Difference between revisions of "Student Scenarios"
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''Here the finished student scenarios from 1996 onward can be found, divided by content categories. The same scenarios can be found divided by the years in which they were made in [[Student Scenarios by Year]]. | ''Here the finished student scenarios from 1996 onward can be found, divided by content categories. The same scenarios can be found divided by the years in which they were made in [[Student Scenarios by Year]]. | ||
WiFi is the name coined for a networking standard using the IEEE 802.11 protocol to transmit data wirelessly using an unlicenced, and therefore free, frequency range. Wireless working has become an ideal picture of the digital world of tomorrow. But what will be the influence on industries and governments? How will Society and its perception of technology change? And, finally, what will be happen in the next five years in the area of WiFi? | |||
Group: grid computing is a form of networking that harnesses unused processing cycles of all computers in a network for solving problems too intensive for any stand-alone machine. What will be driving force for its future development? How would this future perspective influence both commercial & industrial market in the next 10 years? <br> | |||
[[The Future of the Global Village in 2020]] (2005)<br> | |||
Group: The concept of "Global Village" has been brought forward since 1962. More than 30 years have passed. Will this idea come true in the future 15 years? Could the large amount of changes that recently happened facilitate the steps of the consolidation?<br> | |||
[[The Future of Software Development 2010]] (2005)<br/> | |||
Anyone will agree that software development in general is going to change.<br /> | |||
But how? And what will be the consequences? | |||
[[The Future of the Internet in China 2015]] (2005)<br> | |||
With the quick technology development and the joining to the WTO, China faces both an opportunity and a challenge in the Internet industry. So what will the development of internet in China be in the coming 10 years?<br> | |||
[[The Future of Console Based Games 2010]] (2005)<br> | |||
The gaming industry is changing. A heavy war is going on between the big players to become the market leader. This influences the future of the console based games. This heavy competition speed up changes. But how will this end? Will the concept of console based games remain the same or will this competition bring other alternitives which give the concept of console game another meaning? | |||
</br></br> | |||
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<br><b>Information Society</b> | <br><b>Information Society</b> | ||
<p>[[The Future of WiFi 2010]] (2005)</p> | |||
<p>[[The Future of GRID computing 2015]] (2005)</p> | |||
<p>[[Internet in 2015]] (2004)[[RSM Full time MBA Class 2004]]</p> | <p>[[Internet in 2015]] (2004)[[RSM Full time MBA Class 2004]]</p> | ||
<p>[http://ww2.rsm.nl/dtn/scenarios/MBA98/scenmain6.htm the information society 2005 (1998)]</p> | <p>[http://ww2.rsm.nl/dtn/scenarios/MBA98/scenmain6.htm the information society 2005 (1998)]</p> | ||
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<p>[http://ww2.rsm.nl/dtn/Scenarios/Retailing/home.htm food retailing 2006 (1996) ]</p> | <p>[http://ww2.rsm.nl/dtn/Scenarios/Retailing/home.htm food retailing 2006 (1996) ]</p> | ||
<p>[http://www.dtn.net/content/thefuture/FoLeisure/index.html leisure 2010 (1999) ]</p> | <p>[http://www.dtn.net/content/thefuture/FoLeisure/index.html leisure 2010 (1999) ]</p> | ||
<br><p><b> Globalization</b></p> | |||
<p>[[The Future of the Global Village in 2020]] (2005)</p> |
Revision as of 10:56, 9 May 2005
Since 1996 post graduate MBA students have published scenarios on the future of the information society online as part of Daniel Erasmus's class on scenario thinking at the various business schools in the world. These more than 60 scenarios sets of which a selection is listed below and form a unique record of thinking of how the perceptions of the information society evolved from a new technology, boom and bust. Many of the predictions, controvercial at their time, have proven to be accurate in retrospect. At moments that Daniel Erasmus is teaching a class on scenario thinking, you will also find scenarios in process of construction on this site.
If you have been involved in some of the processes, please add to this page to refect on how thinking in scenarios aided your decisionmaking since developing the scenarios.
Student scenarios in process
In this section you will find the scenarios where this year students are working on now. Please don't edit if you are not on the project. But you are more than welcome to comment on them!
There are no student scenarios in process at this moment.
Student scenarios from previous years
Here the finished student scenarios from 1996 onward can be found, divided by content categories. The same scenarios can be found divided by the years in which they were made in Student Scenarios by Year.
WiFi is the name coined for a networking standard using the IEEE 802.11 protocol to transmit data wirelessly using an unlicenced, and therefore free, frequency range. Wireless working has become an ideal picture of the digital world of tomorrow. But what will be the influence on industries and governments? How will Society and its perception of technology change? And, finally, what will be happen in the next five years in the area of WiFi?
Group: grid computing is a form of networking that harnesses unused processing cycles of all computers in a network for solving problems too intensive for any stand-alone machine. What will be driving force for its future development? How would this future perspective influence both commercial & industrial market in the next 10 years?
The Future of the Global Village in 2020 (2005)
Group: The concept of "Global Village" has been brought forward since 1962. More than 30 years have passed. Will this idea come true in the future 15 years? Could the large amount of changes that recently happened facilitate the steps of the consolidation?
The Future of Software Development 2010 (2005)
Anyone will agree that software development in general is going to change.
But how? And what will be the consequences?
The Future of the Internet in China 2015 (2005)
With the quick technology development and the joining to the WTO, China faces both an opportunity and a challenge in the Internet industry. So what will the development of internet in China be in the coming 10 years?
The Future of Console Based Games 2010 (2005)
The gaming industry is changing. A heavy war is going on between the big players to become the market leader. This influences the future of the console based games. This heavy competition speed up changes. But how will this end? Will the concept of console based games remain the same or will this competition bring other alternitives which give the concept of console game another meaning?
- Energy scenarios - Running out of energy and creating it?
- Pharmaceutical industry scenarios - A health check or a healthy cheque?
- Banking in future - Some ideas on why some may be laughing all the way to the bank...
- ICT outsourcing scenarios - Insourcing creativity or dependency?
Information Society
The Future of WiFi 2010 (2005)
The Future of GRID computing 2015 (2005)
Internet in 2015 (2004)RSM Full time MBA Class 2004
the information society 2005 (1998)
distance education 2011 (1996)
Internet Commerce
free internet service provision 2003 (1996)
Telecommunications
telecommunications 2015 (1997)
Work and Organisation
Entertainment
broadcast media in 2007 (1997)
delivery of entertainment 2006 (1996)
Health
Childhood
childhood freedom in 2020 (2000)
Industry Sectors
Globalization