Difference between revisions of "Future of Tablets in Education Main Page"

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May the success of Apple affect the future of tablets and their popularity?
May the success of Apple affect the future of tablets and their popularity?
Which is the receptivity of teachers and students concerning technology innovations and involvement of technology in the class? <br>  
Which is the receptivity of teachers and students concerning technology innovations and involvement of technology in the class? <br>  




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<h2>Driving Forces</h2>
<h2>Driving Forces</h2>
'''Technological babysitting in Child Care''' <br>
A rising number of parents have limited time to spend with their kids so it has become increasing common for parents to use technologies to babysit their children. This means that from an early age kids are exposed to the latest TV, computer, Play Station, DVD, Wii, iPod etc. as the main source of entertainment.  <br>
''Enablers:'' <br>
% of working mothers <br>
% of population in urban areas <br>
Increasing GDP per capita <br>
Rapid development of entertainment technology <br>
Child advertising (eg on Cartoon network)<br>
''Inhibitors:''<br>
Health warning about children spending too much time in front of monitors <br>
Warnings about the low social interaction skills of children who have been technologically babysat <br>
Rapid development of other indoor and outdoor entertainment (eg BMX, Barbies, Lego )<br>
''Paradigms:''<br>
Once introduced to technological entertainment many kids find playing with Barbies or Lego no longer entertaining or enjoyable. This means that in the future these kids will only be interested in things which come in a digital format. In addition due to the rapid technological changes it will become harder and more expensive for parents to keep up with the latest versions in order to keep the savvy kids happy. <br>
''Experts:''<br>
Parents<br>
Child psychiatrist<br>
Teachers<br>
''Timing:''<br>
It is hard to get the milestones of all entertainment technologies however the Play Station timeline is a good representative of the fast trends:<br>
1994 - PlayStation<br>
2000 - PlayStation 1 Slim<br>
2000 - Play Station 2<br>
2004 - PlayStation 2 Slim<br>
2005 - PlayStation Portable<br>
2006 - PlayStation 3<br>
2007 - PSP-3000<br>
2009 - PlayStation 3 Slim<br>
2009 - PSP Go<br>
''Web Resources:''<br>





Revision as of 15:45, 19 August 2010