Difference between revisions of "Scenario 2- The power of the crowds"

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<b>2025 - 2030</b> <br>
<b>2025 - 2030</b> <br>


<b><font color="green">Old ways dye even faster than before => companies need to learn to be FAST</font></b><br>
<b><font color="green">Old ways dye even faster than before =><br>
companies need to learn to be FAST</font></b><br>


For these reason if ideas generation can be managed by each company the implementation part must be done not alone. This is how the new corporation got born - which is a network of old corporations. In 2010 companies had issues with implementation inside their companies only (see 2010-2015), however nowadays companies must be fast in learning aggregated implementation of innovation. The winers are the ones who learn it the fastest.  <br><br>
For these reason if ideas generation can be managed by each company the implementation part must be done not alone. This is how the new corporation got born - which is a network of old corporations. In 2010 companies had issues with implementation inside their companies only (see 2010-2015), however nowadays companies must be fast in learning aggregated implementation of innovation. The winers are the ones who learn it the fastest.  <br><br>
Corporate ventures, partnership and open innovation are the main tools companies use to implement innovation. The Google 2010 innovation style is of no use for companies. Employees need to spend time in implementing perfectly instead of creating new ideas.<br><br>
Corporate ventures, partnership and open innovation are the main tools companies use to implement innovation. The Google 2010 innovation style is of no use for companies. Employees need to spend time in implementing perfectly instead of creating new ideas.<br><br>
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- Consumer groups emerge, and have power <br>
- Innovation specialist groups converge <br>
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Layer 1- Front - End - Idea enablers - consumer pushed innovation<br>
- In this scenarion innovation is not pushed by the company towards consumers but it is the other way around - consumers push innovation towards companies. At this point companies make market research to understand their customers needs. In this scenario consumers push certain ideas into the companies - because their voice is louder enabled by the existence of new technologies which allow them to be louder<br>
- at this point companies gather little voices<br>
- in the future the voices will find each-other and scream out loud what they need<br>
- the winners will be the companies who grab what it is pushed the fastest<br>
-collective inteligence - wisdome of crowds - finds the tools to converge at its max/optimum potential<br>
- old ways dye even faster than before => companies need to learn to be faster<br>
<br>
Layer 2 - Idea implementers<br>
- the same forces which will enable the existence ofcrowds of passionate experts/specialists.<br>
- they will be the link between Layer 1 - the ones with the desires - and the corporations - the ones with the production power<br>
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What Enables this scenario:<br>
- basic human needs - expressing their wishes - wanted to have their wishes as closer to their primitive desires - as customized as possible<br>
- technology evolvement - which brings people with the same peculiar rare desires together - creating a big enough - physically accessible market that companies will want to serve<br>
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[[Future of Innovation Main Page]]

Revision as of 10:06, 2 September 2010