Difference between revisions of "The change of children playing sports to children playing videogames"

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==Enablers:==
==Enablers:==
* The advance of information and communication technology<br>
* The advance of information and communication technology<br>
* Telecomunication & broadcast reform in 3rd world countries<br>
* Parents who are also used to growing up with videogames<br>
* Democratization<br>
* The growth of online gaming and the increasing amount of gaming tournaments<br>
* The emergence of transnational media corporations<br>
* The emergence of transnational media corporations<br>



Revision as of 19:49, 16 March 2005

Description:

Enablers:

  • The advance of information and communication technology
  • Parents who are also used to growing up with videogames
  • The growth of online gaming and the increasing amount of gaming tournaments
  • The emergence of transnational media corporations

Inhibitors:

  • Regulations from local government
  • Culture clashes
  • Revitalization of local cultures i.e. Bolywood movies in India
  • Competition with local media

Paradigms:

  • Pop cultures
  • Press freedom

Experts:

  • Marshal McLuhan, The Medium is the Massage
  • Nancy Morris, Media and Globalization: Why the State Matters
  • Monroe E. Price, Media and Sovereignty

Timing:

The notion of the effects of media globalization emerged in 1960s - 1980s when NWICO (New World Information and Communication) literature critized the presence of foreign media, especially from the United States, as a threat to cultural autonomy in the developing world (Dorfman and Mattelart 1972; International Commission for the Study of Communication Problem).

Web Resources: