Difference between revisions of "Technological Driving Forces"
Line 1: | Line 1: | ||
[[ | [[(Idle) Computer Processing Power]] | ||
[[Artificial Neural Networks]] | |||
[[ | [[Biometrics]] | ||
[[Convergence of Telecommunication, Media & entertainment and Information technology, created by Tom Wang]] | |||
[[ | [[Cost of Computer Resources]] | ||
[[Data-intensive Computing]] | |||
[[Development of 3G techonology]] | |||
[[Development of informatiion search technologies]] | |||
[[Disruptive Technology: Wireless Local Loop]] | [[Disruptive Technology: Wireless Local Loop]] | ||
[[Embedded Systems]] | |||
[[ | |||
[[Emergence of e-Science]] | [[Emergence of e-Science]] | ||
[[Gaming Industry]] | |||
[[ | [[Homographic Modeling]] | ||
[[Increasing Use of e-Commerce]] | |||
[[ | [[IPv6]] | ||
[[Low cost of Internet Connections]] | |||
[[ | |||
[[ | |||
[[Mobility]] | [[Mobility]] | ||
[[Nanotechnology]] | [[Nanotechnology]] | ||
[[Need for common programming platform]] | |||
[[Network Bandwidth]] | |||
[[ | |||
[[ | |||
[[Network Latencies]] | [[Network Latencies]] | ||
[[Parallel Computing]] | |||
[[ | [[Peer-to-Peer Technology]] | ||
[[ | |||
[[Power Line Communication]] | [[Power Line Communication]] | ||
[[Preventing game piracy: Digital Rights Management]] | [[Preventing game piracy: Digital Rights Management]] | ||
[[Programming standards]] | |||
[[Security of Payments]] | |||
[[The Future of TV]] | |||
[[The Improvements in Security of WiFi Transmissions]] | |||
[[The Increasing Use of Internet]] | |||
[[The increasing use of modchips and emulators]] | [[The increasing use of modchips and emulators]] | ||
[[The Rapid Increase in WiFi Transmission Rates]] | [[The Rapid Increase in WiFi Transmission Rates]] | ||
[[The rise of home entertainment systems]] | |||
[[The | [[The TV Set becomes the Computer]] | ||
[[ | |||
[[The war on Spy- and Ad ware]] | [[The war on Spy- and Ad ware]] | ||
[[Uses for the net]] | |||
[[Very large-scale simulation]] | |||
[[Voice over Wi-Fi (Vo-Wi-Fi) will be released]] | |||
[[Voice-recognition system]] | |||
[[Whereabout the fourth generation mobile technology]] | |||
[[Widespread use of voice over IP (and specifically the introduction of Skype)]] | |||
[http://scenariothinking.org/wiki/index.php/Driving_Forces?PHPSESSID=f452a4c7c27325dcd9f66460440d3a55 >>Back>>] | [http://scenariothinking.org/wiki/index.php/Driving_Forces?PHPSESSID=f452a4c7c27325dcd9f66460440d3a55 >>Back>>] | ||
Revision as of 11:28, 4 May 2005
(Idle) Computer Processing Power Artificial Neural Networks Biometrics Convergence of Telecommunication, Media & entertainment and Information technology, created by Tom Wang Cost of Computer Resources Data-intensive Computing Development of 3G techonology Development of informatiion search technologies Disruptive Technology: Wireless Local Loop Embedded Systems Emergence of e-Science Gaming Industry Homographic Modeling Increasing Use of e-Commerce IPv6 Low cost of Internet Connections Mobility Nanotechnology Need for common programming platform Network Bandwidth Network Latencies Parallel Computing Peer-to-Peer Technology Power Line Communication Preventing game piracy: Digital Rights Management Programming standards Security of Payments The Future of TV The Improvements in Security of WiFi Transmissions The Increasing Use of Internet The increasing use of modchips and emulators The Rapid Increase in WiFi Transmission Rates The rise of home entertainment systems The TV Set becomes the Computer The war on Spy- and Ad ware Uses for the net Very large-scale simulation Voice over Wi-Fi (Vo-Wi-Fi) will be released Voice-recognition system Whereabout the fourth generation mobile technology Widespread use of voice over IP (and specifically the introduction of Skype)