Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming?

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  • What does "piracy" mean?

Piracy has a very broad and historical definition. In the 'oldies', piracy was seen as a robery on the high seas; these were men that originally were adventurers who attacked different ships. Their main purpose was to use violence to commit theft or any other crime. Nowadays piracy can be seen more as a sort of plagiarism; the copying or distribution of computer software, and in this case games, without proper authorization. In other words, this term is most often used to describe the theft of commercial software programs, which are routinely cracked by either hobbyists, who distribute it over the Internet as "warez", or by organized crime triads that resell the software on the black market.

Background information:
http://www.pcguardiantechnologies.com/


  • Why is there an growing amount of overweight children and how does this relate to videogames?
  • Are videogames addictive?
  • Will the growing health trend effect the gaming industry?
  • What are the ongoing developments regarding 'active-games'?
  • Will sports and games be competitors or will they co-operate?