Difference between revisions of "Scenario 2- The power of the crowds"

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<br><br> Almost everybody is one click away.<br><br>
This interconnectivity increased as mentioned the power of users and the way the communicate not just between each-other but the way they communicate with companies. More precisely both private communication and business communication changed. These changes offered more power than before to the demand side of the systems. The demand part - is more able than ever to express their desires.Desiring a product and having no producer to fulfill your need is an exception. The reason of this is that this new communication power allows one the 100 users from Germany who desire gold made bottles to get in touch with the 200 people in Japan with the same desire and with the 50 in Finland and so on. At this point what before was a nisch desire - became, because of this enormous mass communication enabled power, a market purriet. Consumers have the power to dictate! <br><br>
This interconnectivity increased as mentioned the power of users and the way the communicate not just between each-other but the way they communicate with companies. More precisely both private communication and business communication changed. These changes offered more power than before to the demand side of the systems. The demand part - is more able than ever to express their desires.Desiring a product and having no producer to fulfill your need is an exception. The reason of this is that this new communication power allows one the 100 users from Germany who desire gold made bottles to get in touch with the 200 people in Japan with the same desire and with the 50 in Finland and so on. At this point what before was a nisch desire - became, because of this enormous mass communication enabled power, a market purriet. Consumers have the power to dictate! <br><br>
At this point in time companies do not need to make market research anymore to find out what consumers wish for. They are able to send the message by themselves.  Given this change, companies needed to change business models. The fastest companies in grabbing what markets desire and making those reality - those are the winners. Therefore nowadays the companies need to focus more than ever on the implementation side of innovations and less on the supply side of new ideas - at least when it comes for new products or services. New ideas come from everywhere and the digital tools allows companies to easily filter the valuable ones from the less valuable. <font color="green"> Having the gold idea is not the competitive advantage anymore. Being fast at implementation is the key. </font> <br><br>
At this point in time companies do not need to make market research anymore to find out what consumers wish for. They are able to send the message by themselves.  Given this change, companies needed to change business models. The fastest companies in grabbing what markets desire and making those reality - those are the winners. Therefore nowadays the companies need to focus more than ever on the implementation side of innovations and less on the supply side of new ideas - at least when it comes for new products or services. New ideas come from everywhere and the digital tools allows companies to easily filter the valuable ones from the less valuable. <font color="green"> Having the gold idea is not the competitive advantage anymore. Being fast at implementation is the key. </font> <br><br>
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==2015 - 2020==
==2015 - 2020==
This is the time slot when Interoperability on the Web and standardization of software widgets was achieved. The standardization of widgets basically allowed everyone to write widgets, and for those widgets to work on all our phones and all OS. <br><br>
This is the time slot when Interoperability on the Web and standardization of software widgets was achieved. The standardization of widgets basically allowed everyone to write widgets, and for those widgets to work on all our phones and all OS. <br><br>[[File:connected.gif|400px|right|]]<br><br>
Instead of working on widget standards that break the Web, people standardised a fully Web-compatible Mobile 2.0 architecture that delivered the same rich, personal functionality, but added back the seamless mashability of ever-changing people and their ever-changing stuff.<br><br>
Instead of working on widget standards that break the Web, people standardised a fully Web-compatible Mobile 2.0 architecture that delivered the same rich, personal functionality, but added back the seamless mashability of ever-changing people and their ever-changing stuff.<br><br>
What happened is that the U-Web project became reality. What seemed like a dream in 2010 was finally pushed by a bunch of smart engineers from Boston. The U-Web has parallels (and considerable compatibility) with the Web.<br><br>
What happened is that the U-Web project became reality. What seemed like a dream in 2010 was finally pushed by a bunch of smart engineers from Boston. The U-Web has parallels (and considerable compatibility) with the Web.<br><br>
[[File:connected.gif|400px|right|]]<br><br>
Like the Web, the U-Web was based on open standards, meaning that all the above functionality could have been implemented by many separate groups of developers. It allowed anyone to join in and offered interactive content - an unlimited ecosystem of mashups. Specifically, the U-Web was conceived with an open protocol and notation for peer-to-peer multicast data updates, rather than the Web's client-server document publishing.<br><br>
Like the Web, the U-Web was based on open standards, meaning that all the above functionality could have been implemented by many separate groups of developers. It allowed anyone to join in and offered interactive content - an unlimited ecosystem of mashups. Specifically, the U-Web was conceived with an open protocol and notation for peer-to-peer multicast data updates, rather than the Web's client-server document publishing.<br><br>


==2020 - 2025==
==2020 - 2025==
Cloud Computing Interoperability Manifesto which started in 2010 finally became successful The big players CCIF, CloudCamp, Cisco, IBM, Intel, Microsoft and the IEEE-ISTO finally united. At the beginning of the 20s the companies agreed on a shared goal to promote use and awareness of open and interoperable cloud computing. They agreed to enable participants, from individuals and companies, both large and small, to be able to contribute to and use the results of broad community collaboration.<br><br>
[[File:cloud.jpg|300px|right|]]<br><br>Cloud Computing Interoperability Manifesto which started in 2010 finally became successful The big players CCIF, CloudCamp, Cisco, IBM, Intel, Microsoft and the IEEE-ISTO finally united. At the beginning of the 20s the companies agreed on a shared goal to promote use and awareness of open and interoperable cloud computing. They agreed to enable participants, from individuals and companies, both large and small, to be able to contribute to and use the results of broad community collaboration.<br><br>
[[File:cloud.jpg|400px|right|]]<br><br>


==2025 - 2030==
==2025 - 2030==

Revision as of 12:16, 6 September 2010