Difference between revisions of "Technological Driving Forces"
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[[(Idle) Computer Processing Power]] | [[(Idle) Computer Processing Power]] | ||
[[Artificial Neural Networks]] | [[Artificial Neural Networks]] | ||
[[Biometrics]] | [[Biometrics]] | ||
[[Convergence of Telecommunication, Media & entertainment and Information technology, created by Tom Wang]] | [[Convergence of Telecommunication, Media & entertainment and Information technology, created by Tom Wang]] | ||
[[Cost of Computer Resources]] | [[Cost of Computer Resources]] | ||
[[Data-intensive Computing]] | [[Data-intensive Computing]] | ||
[[Development of 3G techonology]] | [[Development of 3G techonology]] | ||
[[Development of informatiion search technologies]] | [[Development of informatiion search technologies]] | ||
[[Disruptive Technology: Wireless Local Loop]] | [[Disruptive Technology: Wireless Local Loop]] | ||
[[Embedded Systems]] | [[Embedded Systems]] | ||
[[Emergence of e-Science]] | [[Emergence of e-Science]] | ||
[[Gaming Industry]] | [[Gaming Industry]] | ||
[[Homographic Modeling]] | [[Homographic Modeling]] | ||
[[Increasing Use of e-Commerce]] | [[Increasing Use of e-Commerce]] | ||
[[IPv6]] | [[IPv6]] | ||
[[Low cost of Internet Connections]] | [[Low cost of Internet Connections]] | ||
[[Mobility]] | [[Mobility]] | ||
[[Nanotechnology]] | [[Nanotechnology]] | ||
[[Need for common programming platform]] | [[Need for common programming platform]] | ||
[[Network Bandwidth]] | [[Network Bandwidth]] | ||
[[Network Latencies]] | [[Network Latencies]] | ||
[[Parallel Computing]] | [[Parallel Computing]] | ||
[[Peer-to-Peer Technology]] | [[Peer-to-Peer Technology]] | ||
[[Power Line Communication]] | [[Power Line Communication]] | ||
[[Preventing game piracy: Digital Rights Management]] | [[Preventing game piracy: Digital Rights Management]] | ||
[[Programming standards]] | [[Programming standards]] | ||
[[Security of Payments]] | [[Security of Payments]] | ||
[[The Future of TV]] | [[The Future of TV]] | ||
[[The Improvements in Security of WiFi Transmissions]] | [[The Improvements in Security of WiFi Transmissions]] | ||
[[The Increasing Use of Internet]] | [[The Increasing Use of Internet]] | ||
[[The increasing use of modchips and emulators]] | [[The increasing use of modchips and emulators]] | ||
[[The Rapid Increase in WiFi Transmission Rates]] | [[The Rapid Increase in WiFi Transmission Rates]] | ||
[[The rise of home entertainment systems]] | [[The rise of home entertainment systems]] | ||
[[The TV Set becomes the Computer]] | [[The TV Set becomes the Computer]] | ||
[[The war on Spy- and Ad ware]] | [[The war on Spy- and Ad ware]] | ||
[[Uses for the net]] | [[Uses for the net]] | ||
[[Very large-scale simulation]] | [[Very large-scale simulation]] | ||
[[Voice over Wi-Fi (Vo-Wi-Fi) will be released]] | [[Voice over Wi-Fi (Vo-Wi-Fi) will be released]] | ||
[[Voice-recognition system]] | [[Voice-recognition system]] | ||
[[Whereabout the fourth generation mobile technology]] | [[Whereabout the fourth generation mobile technology]] | ||
[[Widespread use of voice over IP (and specifically the introduction of Skype)]] | [[Widespread use of voice over IP (and specifically the introduction of Skype)]] | ||
[http://scenariothinking.org/wiki/index.php/Driving_Forces?PHPSESSID=f452a4c7c27325dcd9f66460440d3a55 >>Back>>] | [http://scenariothinking.org/wiki/index.php/Driving_Forces?PHPSESSID=f452a4c7c27325dcd9f66460440d3a55 >>Back>>] |
Revision as of 11:29, 4 May 2005
(Idle) Computer Processing Power
Development of informatiion search technologies
Disruptive Technology: Wireless Local Loop
Low cost of Internet Connections
Need for common programming platform
Preventing game piracy: Digital Rights Management
The Improvements in Security of WiFi Transmissions
The Increasing Use of Internet
The increasing use of modchips and emulators
The Rapid Increase in WiFi Transmission Rates
The rise of home entertainment systems
The TV Set becomes the Computer
Voice over Wi-Fi (Vo-Wi-Fi) will be released
Whereabout the fourth generation mobile technology
Widespread use of voice over IP (and specifically the introduction of Skype)