Difference between revisions of "School as Usual"

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==Overview==
==Overview==
In the Tailored Learning, Tailored Life scenario we find that technology has changed significantly the way education is delivered and the way that children learnGovernments no longer control the schooling or education system, but children do not lead the learning process themselves.  Their learning is highly individualised and tailored to their specific circumstances and interests. The tailored learning content is predominantly developed by parents and private tutors or mentors.  We witness an increasing role of the private sector in contributing to educational content, while the government's influence and contribution is greatly reduced.
By the year 2025 we are facing a world in which kids are totally disengaged from school, rebellion is wide-spread and dropout rates are very highLow government funding and resistant teachers are not helping to address the issues in the educational system. Kids use the internet and interactive technologies primarily for entertainment but not for educational purposes, even though technology presents a vast learning opportunity to benefit from. By the end of the 15 year period,  publishers in this world are concentrating on developing e-books, for the classroom.


==2010-2015==
==2010-2015==
[[Image:Video1.jpg|thumb|Video Addiction|400px]]
By the early 2010s the use of technology was already widespread in peoples homes. Multi-functionality and ease of use had encouraged all families to have a PC/laptop and kids were becoming addicted to games where they interacted and socialised in virtual spaces. European governments and officials were extremely worried about [http://www.scenariothinking.org/wiki/index.php/Decrease_in_competitiveness_of_EU EU competitiveness] when compared to other countries and prioritised addressing the issue as soon as possible. However after the [http://www.scenariothinking.org/wiki/index.php/Impact_of_the_European_sovereign_debt_crisis_on_education_spending Great Recession], lack of government funding and support led to postponing reforms in the educational system and decelerated the entry of technological innovation in school classrooms. In spite of decreasing prices of tablets, schools continued to prefer pen and paper teaching styles. This increasing technological gap between the students home and classroom environment became very concerning for parents.  Both primary and secondary school kids showed increasing [http://www.scenariothinking.org/wiki/index.php/Decrease_of_Students%27_Engagement disengagement] with schools and instead of doing homework they preferred being online and playing the latest games. To address this issue parents raised their concerns in Parent Teacher Association meetings and put pressure on schools to embrace technologies such as tablets. Parents believed that tablets would make school more fun and kids would start perceiving it as just another online game.


In 2010 some had predicted it but few really expected it. After a partial recovery from the great recession that started at the end of 2007 confidence indicators were showing that recovery was a reality. However, it did not last very long. Only when the government stimulus measures had run their course did the people realize that the recovery was superficial and not sustainable. That resulted in a double dip recession and led to the first depression of the 21st century. People lost their trust in institutions and government s could no longer support the economy. With a record number of bankruptcies, people had nowhere to turn to for support. By the beginning of 2012 unemployment was at levels never seen before.  Due to a lack of trust in the educational system and due to financial constraints, home schooling became an increasing phenomenon. Neither governments nor the private sector could any longer support the full cost of running schools.  In the wake of the European sovereign debts crisis and greatly reduced government budgets, school fees were significantly increased. While staying at home and looking for jobs, some parents took up the role of educating their children at home.<br>
By the end of 2014 the first signs of recovery had started to emerge. However, the memories of the big disappointment and distrust in the institutions were still fresh in many peoples minds. They doubted whether the old model could survive in this new world. They blamed, among others, the education system for failing them in their greatest hour of need. Instead of sending their children back to the traditional schools, some parents looked for alternative ways to prepare their children for the uncertain future that lay ahead. <br>


==2015-2020==
==2015-2020==
[[Image:Natural_disasters.jpg|thumb|Global warming consequences|600px]]
By the 2020s EU officials were still worried about the lack of innovation in the EU, but [http://www.scenariothinking.org/wiki/index.php/Global_Warming_Threats global warming] had become the governments main concern. To address the problem and resolve the already present social consequences governments began to re-direct spending from other parts of the national budgets. Education was one of the first segments to have its budget cut but this proved to be in conflict with the persisting demand for higher tablets usage. During the same period technology had continued to dominate [http://www.scenariothinking.org/wiki/index.php/Technological_babysitting_in_Child_Care students extracurricular activities] and kids as young as 4 were active in virtual worlds. This led to the introduction of virtual classrooms with the hope that the initiative will cut costs and provide a more engaging experience. However after a 6 month trial period results were disappointing. The failure of PCs and Internet in reaching the educational system had made people pessimistic about the tablets future even before the trial started. Lack of proper direction and training for teachers led to confusion amongst all involved which fuelled the further decrease in students engagement. Parents, imposed with the financial burden of buying tablets for their children, did not witness an increase in kids interest for learning. Students were struggling with the inefficient technological implementation of the virtual classrooms and teachers had lost control over the class execution and content. Teachers expressed their dissatisfaction by going on a strike which forced the government to put the virtual classroom project on hold. To alleviate the grievances from parents side, governments addressed the higher tablets demand by turning to  [http://www.scenariothinking.org/wiki/index.php/What_is_the_involvement_of_corporations_in_the_educational_system_currently%3F private corporations for funding]. That coincided with business concerns about the future competitiveness of Europe so they perceived this investment as a  venture for better quality future employees.


More and more teachers, who previously worked in the education sector, were offering their services as private tutors or mentors. These teachers also realized that the traditional, outdated way of teaching had changed. They started exploring and investigating alternative ways of teaching. They came across a whole range of educational content and new ways of teaching children. They increasingly started to collaborate in online communities where they shared their new findings with previous colleagues who had the same concerns. Schooling still continued in the traditional way in certain of the previous highly regarded schoolsThe cost however was becoming exorbitant, while technology and internet adoption remained lowParents, concerned about the sustainability of the whole system that brought about the adverse situation wanted to have a bigger say in the quality, content and direction of the education their children received. Together with the teachers they started defining and developing customized educational plans for their children. These educational plans took on an ever increasing specialization, where children at a very young age had their education tailored to specified directions. Realizing that children preferred technological interaction, tutors focused their attention to the vast amount of educational content available in this format. This new educational environment consisted of: the mentor, the scholar and a tablet computer where the learning took place through various electronic- and other multimedia and students interacted with their peers in a virtual setting. Even their social interaction was predominantly through various social media and and not so much through interaction with peers or colleagues in schooling. <br>
==2020-2025==
[[Image:Video2.jpg|thumb|Kids disengagement|600px]]
Lack of coordination and resistance to reform in the educational system had created even more problems than before. Schools were still the main physical meeting point for children. However, most social interactions, even while being at school were taking place online. Schools were still supposed to give students skills and build their character but, in essence, they were not doing either of the two effectively[http://www.scenariothinking.org/wiki/index.php/Increasing_Rate_of_Technological_Change Technology advances] allowed kids to live normal lives by day and virtual ones by nightThe discovery of the the virtual world with all five senses.  Within two years all kids had a virtual avatar persona and used it to meet new people and socialise from the safety and comfort of their homes. In the meantime continuous shortages of government funding increased the and the old fashioned classrooms. After the virtual classroom trial teachers had accepted the use of tablets in primary and secondary schools, however apart from using e-textbooks and Computer Based Testing they were unwilling and unable to better integrate them in the learning experience. Kids started questioning the quality and relevance of school material and many preferred learning things online rather than being in the classroom.


==2020-2025==
<h2>References</h2>


. When teachers did not accept, everyone realized that the trend is irreversible. Appreciating the value of education to society, governments embraced the new system and instituted programs to support and enhance this mode of education. They promoted an environment that fostered the digital creation of educational content and offered favorable incentives and tax benefits for companies involved in developing such media. Due to the dramatic focus on specialized educational content companies operating in the various sectors of the economy took a participative role in structuring content for these specialized programs. . <br>
Video Addiction picture retrieved from http://www.uproxx.com/feature/2010/02/how-to-manage-your-online-gaming-addiction/ <br>
Global warming consequences picture retrieved from http://zunia.org/post/natural-disasters-thinking-beyond-immediate-response/ <br>
Kids disengagement picture retrieved from http://www.parentsconnect.com/parenting/tween-teen/behavior.html<br>

Latest revision as of 09:45, 9 September 2010