Difference between revisions of "Questions regarding Second Life"

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General:
General:
1. What is Second Life?
1. What is Second Life?
2. Short history of SL?
2. Short history of SL?
3. Who owns the Second Life?
3. Who owns the Second Life?
4. What are the future plans for SL from the owners perspective?
4. What are the future plans for SL from the owners perspective?
5. What are the rules of the game?
5. What are the rules of the game?


Users:
Users:
6. How big is the SL population? What is the percentage of active users?
6. How big is the SL population? What is the percentage of active users?
7. Who is using SL?
7. Who is using SL?
8. Which companies are using SL and for what purposes?
8. Which companies are using SL and for what purposes?
9. Who might be interested to use SL in the future?
9. Who might be interested to use SL in the future?
10. What are the main activities of the users? (tourists, developers of SL, consumers, socially active…)
10. What are the main activities of the users? (tourists, developers of SL, consumers, socially active…)
11. What are the expectations of users?
11. What are the expectations of users?


Economy:
Economy:
12. Who are the stakeholders?  
12. Who are the stakeholders?  
13. What is the economic value of SL?
13. What is the economic value of SL?
14. Money flow, who gets the money and for what?
14. Money flow, who gets the money and for what?
15. Which companies could be interested in investing into growth of SL?
15. Which companies could be interested in investing into growth of SL?
16. Why would the companies be interested in using SL? (advertising, simulations, online services)
16. Why would the companies be interested in using SL? (advertising, simulations, online services)
17. What could be a possible use of SL in the workplace? (virtual conference, meeting)
17. What could be a possible use of SL in the workplace? (virtual conference, meeting)
18. What is the correlation between real and virtual money?
18. What is the correlation between real and virtual money?
19. Is there any concurrent company on the market?
19. Is there any concurrent company on the market?
20. What are the similarities and differences between SL and “The World of Warcraft”?
20. What are the similarities and differences between SL and “The World of Warcraft”?


Social:
Social:
21. Social opinion on the SL?
21. Social opinion on the SL?
22. IT experts opinion on SL?
22. IT experts opinion on SL?
23. What is the possible contribution of SL to the community?  
 
23. What is the possible contribution of SL to the community?
24. What is the influence of SL on the real life of the users?
24. What is the influence of SL on the real life of the users?
25. To what extend can the real life be present in the SL?
25. To what extend can the real life be present in the SL?
26. Can use of SL be harmful for the users?
26. Can use of SL be harmful for the users?
27. Are they already any known cases of health problems caused because of SL?
27. Are they already any known cases of health problems caused because of SL?
28. Can it be helpful? (social life of disabled)
28. Can it be helpful? (social life of disabled)
29. How SL can be affected by globalization?
29. How SL can be affected by globalization?
30. How globalization can be affected by SL?
30. How globalization can be affected by SL?


Technical:
Technical:
31. What is the technology behind SL?
31. What is the technology behind SL?
32. Current situation, what is possible in SL till now?
32. Current situation, what is possible in SL till now?
33. What are the development possibilities in the future?
33. What are the development possibilities in the future?
34. Which IT products are already used in SL? (messenger, voip)
34. Which IT products are already used in SL? (messenger, voip)
35. Which IT products could be used in the future? (3D helmets…)
35. Which IT products could be used in the future? (3D helmets…)


Legal:
Legal:
36. Copy rights issues?
36. Copy rights issues?
37. Who is watching the legality of the actions performed in SL?
37. Who is watching the legality of the actions performed in SL?
38. How the personal data is protected (e-banking)?
38. How the personal data is protected (e-banking)?
39. Hidden personality; what are the advantages, what are the risks?
39. Hidden personality; what are the advantages, what are the risks?

Latest revision as of 19:36, 4 March 2007

General:

1. What is Second Life?

2. Short history of SL?

3. Who owns the Second Life?

4. What are the future plans for SL from the owners perspective?

5. What are the rules of the game?


Users:

6. How big is the SL population? What is the percentage of active users?

7. Who is using SL?

8. Which companies are using SL and for what purposes?

9. Who might be interested to use SL in the future?

10. What are the main activities of the users? (tourists, developers of SL, consumers, socially active…)

11. What are the expectations of users?


Economy:

12. Who are the stakeholders?

13. What is the economic value of SL?

14. Money flow, who gets the money and for what?

15. Which companies could be interested in investing into growth of SL?

16. Why would the companies be interested in using SL? (advertising, simulations, online services)

17. What could be a possible use of SL in the workplace? (virtual conference, meeting)

18. What is the correlation between real and virtual money?

19. Is there any concurrent company on the market?

20. What are the similarities and differences between SL and “The World of Warcraft”?


Social:

21. Social opinion on the SL?

22. IT experts opinion on SL?

23. What is the possible contribution of SL to the community?

24. What is the influence of SL on the real life of the users?

25. To what extend can the real life be present in the SL?

26. Can use of SL be harmful for the users?

27. Are they already any known cases of health problems caused because of SL?

28. Can it be helpful? (social life of disabled)

29. How SL can be affected by globalization?

30. How globalization can be affected by SL?


Technical:

31. What is the technology behind SL?

32. Current situation, what is possible in SL till now?

33. What are the development possibilities in the future?

34. Which IT products are already used in SL? (messenger, voip)

35. Which IT products could be used in the future? (3D helmets…)


Legal:

36. Copy rights issues?

37. Who is watching the legality of the actions performed in SL?

38. How the personal data is protected (e-banking)?

39. Hidden personality; what are the advantages, what are the risks?