Difference between revisions of "Future of Innovation Main Page"
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The time span we chose is 20 years from now. Therefore the scenarios are define for the year 2030. | The time span we chose is 20 years from now. Therefore the scenarios are define for the year 2030. | ||
The team received this challenge from Mr Russ Conser - Coordinator of the Game Changer Department from Shell. | The team received this challenge from Mr Russ Conser - Coordinator of the Game Changer Department from Shell. | ||
If you want to know more about Mr Conser and Game Changer, please [ | If you want to know more about Mr Conser and Game Changer, please [http://earthsky.org/energy/russ-conser-shells-gamechanger-program-sponsors-entrepreneurs] | ||
<h3>Innovation - a definition</h3> | |||
Before starting with the scenario stories it is relevant to define <b>innovation</b>. The term is sometimes confused with creativity or with inventions, which is far from being corrects. Therefore we define innovation as n as: executing new ideas to create value. All three parts are important - to innovate you have to do something new, you have to actually execute the idea, and doing so must create value. <br> | Before starting with the scenario stories it is relevant to define <b>innovation</b>. The term is sometimes confused with creativity or with inventions, which is far from being corrects. Therefore we define innovation as n as: executing new ideas to create value. All three parts are important - to innovate you have to do something new, you have to actually execute the idea, and doing so must create value. <br> | ||
In other words innovation is an invention upon which profit can be made - a <b>commercializable invention</b> <br> | In other words innovation is an invention upon which profit can be made - a <b>commercializable invention</b> <br> |
Revision as of 07:55, 6 September 2010
Team Members
Sonal Gilani
Sally Henderson
Eghe Saliu-Lawal
Alexandra Ursu
Jia Rong Wu
presentation feedback
Terrible set up- make sure that you test before you present Too long time spent on defining innovation - we know this - what are YOU saying on innovation? Avoid termw like "blow up" be specific Dont explain the scenarios, tell STORIES, I'm loss in the bulletpoints Like the introduction of social relevance in innovation Like how you introduced scenario 3 with a question! Last scenario is interesting - when you use terms try to describe what is in simple terms The term on
The project is all about...
This project is about defining how innovation 2.0 will look like. In other words what is the future of innovation. The time span we chose is 20 years from now. Therefore the scenarios are define for the year 2030. The team received this challenge from Mr Russ Conser - Coordinator of the Game Changer Department from Shell. If you want to know more about Mr Conser and Game Changer, please [1]
Innovation - a definition
Before starting with the scenario stories it is relevant to define innovation. The term is sometimes confused with creativity or with inventions, which is far from being corrects. Therefore we define innovation as n as: executing new ideas to create value. All three parts are important - to innovate you have to do something new, you have to actually execute the idea, and doing so must create value.
In other words innovation is an invention upon which profit can be made - a commercializable invention
Focal Question
- The future of Company Innovation in 2030
Interview Questions
Interview Questions reference page
Research Questions
1. Sonal - What are the types of innovation?
2. Rosy - What are the major obstacles to innovation in a company
3. Rosy - How do compliances and regulations affect innovation
4. How failure in innovation affect the future of innovation in a company
5. Sonal - What generates innovation in different industries
6. What are advantages and disadvantages of open sourcing/ open innovation
7. Eghe - Close Innovation - advantages and disadvantages
8. Sonal - What are current business models most successful in fostering innovation
9. Alex - What are emerging trends in big companies regarding next generation innovation models
10.Sally - To what extent do countries prioritize innovation in their national agenda?
11.Sally - How will the current crises move the innovation trends?
12. Sally - What triggers the step change in innovation process in companies
13. Alex - How are the collaborative tool influencing innovation today?
14. Alex - How is corporate leadership shaping innovation
15. Alex- How is innovation being done in Japan
16. Eghe - How are the emerging markets conducting innovation
17. Eghe - To what extent are the developed conutries supporting the innovation in the emerging economies
18. Sally - To what extent are the companies employing people based on their potential for creativity
19. Sonal - What are the barriers for companies to adopt susitanability in the corporate strategy
20. Eghe - Is innovation as expensive as it is stated to be
21. Which types of projects/business future entrepreneurs will do?
22. What % of investment will EU and government raise?
23. Which innovations will be main stream in corporate innovation?
24. What extend will open source develop to?
25. What impact will generate from most innovative corporations??
25. Alex - Innovation from developing countries?
26. Alex - Collective Intelligence
27. Alex - Cloud Computing
Driving Forces
1. Rosy - People's mindset
2. Increasing need for sustainable development
3. Increasing standard of living
4. Increasing use of innovation for competitive advantage
5. Increasing space for creativity to thrive
6. Alex - Sociality and Digital Lifestyles
7. Alex - Changing Leadership Styles
9. Eghe - Climate Change Pressures
10. Eghe - Globalization driving innovation
Scenario Tree
Big picture questions:
1. Will companies be able to overcome social hurdles, nuture employee dynamics and built organisational capability to drive effective innovation in the company? (yes/no)
2. Will emerging markets be the tipping point of geo-economic innovation centres on the globe? (yes/no)
3. In the open source or free innovation world, how is innovation facilitated? (social media/collaborative)
Scenario tree decision point questions:
- Will resource depletion, climate change and population trends trigger a significant organised regional or transnational innovation intervention?
Yes - Innovation for he Greater Good
- In the connected world, will people organise themselves into groups with collective purpose? (yes/no)
Yes - Connected Convergence
- Will brand power have value?
Yes - Open Brewopolies
Scenario Stories
Scenario 1 - Empire with Walls
Scenario 2- The power of the crowds
Scenario 3 - Open Big Brand World
Scenario 4- Innovation for the greater good
Web Sources
The first link is the relevant video. The second JSB link is other vidoes.
http://edgeperspectives.com/blog/2010/04/jsb-at-stanford-collaborative-innovation-and-a-pull-economy.html
http://www.johnseelybrown.com/
http://www.mckinseyquarterly.com/Using_knowledge_brokering_to_improve_business_processes_2512
http://www.pwc.com/us/en/view/fall09/fostering-innovation.jhtml
http://www.tourismexcellence.com.au/Fostering-Innovation/Why-Innovate.html
http://www.innovationmanagement.se/2010/08/10/top-10-reasons-for-open-innovation-failure/
Key Group Learnings
Iteration within the groups, helps deepen the scenario, adding quality, surprise and plausibility
Don't ignore trends
Process prepares you for foundation of learning or accepting new ideas - readying you for serendipitous ideas and encounters.