Convergence of Telecommunication, Media & entertainment and Information technology
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Enablers
- Widespread use of voice over IP (and specifically the introduction of Skype)
- Increasing Human-Computer Interaction
- Continuously Evolving Wireless Technologies
- Increasing use of broadband internet services with 3G mobile phone
- Media Globalization
- Technology/Middleware: the invention of so-many middleware applications can seamlessly bring the three parts together. Realplayer is a good sample.
- Cost Savings: companies in these areas tend to integrate as they can share cost in certain areas such as acquisition cost of customers
Inhibitors
- Divergence: from a business perspective, converging companies offer a broader and broader product/service and can have difficulty competing with more focused niche players
- Consumer demands: extending the point above, consumers may opt for specific products/services, not the generics created by large, converged companies.
- Legal issues: governments may object to far-reaching convergence as it creates strong power blockls/monopolies. The EU case against Microsoft is a good example.
Paradigms
Through the convergence of telecommunications, media & entertainment and IT, the way in which consumers experience (home) entertainment will change from 'push' to 'pull' or from 'availability based' to 'on demand'. People will be able to access the content (digital text, audio, video, ...) where and whenever they want it.
Smart, (in-home) applications will propose relevant content in real-time to users based on their activities and preferences. For example: a jogger coming home from a run in the park will connect her heartrate monitor to her PC which will detect the level of exertion she went through during the run and will then start playing an appropriate cooling down instruction video with stretching exercises.
Technological convergence will affect not only technological developments and solutions but it will move beyond its technological nature towards markets, industries and corporations. It will shift and/or remove barriers between markets and industries. This will result in an increasing trend of mergers and acquisitions among corporations within the computer, telecom, consumer electronics and media related industries. Eventually, only a few market players will dominate and lead the way in this converged industry of computer, telecom, consumer electronics and media related solutions.
Experts
- Media conglomerates (Time Warner, Telefonica, New York Times, Google, Yahoo, Microsoft, McGraw-Hill Companies, Elsevier, DreamWorks)
- Technology providers (Cisco, Intel, Vodafone, Sony, Nokia, Motorola, Samsung, IBM, Ericsson )
- Wireless @KTH
- Nick Bilton (NY Times). See NickBilton.org and Excerpt from Emerce eDay 2009 and
Timing
Industry
- 1918 Warner Bros founded [source: wikipedia]
- 1983 AOL founded (as Computer Services Company) [source: wikipedia]
- 1990 Warner Merges with Time to become Time Warner [source: wikipedia]
- 2001 AOL and Time Warner merge to become AOL Time Warner [source: wikipedia]
- 2008 Time Warner announced plans to spinn off AOL as a seperate company [source: wikipedia]
Technological
- 1998 The WAP 1.0 standard was released and described a complete software stack for mobile internet access [[1]]
- 2003 EDGE was deployed on GSM networks [[2]]
- 2006 UMTS networks in many countries have been or are in the process of being upgraded since 2006 [[3]]