Difference between revisions of "Increasing use of computer-mediated communication"

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'''Breadcrumbs:''' ''[[The Future of Ubiquitous computing in 2025]] -->  Social: Increased use of computer-mediated communication''


==Description:==
==Description:==


Computer-mediated communication reffers to interactions that occur via computer-mediated formats (i.e., instant messages, e-mails, chat rooms, online games) between two or more individuals(1). This kind of communication are becoming ubiquotous since the generalised use of internet and mulitimedia-enabled personal computers.  
Computer-mediated communication refers to interactions that occur via computer-mediated formats (i.e., instant messages, e-mails, chat rooms, online games) between two or more individuals. This kind of communication is becoming ubiquitous due to the generalised use of internet and multimedia-enabled personal computers.  


This kind of communication has had a broad impcat in the way people form and mantain social relationships by provinding new possibilities to mantain communication with people in distant places. This kind of communication has also impacted deeply the way people interact in working and educational environments by enabling new ways of collaborative work and data exchange. It also has influenced the way people make decisions by enabling remote meetings and data exchange.
This kind of communication has had a broad impact in the way people form and maintain social relationships by providing new possibilities to maintain communication with people in distant places. This kind of communication has also impacted deeply the way people interact in working and educational environments by enabling new ways of collaborative work and data exchange. It also has influenced the way people make decisions by enabling remote meetings and data exchange.


For more information: http://en.wikipedia.org/wiki/Computer-mediated_communication
More information at wikipedia [http://en.wikipedia.org/wiki/Computer-mediated_communication]
 
With the emergence of ubiquitous computing computer-mediated communication will not only provide means for people to communicate with each other and the environment, but also enable interlinked communication inside the environment between enabled devices.


==Enablers:==
==Enablers:==


1. Increasing use of internet [http://scenariothinking.org/wiki/index.php/The_Increasing_Use_of_Internet]
1. Increasing use of internet [http://scenariothinking.org/wiki/index.php/The_Increasing_Use_of_Internet]
2. Increasing use of digital media
2. Increasing use of digital media
3. Increasing network bandwidth [http://scenariothinking.org/wiki/index.php/Network_Bandwidth]
3. Increasing network bandwidth [http://scenariothinking.org/wiki/index.php/Network_Bandwidth]
4. Increasing use of voice over IP (and specifically the introduction of Skype) [http://scenariothinking.org/wiki/index.php/Widespread_use_of_voice_over_IP_%28and_specifically_the_introduction_of_Skype%29]


==Inhibitors:==
==Inhibitors:==


1. Increasing online security threats
1. Increasing online security threats
2. Computer illiterate and technophobic people
3. Loss of privacy


==Paradigms:==
==Paradigms:==


1. The use computer-mediated communication makes easier and enriches communication with people who are located at remote distances
1. The use computer-mediated communication makes easier and enriches communication with people who are located at remote distances
2. The physsical presence is not any longer a requirement for holding a working meeting.
2. The physsical presence is not any longer a requirement for holding a working meeting.


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==Timing:==
==Timing:==
1965: first use of email
1965: First use of e-mail
 
1970: UNIX offers instant messaging
1970: UNIX offers instant messaging
1972: Development of ARPANET, predecessor of nowadays internet
1972: Development of ARPANET, predecessor of nowadays internet
1989: the internet becomes commercial
 
1990: The world wide Web is created
1989: The Internet is opened to commercial use
1996: first graphical interface messaging client(ICQ)
 
1990: The world Wide Web (WWW) is created
 
1996: First graphical interface messaging client(ICQ)
 
1999: frist verison of MSN Messenger
 
2003: First version of Skpe is released


==Web Resources:==
==Web Resources:==


1. [http://www.aoir.org/] Association of Internet Researchers
1. Association of Internet Researchers [http://www.aoir.org/]  
2. [http://cucmc.comm.cornell.edu/] Cornell University CMC
 
3. [http://sociocmc.blogspot.com/] Sociolinguistics and CMC - online research group and community blog site
2. Cornell University CMC [http://cucmc.comm.cornell.edu/]
 
3. Skype website [http://www.skype.com/intl/nl/]
 
4. ICQ website [http://www.icq.com/]
 
5. MSN Messenger website [http://get.live.com/messenger/overview]
 
6. Sociolinguistics and CMC - online research group and community blog site [http://sociocmc.blogspot.com/]

Latest revision as of 12:43, 6 March 2007

Breadcrumbs: The Future of Ubiquitous computing in 2025 --> Social: Increased use of computer-mediated communication

Description:

Computer-mediated communication refers to interactions that occur via computer-mediated formats (i.e., instant messages, e-mails, chat rooms, online games) between two or more individuals. This kind of communication is becoming ubiquitous due to the generalised use of internet and multimedia-enabled personal computers.

This kind of communication has had a broad impact in the way people form and maintain social relationships by providing new possibilities to maintain communication with people in distant places. This kind of communication has also impacted deeply the way people interact in working and educational environments by enabling new ways of collaborative work and data exchange. It also has influenced the way people make decisions by enabling remote meetings and data exchange.

More information at wikipedia [1]

With the emergence of ubiquitous computing computer-mediated communication will not only provide means for people to communicate with each other and the environment, but also enable interlinked communication inside the environment between enabled devices.

Enablers:

1. Increasing use of internet [2]

2. Increasing use of digital media

3. Increasing network bandwidth [3]

4. Increasing use of voice over IP (and specifically the introduction of Skype) [4]

Inhibitors:

1. Increasing online security threats

2. Computer illiterate and technophobic people

3. Loss of privacy

Paradigms:

1. The use computer-mediated communication makes easier and enriches communication with people who are located at remote distances

2. The physsical presence is not any longer a requirement for holding a working meeting.


Experts:

Timing:

1965: First use of e-mail

1970: UNIX offers instant messaging

1972: Development of ARPANET, predecessor of nowadays internet

1989: The Internet is opened to commercial use

1990: The world Wide Web (WWW) is created

1996: First graphical interface messaging client(ICQ)

1999: frist verison of MSN Messenger

2003: First version of Skpe is released

Web Resources:

1. Association of Internet Researchers [5]

2. Cornell University CMC [6]

3. Skype website [7]

4. ICQ website [8]

5. MSN Messenger website [9]

6. Sociolinguistics and CMC - online research group and community blog site [10]