Difference between revisions of "New ways of story-telling"

From ScenarioThinking
Jump to navigation Jump to search
(New page: Shorter attention span Short stories Emotion of books still counts Books with multiple endings, machine will print based on your preferences)
 
Line 3: Line 3:
Emotion of books still counts
Emotion of books still counts
Books with multiple endings, machine will print based on your preferences
Books with multiple endings, machine will print based on your preferences
Our entertainment needs have drastically changed in the past years. Our society has gone into the highest gear; everything is so fast paced now. Video games are the obvious choice as new prominent form of entertainment, and for a while it even looked like they were going to take over all other forms of entertainment. But this didn't happen. Computer games are usually not something you can just take with you, or pick up anywhere and quickly play in short timespans. Furthermore people sometimes don't want to be bombarded by all the audio-visual force that video-game throw at you. As an alternative to video games people surprisingly kept reading books. Books of paper even! Since people seaminly could not let go of the particular experience a paper book provides.
Because of the change of entertainment needs publishers saw a big drop in book sales at first. But after they came up with a whole new model to provide books sales were skyrocketing again. The publishers and writers understood that their new audiance wanted quick bite-sized stories, and even some interactivity in their books. And thus came the new way of story telling: stories became shorter and episodic content became very popular. Also books in which the reader could have a choice of how the story would roll out became very popular: here a reader would get a few options on how he wanted the characters to react and could then flip to the appropriate page which would have part of the story written that would allow for that response. The whole model was supported by on-demand printing. People could just download their weekly episode of their favorite book and print it themselves

Revision as of 16:28, 21 May 2009

Shorter attention span Short stories Emotion of books still counts Books with multiple endings, machine will print based on your preferences

Our entertainment needs have drastically changed in the past years. Our society has gone into the highest gear; everything is so fast paced now. Video games are the obvious choice as new prominent form of entertainment, and for a while it even looked like they were going to take over all other forms of entertainment. But this didn't happen. Computer games are usually not something you can just take with you, or pick up anywhere and quickly play in short timespans. Furthermore people sometimes don't want to be bombarded by all the audio-visual force that video-game throw at you. As an alternative to video games people surprisingly kept reading books. Books of paper even! Since people seaminly could not let go of the particular experience a paper book provides.

Because of the change of entertainment needs publishers saw a big drop in book sales at first. But after they came up with a whole new model to provide books sales were skyrocketing again. The publishers and writers understood that their new audiance wanted quick bite-sized stories, and even some interactivity in their books. And thus came the new way of story telling: stories became shorter and episodic content became very popular. Also books in which the reader could have a choice of how the story would roll out became very popular: here a reader would get a few options on how he wanted the characters to react and could then flip to the appropriate page which would have part of the story written that would allow for that response. The whole model was supported by on-demand printing. People could just download their weekly episode of their favorite book and print it themselves