> | |||
[http://dickydick.xs4all.nl/dtn/potato/potato_eaters_2.html Latest version from Dicky! - 7 November]<br> | |||
'''Week 1 - Finish the framework (13 November)''' <br> | |||
- Dicky works on it and Tim, Rabiaa, Daniel and Melanie add our comments to the wiki in the Feedback Secion<br> | |||
'''Week 2 - Finish implementing internal feedback (20 November)'''<br> | |||
- We discuss and collate all our internal feedback( Tim, Rabiaa, Daniel and Melanie), Dicky implement them to have an internal COOL version done by 20 November<br> | |||
'''Week 3 - First external feedback (27 November)'''<br> | |||
- We give people access to the site and get feedback towards the middle of week to incorporate that at the end of the week<br> | |||
'''Week 4 - Technical mastery (3 December)'''<br> | |||
- Prepare the load balancing, launch page, everything to be able to send it out.<br> | |||
'''Week 5 - All is away!'''<br> | |||
We launch the experience to world!!! & Run like hell | |||
=== Action list === | === Action list === | ||
Dicky: Wiki page <font color="#006633">done</font><br> | |||
Tim: Send CD with graphics,sound to Dicky, or attach zip to this page. <font color="#006633">done</font><br> | |||
Tim: Construct movie with lamp light. Moving up/down/left/rigth slowly. <font color="#006633">done</font><br> | |||
Daniel/Tim: Add changes to wiki regarding interaction rules, chosen effects etc. <font color="#006633">done</font><br> | |||
Dicky: Skeleton<font color="#006633"> done</font><br> | |||
Rabiaa: Add sound interaction.<font color="#006633">done</font><br> | |||
All: Review [http://dickydick.xs4all.nl/dtn/potato/potato_eaters_2.html version1] <font color="#006633"> done</font><br> | |||
Tim: Mail through text positions<font color="#006633"> done</font><br> | |||
Dicky: Incorporate feedback<font color="#cc0000"> pending</font><br> | |||
Melanie: Add English texts (new page?) <font color="#cc0000"> pending</font><br> | |||
Melanie: Edit texts down to shorter versions<font color="#006633"> done</font> <br> | |||
Tim: Can you make new (detailed) versions of the dots in trace the lines, and the next scenes<font color="#cc0000"> pending</font><br> | |||
Rabiaa: Sound Up the levels (CD on Tuesday morning)<font color="#cc0000"> pending</font><br> | |||
===Feedback Version 1=== | |||
====Trace the Lines==== | |||
because this is such an important part of the experience. This is the | |||
moment to get the user from the fast internet-world into a meditative, inner world mood, and you benefit from that in the whole experience. | |||
I think the atmosphere can and must be far more mysterious....! | |||
these are my ideas on how to do that, but of course tim and yourself are the experts: | |||
the dots should not have edges, more oval shape, with unclear outlines | |||
they can be less well visible sometimes not at all, you see just a few dots lightning up; moves must be slower, so there's no flickering neither in the background nor in | |||
dots, just slight and smooth changes in the visibility, everything rrrealllyy sslllllllooooowww. | |||
I think to literally have to follow a line, is too static. You see only a few dots, and when you've reached these, other ones start to show. there can be more coincidence, | |||
spaces between dots can vary, sometimes you have to go back a little because you missed part of the line (because it just wasn't there before) | |||
I like the slowness of the mouse! | |||
It's nice that some dots go out of the picture, but most of the time I think they must get invisible before they've reached the corners of the picture. Like a candle you just | |||
blew out, maybe leaving a slight impression of some smoke or shadow even. | |||
color of flame should fit little bit more with background color, both more brownish I think, that's warmer and more mysterious, but please consult tim. | |||
=== Schedule table === | === Schedule table === | ||
'''Museum presenation 9 or 10 November!''' | '''Museum presenation 9 or 10 November!''' | ||
'''Week 1 - Finish the framework (13 November)''' <br> | |||
- Dicky works on it and Tim, Rabiaa, Daniel and Melanie add our comments to the wiki in the Feedback Secion<br> | |||
'''Week 2 - Finish implementing internal feedback (20 November)'''<br> | |||
- We discuss and collate all our internal feedback( Tim, Rabiaa, Daniel and Melanie), Dicky implement them to have an internal COOL version done by 20 November<br> | |||
'''Week 3 - First external feedback (27 November)'''<br> | |||
- We give people access to the site and get feedback towards the middle of week to incorporate that at the end of the week<br> | |||
'''Week 4 - Technical mastery (3 December)'''<br> | |||
- Prepare the load balancing, launch page, everything to be able to send it out.<br> | |||
'''Week 5 - All is away!'''<br> | |||
We launch the experience to world!!! | |||
{| border=1 | {| border=1 | ||
Line 34: | Line 93: | ||
|} | |} | ||
=== | === Process and Resources === | ||
[[Original storyboard]] <br> | |||
[[Van Gogh's texts]]<br> | |||
Download graphics via new pages in heading table <br> | |||
[[Photo reports meeting 2 november]]<br> | |||
Sounds | '''Sounds''' | ||
Ground layer - can be looped -> create atmosphere <br> | Ground layer - can be looped -> create atmosphere <br> | ||
Action layer - results of specific actions<br> | Action layer - results of specific actions<br> | ||
Melody layer - works certain themes return<br> | Melody layer - works certain themes return<br> | ||
[[Potato Eaters Sounds]]<br> | |||
[http://homeserver.eu.archive.org/~daniel/VanGogh/PotatoEaters/Sounds/ Sound Uploads] | |||
<br> | <br> | ||
===Potato Eater Sequence=== | |||
{| border=1 | {| border=1 | ||
| || [[1: Intro]] || [[2: trace the lines]] || [[3: light the lamp]] || [[4: 5th person]] || [[5: place the hands]] || [[6: rub through]] || [[7: portraits]] | | || [[1: Intro]] || [[2: trace the lines]] [[2.2: trace the lines]] || [[3: light the lamp]] || [[4: 5th person]] || [[5: place the hands]] || [[6: rub through]] || [[7: portraits]] | ||
|- | |- | ||
| '''Movies:''' || [http://dickydick.xs4all.nl/dtn/potato/intro_moeder.html intro_moeder.swf] || [http://dickydick.xs4all.nl/dtn/potato/trailing_light_2.html trailing_light_2.swf] || [http://dickydick.xs4all.nl/dtn/potato/lightningeff.html lightningeff.swf] || [http://dickydick.xs4all.nl/dtn/potato/simonsays.html simonsays.swf] || || || | | '''Movies:''' || [http://dickydick.xs4all.nl/dtn/potato/intro_moeder.html intro_moeder.swf] || [http://dickydick.xs4all.nl/dtn/potato/trailing_light_2.html trailing_light_2.swf] || [http://dickydick.xs4all.nl/dtn/potato/lightningeff.html lightningeff.swf] || [http://dickydick.xs4all.nl/dtn/potato/simonsays.html simonsays.swf] || || || |
Latest revision as of 13:10, 10 December 2004
Progress of FINAL version and Schedule
Latest version from Dicky! - 9 November
Latest version from Dicky! - 8 November
Latest version from Dicky! - 7 November
Week 1 - Finish the framework (13 November)
- Dicky works on it and Tim, Rabiaa, Daniel and Melanie add our comments to the wiki in the Feedback Secion
Week 2 - Finish implementing internal feedback (20 November)
- We discuss and collate all our internal feedback( Tim, Rabiaa, Daniel and Melanie), Dicky implement them to have an internal COOL version done by 20 November
Week 3 - First external feedback (27 November)
- We give people access to the site and get feedback towards the middle of week to incorporate that at the end of the week
Week 4 - Technical mastery (3 December)
- Prepare the load balancing, launch page, everything to be able to send it out.
Week 5 - All is away!
We launch the experience to world!!! & Run like hell
Action list
Dicky: Wiki page done
Tim: Send CD with graphics,sound to Dicky, or attach zip to this page. done
Tim: Construct movie with lamp light. Moving up/down/left/rigth slowly. done
Daniel/Tim: Add changes to wiki regarding interaction rules, chosen effects etc. done
Dicky: Skeleton done
Rabiaa: Add sound interaction.done
All: Review version1 done
Tim: Mail through text positions done
Dicky: Incorporate feedback pending
Melanie: Add English texts (new page?) pending
Melanie: Edit texts down to shorter versions done
Tim: Can you make new (detailed) versions of the dots in trace the lines, and the next scenes pending
Rabiaa: Sound Up the levels (CD on Tuesday morning) pending
Feedback Version 1
Trace the Lines
because this is such an important part of the experience. This is the moment to get the user from the fast internet-world into a meditative, inner world mood, and you benefit from that in the whole experience.
I think the atmosphere can and must be far more mysterious....!
these are my ideas on how to do that, but of course tim and yourself are the experts:
the dots should not have edges, more oval shape, with unclear outlines they can be less well visible sometimes not at all, you see just a few dots lightning up; moves must be slower, so there's no flickering neither in the background nor in dots, just slight and smooth changes in the visibility, everything rrrealllyy sslllllllooooowww. I think to literally have to follow a line, is too static. You see only a few dots, and when you've reached these, other ones start to show. there can be more coincidence, spaces between dots can vary, sometimes you have to go back a little because you missed part of the line (because it just wasn't there before)
I like the slowness of the mouse!
It's nice that some dots go out of the picture, but most of the time I think they must get invisible before they've reached the corners of the picture. Like a candle you just blew out, maybe leaving a slight impression of some smoke or shadow even.
color of flame should fit little bit more with background color, both more brownish I think, that's warmer and more mysterious, but please consult tim.
Schedule table
Museum presenation 9 or 10 November!
Week 1 - Finish the framework (13 November)
- Dicky works on it and Tim, Rabiaa, Daniel and Melanie add our comments to the wiki in the Feedback Secion
Week 2 - Finish implementing internal feedback (20 November)
- We discuss and collate all our internal feedback( Tim, Rabiaa, Daniel and Melanie), Dicky implement them to have an internal COOL version done by 20 November
Week 3 - First external feedback (27 November)
- We give people access to the site and get feedback towards the middle of week to incorporate that at the end of the week
Week 4 - Technical mastery (3 December)
- Prepare the load balancing, launch page, everything to be able to send it out.
Week 5 - All is away!
We launch the experience to world!!!
6-Oct | 7-Oct | 8-Oct | 9-Oct | 10-Oct | |||
Initial meeting | (dicky) wiki setup | ||||||
11-Oct | 12-Oct | 13-Oct | 14-Oct | 15-Oct | 16-Oct | 17-Oct | |
(tim) send gfx CD (tim) start making interaction rules |
|||||||
18-Oct | 19-Oct | 20-Oct | 21-Oct | 22-Oct | 23-Oct | 24-Oct | |
25-Oct | 26-Oct | 27-Oct | 28-Oct | 29-Oct | 30-Oct | 31-Oct | |
(dicky) skeleton | |||||||
1-Nov | 2-Nov | 3-Nov | 4-Nov | 5-Nov | 6-Nov | 7-Nov | |
first testing demo |
Process and Resources
Download graphics via new pages in heading table
Photo reports meeting 2 november
Sounds
Ground layer - can be looped -> create atmosphere
Action layer - results of specific actions
Melody layer - works certain themes return
Potato Eaters Sounds
Sound Uploads
Potato Eater Sequence
1: Intro | 2: trace the lines 2.2: trace the lines | 3: light the lamp | 4: 5th person | 5: place the hands | 6: rub through | 7: portraits | |
Movies: | intro_moeder.swf | trailing_light_2.swf | lightningeff.swf | simonsays.swf | |||
effects | Slow fade effects | trace lines effect light trail effect build up images scene 2 above interaction field letters text shading in |
play with three lighting effects starlight (through window)/candlelight(in middle group people/oil lamp light (from position oillamp in later morphs) object is to play with intensity of each light source until optimum is found |
follow the sounds effect letterstext shading in build hands visual effect |
move hand sketch effect disolve hand sketch into painting effect build up images scene 6 above interaction field letters text shading in |
Effects not yet fully crystalised | Effects not yet fully crystalised Portrait dissolve effect?? Portrait choose effect?? letters text shading in |
graphics | Title graphics van gogh logo oil lamp movie sampled cursor |
morph (pic201-210) Placeholer candle placeholder stars placeholder oillamp |
morph (pic301-310) placeholder stars painting placehoder candle painting placeholder oillamp painting |
morph (pic401-410) heads identified in detail from morph visuals |
morph (pic501-510) Inset details of hands choose three to correspond with hand in morph |
morph (pic601-610) | morph (pic701-710) Portrait visuals |
story bord reference | |||||||
interaction rules | no interaction | user has to make every invisible light dot visible to complete scene scene auto completes after period of inactivity |
(3 little pieces wobbly, 1 success point, lightness is calculated from movement, crossfading between icon, darkness triggers morph, lightning movie from beam to broad light) SOUND: 1 basis sound, 1 action sound happens on first click, user plays with slider bars to alter light intensity scene auto completes after period of inactivity |
(mimic sound melody, first you hear melody, and see visual indication , mimic it. morphs indepently of actions, simon says like) scene auto completes after period of inactivity |
user discovers place for hand sketches, drags elastic objects to morphing picture (some wrong, some good) scene auto completes after period of inactivity |
divide painting into several areas, every little area can be rubbed through scene auto completes after period of inactivity |
all pictures are on a sphere user grabs one and drags it into place, 1 success placement |
short description | Slow the user down into 1885 Slow fades between title pages in order slow fade into movie oil lamp movie oil lamp fades into cursor flame |
Discover the lines of the sketch and how they change with our actions with small cursor as lamp, follow the trail to discover more reward is text and sound with succesful completion of scene |
with small cursor as lamp, play with three lighting effects to discover dramatic oil lamp lighting |
play a musical game by following an ever longer sequence of notes, lighting up one head on the basic morph. then follow this with the cursor surprise effect is to introduce fifth character |
to place hands in morph and drop into place when found reward is text and sound | discover the colour in the painting by rubbing through with oil lamp cursor effect rewarded by text build-up | Using colour images of porttraits watch them disolve into the painting when you place them, and be rewarded with finale of music and text. Follow with a send this page to your friend and or sign up page. |