Difference between revisions of "Media rich learning"

From ScenarioThinking
Jump to navigation Jump to search
 
Line 1: Line 1:
== '''Description:''' ==
''Technological driving force of [[ The Future of Secondary Education in 2020]]''
 
== Description: ==
It was impossible that the development and the wide usage of technology in our daily life wouldn’t affect the educational system. Since the beginning of 90’s, where the first personal computers appeared in schools, many other technologies have penetrated the education, and teachers have gained experience on using technology. As the technical skills of instructors increase, so do their ideas; technical departments are increasingly pressed to provide solutions.  One of the most recent solutions on that area is what is called Media rich learning.  “Media-rich” can be defined as incorporating the use of high-quality video, audio and animation as part of the learner’s experience. When used in the right environment, media-rich learning methods improve skills dramatically. They help boost retention and improve learner satisfaction, while decreasing learning costs and time.
It was impossible that the development and the wide usage of technology in our daily life wouldn’t affect the educational system. Since the beginning of 90’s, where the first personal computers appeared in schools, many other technologies have penetrated the education, and teachers have gained experience on using technology. As the technical skills of instructors increase, so do their ideas; technical departments are increasingly pressed to provide solutions.  One of the most recent solutions on that area is what is called Media rich learning.  “Media-rich” can be defined as incorporating the use of high-quality video, audio and animation as part of the learner’s experience. When used in the right environment, media-rich learning methods improve skills dramatically. They help boost retention and improve learner satisfaction, while decreasing learning costs and time.
 
<br><br>
 
== Enablers: ==
 
<ul>
== '''Enablers:''' ==
<li>Development of Technology</li>
1. Development of Technology
<li>Demand for more interactive and high-quality education</li>
 
<li>Development and usage of similar technology in corporations(for training reasons)</li>
2. Demand for more interactive and high-quality education
<li>Low cost of technologies and appliances</li>
 
</ul>
3. Development and usage of similar technology in corporations(for training reasons)
<br>
 
== Inhibitors: ==
4. Low cost of technologies and appliances
<ul>
 
<li>Lack of synergy between learning and information technology within schools</li>
 
<li>Lack of flexibility</li>
 
<li>Lack of teacher’s training</li>
 
</ul>
 
<br>
== '''Inhibitors''' ==
== Paradigms: ==
1. Lack of synergy between learning and information technology within schools
The wide use of media and internet technologies will transform the traditional classroom to a media rich learning environment and the lecture to a digital experience. Later on the “virtual classroom” will be an ambitious attempt, but only for tertiary education. <br><br>
 
== Experts: ==
2. Lack of flexibility
 
3. Lack of teacher’s training
 
 
== '''Paradigms:''' ==
The wide use of media and internet technologies will transform the traditional classroom to a media rich learning environment and the lecture to a digital experience. Later on the “virtual classroom” will be an ambitious attempt, but only for tertiary education.  
== '''Experts:''' ==
http://www.humnet.ucla.edu/itc/resources/index.html
http://www.humnet.ucla.edu/itc/resources/index.html
 
<br><Br>
== '''Timing:''' ==
== Timing: ==
For a detailed time line of virtual learning environments follow the link below.
For a detailed time line of virtual learning environments follow the link below.<br>
http://en.wikipedia.org/wiki/History_of_virtual_learning_environments
http://en.wikipedia.org/wiki/History_of_virtual_learning_environments
 
<br><Br>
 
== WEB Resources: ==
== '''Reference:''' ==
http://www.clomedia.com/content/templates/clo_article.asp?articleid=962&zoneid=71<br>
http://www.clomedia.com/content/templates/clo_article.asp?articleid=962&zoneid=71
http://www.humnet.ucla.edu/itc/resources/index.html<br>
http://www.humnet.ucla.edu/itc/resources/index.html
http://www.nmc.org/events/2006summerconf/materials/Lynch/richmedia.ppt
www.nmc.org/events/2006summerconf/materials/Lynch/richmedia.ppt

Revision as of 20:02, 19 March 2007

Technological driving force of The Future of Secondary Education in 2020

Description:

It was impossible that the development and the wide usage of technology in our daily life wouldn’t affect the educational system. Since the beginning of 90’s, where the first personal computers appeared in schools, many other technologies have penetrated the education, and teachers have gained experience on using technology. As the technical skills of instructors increase, so do their ideas; technical departments are increasingly pressed to provide solutions. One of the most recent solutions on that area is what is called Media rich learning. “Media-rich” can be defined as incorporating the use of high-quality video, audio and animation as part of the learner’s experience. When used in the right environment, media-rich learning methods improve skills dramatically. They help boost retention and improve learner satisfaction, while decreasing learning costs and time.

Enablers:

  • Development of Technology
  • Demand for more interactive and high-quality education
  • Development and usage of similar technology in corporations(for training reasons)
  • Low cost of technologies and appliances


Inhibitors:

  • Lack of synergy between learning and information technology within schools
  • Lack of flexibility
  • Lack of teacher’s training


Paradigms:

The wide use of media and internet technologies will transform the traditional classroom to a media rich learning environment and the lecture to a digital experience. Later on the “virtual classroom” will be an ambitious attempt, but only for tertiary education.

Experts:

http://www.humnet.ucla.edu/itc/resources/index.html

Timing:

For a detailed time line of virtual learning environments follow the link below.
http://en.wikipedia.org/wiki/History_of_virtual_learning_environments

WEB Resources:

http://www.clomedia.com/content/templates/clo_article.asp?articleid=962&zoneid=71
http://www.humnet.ucla.edu/itc/resources/index.html
http://www.nmc.org/events/2006summerconf/materials/Lynch/richmedia.ppt