What are the possibilities of security on the gaming console and the games? How can it be improved to prevent piracy in the next generation game consoles?
Revision as of 19:19, 22 March 2005 by Enderatalay (talk | contribs)
- What are the existing technologies available in the game consoles for preventing "illegal copying"?]]
- What are the advantages and disadvantages of these technologies?]]
- Which countries try to prevent game piracy and which countries are pro-piracy?
Most of all, the US and some european countries (like the UK and also Holland) are trying to prevent illigal copying and gaming piracy. On the other hand, countries like China, Indonesia, Maleysia, and India are the biggest markets for the distribution of illigal games. The concerning side of China and India is that these countries are expected to grow into a "world" economy.
- Will this change in the future?
- How will the various game consoles try to prevent game piracy in the future? And what could be the advantages and drawbacks of these technologies?
- Which kind of institutions or organisations try to prevent piracy?]]
- What are the main activities of these organisations and how do they communicate with their primary target market?
- Will game developers provide games for free in the future and what are the possibilities to achieve this. (commercials in games)
- Will we still pay for online gaming in the future? (opensource xbox connecet , new business model: give the game away for free, then charge for content Or you can release free content to extend the game lifespan)