Difference between revisions of "Who are playing games and what are they playing?"
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*'''Who plays computer and video games?''' | *'''Who plays computer and video games?''' | ||
''Age of players'' (2004): | ''Age of players'' (2004): | ||
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*'''Will these gamers keep playing?''' | *'''Will these gamers keep playing?''' | ||
53% of gameplayers expect to be playing as much or more ten years from now as they do today. | 53% of gameplayers expect to be playing as much or more ten years from now as they do today. | ||
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*'''What where the best selling videogames for gameconsoles this year?''' | *'''What where the best selling videogames for gameconsoles this year?''' | ||
*Family entertainment: 4.7% | *Family entertainment: 4.7% | ||
*Fighting: 6.9% | *Fighting: 6.9% | ||
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*'''Resources''' | *'''Resources''' | ||
[http://www.theesa.com/ ESA]<br> | [http://www.theesa.com/ ESA]<br> |
Revision as of 20:38, 24 March 2005
- Who plays computer and video games?
Age of players (2004):
- under 18 - 34%
- between 18-50 - 46%
- 50+ - 17%
- The average age is 29.
- The average game buyer age is 36.
- 60% is male
- 40% is female
- Will these gamers keep playing?
53% of gameplayers expect to be playing as much or more ten years from now as they do today.
- What where the best selling videogames for gameconsoles this year?
- Family entertainment: 4.7%
- Fighting: 6.9%
- First-person shooters: 8.6%
- Action: 27.1%
- Role-playing: 8.7%
- Racing: 11.3%
- Sports: 17.6%
Top 5 selling video games of 2003:
1. Madden NFL 2004
2. Pokemon Ruby
3. Pokemon Saphire
4. Need For Speed Underground
5. Zelda the windmaker
- Resources