Student Scenarios
Since 1996 post graduate MBA students have published scenarios on the future of the information society online as part of Daniel Erasmus's class on scenario thinking at the various business schools in the world. These more than 60 scenarios sets of which a selection is listed below and form a unique record of thinking of how the perceptions of the information society evolved from a new technology, boom and bust. Many of the predictions, controvercial at their time, have proven to be accurate in retrospect. At moments that Daniel Erasmus is teaching a class on scenario thinking, you will also find scenarios in process of construction on this site.
If you have been involved in some of the processes, please add to this page to refect on how thinking in scenarios aided your decisionmaking since developing the scenarios.
Student scenarios in process
In this section you will find the scenarios where this year students are working on now. Please don't edit if you are not on the project. But you are more than welcome to comment on them!
[KEMA 2005]
[UMBA 2005]
[aSSIST BC 2005]
Student scenarios from previous years
Here the finished student scenarios from 1996 onward can be found, divided by content categories. The same scenarios can be found divided by the years in which they were made in Student Scenarios by Year.
- Energy scenarios - Running out of energy and creating it?
- Pharmaceutical industry scenarios - A health check or a healthy cheque?
- Banking in future - Some ideas on why some may be laughing all the way to the bank...
- ICT outsourcing scenarios - Insourcing creativity or dependency?
Information Society
The Future of WiFi 2010 (2005)
The Future of GRID computing 2015 (2005)
Internet in 2015 (2004)
the information society 2005 (1998)
ideas 2020 (1997)
relationships 2020 (1997)
crime 2015 (1997)
distance education 2011 (1996)
Internet Commerce
The Future of the Internet in China 2015 (2005)
Internet banking (2002)
free internet service provision 2003 (1996)
electronic cash 2006 (1996)
Telecommunications
telecommunications 2015 (1997)
telcoms 2003 (1996)
Work and Organisation
branding 2005 (1999)
organisations 2020 (1997)
workspace 2010 (1997)
electronic cash (1996)
Entertainment
The Future of Console Based Games 2010 (2005)
television in 2010 (2000)
broadcast media in 2007 (1997)
delivery of entertainment 2006 (1996)
Health
genetic revolution (2002)
health in 2010 (1996)
Childhood
childhood freedom in 2020 (2000)
Industry Sectors
The Future of Software Development 2010 (2005)
Automotive industry 2015 (2004)
[http://homeserver.eu.archive.org/~daniel/Scenarios/2004/RSMPartTime/Consumer_Electronic_Scenarios.pdf Consumer electronics 2015] (2004)
Container transport Europe 2020 (2004)
leisure 2010 (1999)
food retailing 2006 (1996)
Globalization