Difference between revisions of "Violence in computer games"

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(Inhibitors:)
(Inhibitors:)
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==Inhibitors:==
 
==Inhibitors:==
  
1. Governmental/parental control
+
1. Governmental/parental control <br>
2. Increase in social activities
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2. Increase in social activities <br>
3. Media promotion for outdoor activities
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3. Media promotion for outdoor activities <br>
4. Prohibition for game developers
+
4. Prohibition for game developers <br>
  
 
==Paradigms:==
 
==Paradigms:==

Revision as of 13:47, 16 March 2005

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Description:

Violence in videogames is an issue that arises on a frequent basis in news media around the world. Many critics of computer games state there are links between violent videogames and subsequent agressive and antisocial behaviour in players. Yet the opposite group states that computer games enhance the eye-hand skills of player. It even stimulates their intelligence. Just think of the numerous puzzle games. But unfortunately, we can't get around the numerous cases where computer players caused themselves or others injuries. Directly or indirectly caused by computer games. The ever increasing quality of graphics and the realness of computer games has therefore raised the concerns of not only the parents, but also the government of many countries and even the society as a whole.

Enablers:

1. Lack of governmental/parental control
2. Lack of outdoor activities
3. Increasing aggresiveness in society and media
4. Popularity for aggresive games 5. Improving graphics and realness in computer games

Inhibitors:

1. Governmental/parental control
2. Increase in social activities
3. Media promotion for outdoor activities
4. Prohibition for game developers

Paradigms:

Experts:

Timing:

Web Resources: