Difference between revisions of "The Future of Console Based Games 2010"
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== Research questions == | == Research questions == | ||
1. What are the expected technologies in next generation consoles? | 1. What are the expected technologies in next generation consoles?<br> | ||
(Blu-Ray, EVD, Online Gaming) | (Blu-Ray, EVD, Online Gaming)<br> | ||
Researcher: '''Shahid''' | Researcher: '''Shahid''' | ||
2. Who are the primary competitors in the gaming console market? And who are the secondary competitors? | 2. Who are the primary competitors in the gaming console market? And who are the secondary competitors?<br> | ||
Researcher: '''Marnix''' | Researcher: '''Marnix''' | ||
3. What are the possibilities of security on the gaming console and the games? How can it be improved? | 3. What are the possibilities of security on the gaming console and the games? How can it be improved?<br> | ||
(Present situation, Future situation, BIG, DRM, multi-playing games over the internet, pay-per-game) | (Present situation, Future situation, BIG, DRM, multi-playing games over the internet, pay-per-game)<br> | ||
Researcher: '''Ender''' | Researcher: '''Ender''' | ||
4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming? | 4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming?<br> | ||
Researcher: '''Richard''' | Researcher: '''Richard''' | ||
5. In what way can restrictions by government/parents/society influence the gaming console industry? | 5. In what way can restrictions by government/parents/society influence the gaming console industry?<br> | ||
Researcher: '''Kammi''' | Researcher: '''Kammi''' | ||
6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this? | 6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this?<br> | ||
Researcher: '''Prewies''' | Researcher: '''Prewies''' | ||
7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)? | 7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)?<br> | ||
Researcher: '''None''' | Researcher: '''None''' | ||
8. Which trends can be recognized in the different kinds of game play? What can be expected in the future? | 8. Which trends can be recognized in the different kinds of game play? What can be expected in the future?<br> | ||
Researcher: '''None''' | Researcher: '''None''' | ||
9. What new game experiences can be expected? (Virtual Reality) | 9. What new game experiences can be expected? (Virtual Reality)<br> | ||
Researcher: '''None''' | Researcher: '''None''' | ||
Revision as of 20:21, 14 March 2005
Researchers
Ender Atalay
Shahid Butt
Marnix Eedens
Prewies Gaja
Richard Gerding
Kammi Heydari
Introduction
Uncertainties
Research questions
1. What are the expected technologies in next generation consoles?
(Blu-Ray, EVD, Online Gaming)
Researcher: Shahid
2. Who are the primary competitors in the gaming console market? And who are the secondary competitors?
Researcher: Marnix
3. What are the possibilities of security on the gaming console and the games? How can it be improved?
(Present situation, Future situation, BIG, DRM, multi-playing games over the internet, pay-per-game)
Researcher: Ender
4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming?
Researcher: Richard
5. In what way can restrictions by government/parents/society influence the gaming console industry?
Researcher: Kammi
6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this?
Researcher: Prewies
7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)?
Researcher: None
8. Which trends can be recognized in the different kinds of game play? What can be expected in the future?
Researcher: None
9. What new game experiences can be expected? (Virtual Reality)
Researcher: None