Potato Eaters Sounds

From ScenarioThinking
Revision as of 21:50, 8 November 2004 by 213.102.53.20 (talk)
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General

1 drone1_080704.aiff 01:22 2 drone2_080704.aiff 01:02 3 drone3_080704.aiff 00:42 4 drone4-080704.aiff 00:21 5 bellsbounce 00:39 6 pizzlights16b.aiff 01:01 7 1color16b.aiff 00:50 8 2color16b.aiff 00:43 9 3color16b.aiff 01:05 10 4color16b.aiff 00:49 11 colorsbounce 00:52 12 3faces16b.aiff 00:17 13 4faces16b.aiff 00:19 14 5faces16b.aiff 00:22 15 melodiesbounce 00:23

1. from oillamp to flame - drone 1 2. trace lines - drone 1 + bells 3. lights - drone 3 + pizzlights 4. faces - drone 4 + (one by one) 3faces, 4 faces, 5 faces 5. place hands - pizz gliss + 3faces +4faces +5 faces 6. rub color in - drone 4 + 2color + 4color 7. portraits - drone 4 + 1color + 3color 8. finished - 1color +2color +3color +4color

Intro

Flame

1. <drone 1loops. this goes on until stage 3. when you enter close-up of painting, drone 1 fades out, bells fade out, drone 3 fades in.>

Trace the lines

Light the Lamp

3. pizzlights enter once you start playing with the lights.

5th person

4. <drone 3 fades out, drone 4 fades in. you hear '3faces'. separate sounds in order to get the sounds for clicking the faces (i forgot, sorry dicky!) call me when this turns out to be problematic> if '3faces' is still playing at the moment the puzzle is solved, it finishes off without fade. then '4faces' starts after a pause, no fade in necessary. same for 5faces.

Place the hands

Rub through

6. start: just drone4 +2 color, once a good deal of the work, say: a third, done, 4color comes in as well

Portraits

7. drone 4 stays, colors 2 and 4 fade out, once the first portrait has been moved, color 1 starts, when you click on the first portrait which is not supposed to be there, color 3 comes in as well.

Finish

8. drone fades out, all colors together randomly.