Difference between revisions of "The Future of Console Based Games 2010"
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== Research questions == | == Research questions == | ||
1. What are the expected technologies in next generation consoles? | |||
(Blu-Ray, EVD, Online Gaming) | |||
Researcher: '''Shahid''' | |||
2. Who are the primary competitors in the gaming console market? And who are the secondary competitors? | |||
Researcher: '''Marnix''' | |||
3. What are the possibilities of security on the gaming console and the games? How can it be improved? | |||
(Present situation, Future situation, BIG, DRM, multi-playing games over the internet, pay-per-game) | |||
Researcher: '''Ender''' | |||
4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming? | |||
Researcher: '''Richard''' | |||
5. In what way can restrictions by government/parents/society influence the gaming console industry? | |||
Researcher: '''Kammi''' | |||
6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this? | |||
Researcher: '''Prewies''' | |||
7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)? | |||
Researcher: '''None''' | |||
8. Which trends can be recognized in the different kinds of game play? What can be expected in the future? | |||
Researcher: '''None''' | |||
9. What new game experiences can be expected? (Virtual Reality) | |||
Researcher: '''None''' | |||
== Driving Forces == | == Driving Forces == | ||
[[research question concerning console based games]] | [[research question concerning console based games]] |
Revision as of 20:20, 14 March 2005
Researchers
Ender Atalay
Shahid Butt
Marnix Eedens
Prewies Gaja
Richard Gerding
Kammi Heydari
Introduction
Uncertainties
Research questions
1. What are the expected technologies in next generation consoles? (Blu-Ray, EVD, Online Gaming) Researcher: Shahid
2. Who are the primary competitors in the gaming console market? And who are the secondary competitors? Researcher: Marnix
3. What are the possibilities of security on the gaming console and the games? How can it be improved? (Present situation, Future situation, BIG, DRM, multi-playing games over the internet, pay-per-game) Researcher: Ender
4. Will there be a trend where more people focus on outdoor activities/sport? How does this influence the amount of time people spend on gaming? Researcher: Richard
5. In what way can restrictions by government/parents/society influence the gaming console industry? Researcher: Kammi
6. What are the influences of possible economic recession on the gaming console market? What can be done to anticipate this? Researcher: Prewies
7. Which trends can be recognized in the development of games? (size, graphics, amount of programmers)? Researcher: None
8. Which trends can be recognized in the different kinds of game play? What can be expected in the future? Researcher: None
9. What new game experiences can be expected? (Virtual Reality) Researcher: None