Difference between revisions of "Hardware Platform Changes"

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** XBoX Media Center was Microsoft's first approach.
** XBoX Media Center was Microsoft's first approach.
* Other embedded devices (small custom chips)
* Other embedded devices (small custom chips)
 
* XML open standard, more intergrated in the OS and internet, primairly for data exchange
** more dynamic data exchange options with backoffice
** broader data exchange between organsisations
** possible usage: government;distributing data that is stored on a cenrtal place.
In general, there is a trend towards smaller devices, and converging functionality - while at the same time some functionality is 'split off' (e.g. MP3 players). This will require more standardization, and more transparent development methods in the future.
In general, there is a trend towards smaller devices, and converging functionality - while at the same time some functionality is 'split off' (e.g. MP3 players). This will require more standardization, and more transparent development methods in the future.

Latest revision as of 19:19, 30 March 2005

Of course also related to software development, is hardware development.

New platforms that have been developed (and will be developed in the future)

  • Mobile phones
    • Now using Java as a programming environment;
    • J2ME standard ( [1] );
    • or converging with PDAs? Microsoft's preference (Windows CE).
  • PDAs
  • Gaming consoles
    • XBoX can be used to run Linux;
    • Games must be developed for both consoles and PCs.
  • 'Media centers'
    • Computers which can be operated by a remote;
    • Windows XP Media Center Edition ( [2] );
    • XBoX Media Center was Microsoft's first approach.
  • Other embedded devices (small custom chips)
  • XML open standard, more intergrated in the OS and internet, primairly for data exchange
    • more dynamic data exchange options with backoffice
    • broader data exchange between organsisations
    • possible usage: government;distributing data that is stored on a cenrtal place.

In general, there is a trend towards smaller devices, and converging functionality - while at the same time some functionality is 'split off' (e.g. MP3 players). This will require more standardization, and more transparent development methods in the future.