Difference between revisions of "How violence spoilt your child"
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==Enablers:== | ==Enablers:== | ||
Several factors contribute to more violence in cideo games: | |||
* A fierce competition in the video gaming industry forces the producers to come up with more violence in video games. Customers do not scare of blood anymore. They want to see more than blood. The result is that producers put more and more violence in their video games to hold customers' interest. | |||
* Better technology makes it possible to describe violent events more detailed. Several years ago you only shot down an enemy and saw no wounds, now it is possible to see someones heart beating after having been shot down. | |||
==Inhibitors:== | ==Inhibitors:== |
Revision as of 21:54, 15 March 2005
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Description:
Nowadays childeren show more aggresive behavior. Where they were used to play with each other nice games like hide-and-seek, they are now used to kick and hit each other. Many reasons are given over the years. The T.V was thought to be the media which transfered the violence shown on it to the mind of the childeren. This caused them to think that violence is normal. But video games has replaced the T.V as the media transfering violence. Video games make it possible to experience violent events better than the T.V. For example, video games teach childeren how to shoot at people very precisely.
Enablers:
Several factors contribute to more violence in cideo games:
- A fierce competition in the video gaming industry forces the producers to come up with more violence in video games. Customers do not scare of blood anymore. They want to see more than blood. The result is that producers put more and more violence in their video games to hold customers' interest.
- Better technology makes it possible to describe violent events more detailed. Several years ago you only shot down an enemy and saw no wounds, now it is possible to see someones heart beating after having been shot down.
Inhibitors:
Paradigms:
Experts:
Many psychologists wrote books about violence caused by media. Famous ones among them are:
- Dave Grossman: former psychologist of the army who argues that video games can turn kids into "killers". He wrote the books: "On Killing. The Psychological Cost of Learning to Kill in War and Society" and "Stop Teaching our Kids to Kill"
- W. James Potter: professor at the University of California who argues that the media use violence explicitly without judging the consequences. He wrote the book: "The 11 Myths of Media Violence".
Timing:
- 1992: Wolfenstein 3D, the first "first person shooter" game. First time that gamer can shoot at people.
- 1997: Carmageddon, gamers are allowed to run over and kill people.
- 2005: games are available which show violent events very detailed.