Difference between revisions of "The rise of home entertainment systems"

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==Description:==
==Description:==
Integrated home entertainment systems provide value simply by the amount of convenience it will introduce in our lives. The conveniences that a home entertainment can provide are too plentiful to count; from enhanced lighting controls, to easier climate controls, to centrally served music, to equipment that appears or disappears at the touch of a button, owning a home entertainment system can really help you relax.
Integrated home entertainment systems "home automation" provide value simply by the amount of convenience it will introduce in our lives. The conveniences that a home entertainment system can provide are too plentiful to count; from enhanced lighting controls, to easier climate controls, to centrally served music, to online gaming, to equipment that appears or disappears at the touch of a button, owning a home entertainment system can really help you relax.


==Enablers:==
==Enablers:==
* The need for a Peace of Mind
* The need for a Peace of Mind
* Ease of use
* Windows XP Media Center & Extender for Xbox
* Windows XP Media Center & Extender for Xbox
* WiFi
* WiFi
Line 9: Line 10:
* Home Internet access  
* Home Internet access  
* DVD
* DVD
* Dolby Digital Sound
* Microsoft® .NET technology


==Inhibitors:==
==Inhibitors:==
* Mobility, people like to play games everywhere at any time.
* [http://scenariothinking.org/wiki/index.php/Mobility Mobility], people like to play games everywhere at any time.
* Increasing customization of the game consoles
* Increasing popularity to join a console community


==Paradigms:==
==Paradigms:==
* Social activities will take place in our homes in which the home entertainment system plays a central role. People come together to watch and share holiday pictures, playgames or movies.
* Social activities will take place in our homes in which the home entertainment system plays a central role. People come together to watch and share holiday pictures, play games or watch movies. The outside world will become less important.
* There will be no desire to go out to socialise.
* Traditional brick and mortar stores such as cinemas, music stores and Game Halls will start to close down.


==Experts:==
==Experts:==
Bill Gates - '''computainment' or the integration of PCs and home entertainment''


==Timing:==
1930 - AM radio receiver<br>
1945 - After World War II, “Standard” Broadcasting, Wired Radio, and Short-wave<br>
1948 - Beginning  of television sales<br>
1950 - The Introduction of FM Service<br>
1970 - The majority of FM stations broadcast in stereo<br>
1972 - Philips Video Compact Cassette<br>
1976 - VHS Video tape in a large cassette format introduced by both JVC and Panasonic which became the standard<br>
1979 - V2000 videorecorder<br>
1980 - 138 countries had television service, and it was estimated that some 400 million receivers were in use around the world<br>
1996 - The first DVD players and discs were available in Japan<br>


==Timing:==
Clearly broadcasting and consumer electronics technologies are of great importance. New technologies such as the audio and video tape recorder have revolutionized the way radio and television stations operate. New broadcast services such as FM radio, television, cable, and satellite TV have extended and enhanced older media, creating huge new
industries. In many countries today, the electronic media are a major conduit through which individuals experience and understand the world around them. Computer-based technologies, including the internet, seem poised to become the major sources of home entertainment.


==Web Resources:==
==Web Resources:==
[http://www.microsoft.com/net/home/ces2002_billg.asp Bill Gates Introduces Home Technology That Rocks]<br>
[http://www.ieee.org/organizations/history_center/research_guides/entertainment/toc.html A History of
Electronic Entertainment Since 1945]<br>
[[http://scenariothinking.org/wiki/index.php/The_Future_of_Console_Based_Games >>back>>]] : To The Future of Console Based Games <br>
[[http://scenariothinking.org/wiki/index.php/Driving_Forces >>back>>]] : To Driving Forces

Latest revision as of 20:56, 24 March 2005

Description:

Integrated home entertainment systems "home automation" provide value simply by the amount of convenience it will introduce in our lives. The conveniences that a home entertainment system can provide are too plentiful to count; from enhanced lighting controls, to easier climate controls, to centrally served music, to online gaming, to equipment that appears or disappears at the touch of a button, owning a home entertainment system can really help you relax.

Enablers:

  • The need for a Peace of Mind
  • Ease of use
  • Windows XP Media Center & Extender for Xbox
  • WiFi
  • Blue tooth
  • Home Internet access
  • DVD
  • Microsoft® .NET technology

Inhibitors:

  • Mobility, people like to play games everywhere at any time.
  • Increasing customization of the game consoles
  • Increasing popularity to join a console community

Paradigms:

  • Social activities will take place in our homes in which the home entertainment system plays a central role. People come together to watch and share holiday pictures, play games or watch movies. The outside world will become less important.
  • There will be no desire to go out to socialise.
  • Traditional brick and mortar stores such as cinemas, music stores and Game Halls will start to close down.

Experts:

Bill Gates - 'computainment' or the integration of PCs and home entertainment

Timing:

1930 - AM radio receiver
1945 - After World War II, “Standard” Broadcasting, Wired Radio, and Short-wave
1948 - Beginning of television sales
1950 - The Introduction of FM Service
1970 - The majority of FM stations broadcast in stereo
1972 - Philips Video Compact Cassette
1976 - VHS Video tape in a large cassette format introduced by both JVC and Panasonic which became the standard
1979 - V2000 videorecorder
1980 - 138 countries had television service, and it was estimated that some 400 million receivers were in use around the world
1996 - The first DVD players and discs were available in Japan

Clearly broadcasting and consumer electronics technologies are of great importance. New technologies such as the audio and video tape recorder have revolutionized the way radio and television stations operate. New broadcast services such as FM radio, television, cable, and satellite TV have extended and enhanced older media, creating huge new industries. In many countries today, the electronic media are a major conduit through which individuals experience and understand the world around them. Computer-based technologies, including the internet, seem poised to become the major sources of home entertainment.

Web Resources:

Bill Gates Introduces Home Technology That Rocks
[http://www.ieee.org/organizations/history_center/research_guides/entertainment/toc.html A History of Electronic Entertainment Since 1945]


[>>back>>] : To The Future of Console Based Games
[>>back>>] : To Driving Forces