Difference between revisions of "Pattern of entertainment"

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People choose to spend more time on the computer, playing games, watching movies, listening to musics, etc. And also the activities enabled by Internet, such as chatting, webBloging, etc.  
People choose to spend more time on the computer, playing games, watching movies, listening to musics, etc. And also the activities enabled by Internet, such as chatting, webBloging, etc.  
==Timing==
==Timing==
- The first primitive computer and video games were developed in the 1950s and 60's and ran on platforms such as oscilloscopes, university mainframes and EDSAC computers.<br>
- The first Instant Messenging computer programe is ICQ, which was developed in 1996 by Mirabilis, the creators of the first fully functional internet-wide Instant messenger comprising presence.
-  Nintendo Entertainment System (NES) reached North America in 1985 with its one of the most popular game--Mario<br>


==Web Resources==
==Web Resources==
1. http://en.wikipedia.org/wiki/Entertainment
1. http://en.wikipedia.org/wiki/Entertainment

Revision as of 22:48, 9 May 2006

Description

Entertainment is an amusement or diversion intended to hold the attention of an audience or its participants. The industry that provides entertainment is called the entertainment industry. Entertainment has also been seen in physics as a concept of resonance.

Some examples of entertainment: Game, humor, movie, radio, television, music, sex business, sports, betting, chat and animation ,etc.

Enablers

-Availabilities of variety of entertainments on the Internet
Instant communication and Voip software such as Yahoo! messengers, MSN and Skype are available on the Internet for several years. This change the way people communicate with each other. With the web camera, the communication became more vivid, time and space are not problem anymore, which also substitute the telephone to some extent.

On-line games are very popular too. Games become more realistic and dynamic by playing on line. Some of the game players even made friends on line.

-Cluster Effect
Lots of people and enterprises chose on line simply because their friends, relatives and competitors are on line. If you don't do so, you are kind of lag behind the hype. Internet benefit a lot from this psychological underlying people's behaviors.

-Technology
The availability of technology such as frequent update of hardware of computers as well as increasing of widebandth and Internet enable this new form of entertainment--spend your time on the Internet.

Inhibitors

- Copy right
Most of the contents, especially movies and soap dramas on the Internet, are not illegal. Take PPlive for example, an applications which combine P2P and IPTV together. All of its TV program signals are transmitted from cable television network to the internet.

Paradigms

People choose to spend more time on the computer, playing games, watching movies, listening to musics, etc. And also the activities enabled by Internet, such as chatting, webBloging, etc.

Timing

- The first primitive computer and video games were developed in the 1950s and 60's and ran on platforms such as oscilloscopes, university mainframes and EDSAC computers.
- The first Instant Messenging computer programe is ICQ, which was developed in 1996 by Mirabilis, the creators of the first fully functional internet-wide Instant messenger comprising presence. - Nintendo Entertainment System (NES) reached North America in 1985 with its one of the most popular game--Mario

Web Resources

1. http://en.wikipedia.org/wiki/Entertainment