Difference between revisions of "The Future of Console Based Games 2010"
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Richard Gerding<br> | Richard Gerding<br> | ||
Kammi Heydari<br> | Kammi Heydari<br> | ||
== Introduction == | == Introduction == |
Revision as of 09:50, 15 March 2005
Researchers
Ender Atalay
Shahid Butt
Marnix Eedens
Prewies Gaja
Richard Gerding
Kammi Heydari
Introduction
The gaming industry is a fast growing industry, it's not only something that boys enjoy to do, nowadays a lot of people enjoy gaming on a regular bases. too be continued.....
Topic Selection
In the first case we made a top three of choices to research this included terrorism and internet dating. After discussing the topics we came to the conclusion that the gaming industry was the way to go for us, as we are all active gamers.
Uncertainties
To be updated
Research questions
1. What are the expected technologies in next generation consoles?
(Blu-Ray, EVD, Online Gaming)
Researcher: Shahid
2. Who are the primary competitors in the gaming console market? And who are the secondary competitors?
Researcher: Marnix
3. What are the possibilities of security on the gaming console and the games? How can it be improved?
(Present situation, Future situation, BIG, DRM, multi-playing games over the internet, pay-per-game)
Researcher: Ender
4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming?
Researcher: Richard
5. In what way can restrictions by government/parents/society influence the gaming console industry?
Researcher: Kammi
6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this?
Researcher: Prewies
7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)?
Researcher: None
8. Which trends can be recognized in the different kinds of game play? What can be expected in the future?
Researcher: None
9. What new game experiences can be expected? (Virtual Reality)
Researcher: None