Online Gaming Business

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Paradigms:

Old:

  • Games in the street
  • Playing games in watch devices
  • Sony Play stations
  • Gaming through gaming consoles
  • Gaming on CDs
  • Gaming on digital video discs

  • New:
  • Gaming on internet


Experts:

Andrew House - Sony executive VP

Bill Nielsen - Microsoft Marketing Director

Timing:

1999
U.S. Senate passed the Internet Gambling Prohibition Act of 1999 to ban all online gaming
2002
The Internet Gambling Enforcement Act was passed by the House of Representatives in U.S.
2003

  • Online games access reached 23 million U.S. households by the end of 2003. Of the 186.4 million console games sold in the U.S. in 2003, more than 23 million were Web-enabled for online playing
  • Asia, the largest broadband market, become the source for 50 percent of online game revenues.
  • Online Game Revenues Worldwide has reached to $1.9 billions.


WEB Resources:

Creative Business-Computer Games Financial Times, 10 August 2004

Shanghai Telecom expands into online gaming business

China's online games industry develops rapidly

Games to be Part of Wireless Internet Equation