Difference between revisions of "Supercomputer on a chip"

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==Description:==
==Description:==
Not long ago the world had a first glimpse of the new processor by the STI group, which is intended for the upcoming Sony Playstation 3. The processor called “Cell” has been called to have a revolutionary new architecture and given the new architecture it also has astonishing computing power. It is not unusual that the “Cell” processor is also nick named a supercomputer on a chip, because it can deliver 256Gflops @ a clock speed of 4 GHz.
Not long ago the world had a first glimpse of the new processor by the STI group, which is intended for the upcoming Sony Playstation 3. The processor called “Cell” has been called to have a revolutionary new architecture and given the new architecture it also has astonishing computing power. It is not unusual that the “Cell” processor is also nick named a supercomputer on a chip, because it can deliver 256Gflops at a clock speed of 4 GHz.
The need for new and better computing power is not only been a trend in the recent year for the PC industry, but also a lot in the gaming industry. Games have become more power consuming, because the systems have better audio/video possibilities, but also need better security and creating high quality 3D graphics. So the need for faster processors will only increase.
The need for new and better computing power is not only been a trend in the recent year for the PC industry, but also a lot in the gaming industry. Games have become more power consuming, because the systems have better audio/video possibilities, but also need better security and creating high quality 3D graphics. So the need for faster processors will only increase.



Revision as of 18:33, 16 March 2005

Description:

Not long ago the world had a first glimpse of the new processor by the STI group, which is intended for the upcoming Sony Playstation 3. The processor called “Cell” has been called to have a revolutionary new architecture and given the new architecture it also has astonishing computing power. It is not unusual that the “Cell” processor is also nick named a supercomputer on a chip, because it can deliver 256Gflops at a clock speed of 4 GHz. The need for new and better computing power is not only been a trend in the recent year for the PC industry, but also a lot in the gaming industry. Games have become more power consuming, because the systems have better audio/video possibilities, but also need better security and creating high quality 3D graphics. So the need for faster processors will only increase.

Enablers:

  • Need for more computing power
  • High Definition Imagery and Sound
  • A/V decoding
  • Digital Signal Processing (DSP)
  • Multi-functionality
  • Complex encryption for security

Inhibitors:

  • Government regulations
  • Power consumption
  • Competitors

Paradigms:

Experts:

Blachford, Nicholas (2005) Cell Architecture Explained: Introduction

Timing:

Sega: 1985 - Master system: Z80 8-Bit @ 3.6 MHz 1989 - Mega Drive: Motorola 68000 16-bit @ 7.61 MHz 1995 - Saturn: Two Hitachi SH2 32-bit RISC @ 28.6MHz 1998 - Dreamcast Hitachi SH-4 RISC 128-bit @ 200 MHz Nintendo: 1986 - NES: Motorola 6508 8-bit @ 1.79 MHz 1989 - Super Nintendo: Motorola 68000 16-bit @ 7.61MHz 1996 - Nintendo 64: MIPS R4300i 64-bit @ 93.75MHz 2001 - Gamecube: IBM PowerPC "Gekko" @ 485MHz TBA - Revolution: IBM "Broadway" @ xxxx MHz Sony: 1995 - Playstation: MIPS R3000A @ 33.86 MHz 2000 - Playstation 2: 2x Toshiba & Sony Emotion Engine @ 294.9MHz 2006 - Playstation 3: IBM Cell processor @ xxxx MHz Microsoft 2001 - Xbox: Intel Pentium III @ 733MHz 2006 - Xbox 360: 3x IBM PowerPC-cores @ 3.0GHz

Web Resources:

http://www.blachford.info/computer/Cells/Cell0.html http://www.apple.com/support/export/ http://www.elecdesign.com/Articles/Index.cfm?AD=1&ArticleID=9707