Difference between revisions of "School as Usual"

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==Overview==
==Overview==
[[Image:Video1.jpg|thumb|Video Addiction|400px]]
[[Image:Video2.jpg|thumb|Video Addiction|600px]]
By the year 2025 we are facing a world in which kids are totally disengaged from school, rebellion is wide-spread and dropout rates are very high.  Low government funding and resistant teachers are not helping to address the issues in the educational system. Kids use the internet and interactive technologies primarily for entertainment but not for educational purposes, even though technology presents a vast learning opportunity to benefit from. By the end of the 15 year period,  publishers in this world are concentrating on developing e-books, for the classroom.
By the year 2025 we are facing a world in which kids are totally disengaged from school, rebellion is wide-spread and dropout rates are very high.  Low government funding and resistant teachers are not helping to address the issues in the educational system. Kids use the internet and interactive technologies primarily for entertainment but not for educational purposes, even though technology presents a vast learning opportunity to benefit from. By the end of the 15 year period,  publishers in this world are concentrating on developing e-books, for the classroom.


==2010-2015==
==2010-2015==
[http://www.scenariothinking.org/wiki/index.php/Increased_environmental_degradation_in_China environmental degradation]
[[Image:Video1.jpg|thumb|Video Addiction|400px]]
 
[http://www.scenariothinking.org/wiki/index.php/Decrease_in_competitiveness_of_EU EU competitiveness] when compared to other countries and prioritised addressing the issue as soon as possible. However after the [http://www.scenariothinking.org/wiki/index.php/Impact_of_the_European_sovereign_debt_crisis_on_education_spending Great Recession][http://www.scenariothinking.org/wiki/index.php/Decrease_of_Students%27_Engagement disengagement] with schools and instead of doing homework they preferred being online and playing the latest games. To address this issue parents raised their concerns in Parent Teacher Association meetings and put pressure on schools to embrace technologies such as tablets. Parents believed that tablets would make school more fun and kids would start perceiving it as just another online game.




==2015-2020==
==2015-2020==
 
[[Image:Natural_disasters.jpg|thumb|Global warming consequences|600px]]
By the 2020s EU officials were still worried about the lack of innovation in the EU, but [http://www.scenariothinking.org/wiki/index.php/Global_Warming_Threats global warming] [http://www.scenariothinking.org/wiki/index.php/Technological_babysitting_in_Child_Care ] [http://www.scenariothinking.org/wiki/index.php/What_is_the_involvement_of_corporations_in_the_educational_system_currently%3F private corporations for funding] venture for better quality future employees.


==2020-2025==
==2020-2025==
 
[[Image:Video2.jpg|thumb|Kids disengagement|600px]]
Lack of coordination and resistance to reform in the educational system had created even more problems than before. Schools were still the main physical meeting point for children. However, most social interactions, even while being at school were taking place online. Schools were still supposed to give students skills and build their character but, in essence, they were not doing either of the two effectively.  [http://www.scenariothinking.org/wiki/index.php/Increasing_Rate_of_Technological_Change Technology advances]
 
<h2>References</h2>
 
Video Addiction picture retrieved from http://www.uproxx.com/feature/2010/02/how-to-manage-your-online-gaming-addiction/ <br>
Global warming consequences picture retrieved from http://zunia.org/post/natural-disasters-thinking-beyond-immediate-response/ <br>
Kids disengagement picture retrieved from http://www.parentsconnect.com/parenting/tween-teen/behavior.html<br>

Latest revision as of 09:45, 9 September 2010