Difference between revisions of "Economic Trouble in First Life"
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== 2008: And the bubble grows == | == 2008: And the bubble grows == | ||
Second Life is now a commonly accepted economic market. Most global companies have their businesses represented in Second Life and most of them conduct at least some type of e-commerce in Second Life. The first “virtual businesses” which only exists in Second Life are reported. Wikipedia is ported to Second Life creating a virtual library with almost unlimited resources. In an effort to keep up several search engine companies introduce a Second Life search. | Second Life is now a commonly accepted economic market. Most global companies have their businesses represented in Second Life and most of them conduct at least some type of e-commerce in Second Life. The first “virtual businesses” which only exists in Second Life are reported. Wikipedia is ported to Second Life creating a virtual library with almost unlimited resources. In an effort to keep up several search engine companies introduce a Second Life search. | ||
Linden Lab and Nvidia’s introduction the first hardware accelerated 3D version of Second Life adds to the endless growing media attention for Second Life. South Korea reports the first Second Life addicted citizens and introduces special “Second Life rehabs”. | |||
World economy <insert stuff about unstable dollar, growing begrotingstekort US>. But overall economy is still showing a growth rate. | |||
Shell & BP slowly begin stockpiling oil to increase their reserves. | |||
== 2009: Growth halted == | == 2009: Growth halted == |
Revision as of 14:04, 4 April 2007
2007: Business prosperity
Second life shows an exponential growth as their growth rate more that triples. The continuous presence in the media contributes to the success. Second Life shows its potential in E-commerce. Supermarkets open virtual shopping malls where customers can fill their virtual shopping basket which will eventually be delivered at their real door or are made ready for pickup by the customer. As the presence of businesses in Second Life continues to grow even non-commercial and governments show an increasing interest in Second Life.
World economy shows promising growth rates while unrest in the Middle East slows down. US and British troops prepare for an early withdrawal as popular Iraqi politicians manage to unite the country. China continuous to show a growing interest in the Africa continent and enables for a slight economic growth.
2008: And the bubble grows
Second Life is now a commonly accepted economic market. Most global companies have their businesses represented in Second Life and most of them conduct at least some type of e-commerce in Second Life. The first “virtual businesses” which only exists in Second Life are reported. Wikipedia is ported to Second Life creating a virtual library with almost unlimited resources. In an effort to keep up several search engine companies introduce a Second Life search. Linden Lab and Nvidia’s introduction the first hardware accelerated 3D version of Second Life adds to the endless growing media attention for Second Life. South Korea reports the first Second Life addicted citizens and introduces special “Second Life rehabs”.
World economy <insert stuff about unstable dollar, growing begrotingstekort US>. But overall economy is still showing a growth rate.
Shell & BP slowly begin stockpiling oil to increase their reserves.
2009: Growth halted
Economy growth halted
2010: Crash!
Depression
2011: Instability
Economy crash
2012: Nuked
Linden Lab closes