Difference between revisions of "Increasing Online Collaboration"
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<h2>Description</h2> | <h2>Description</h2> | ||
The Internet has enabled people from nearly all corners of the earth to engage with each other in workplace and leisure settings. Online collaboration occurs when participants in geographically diverse locations engage to produce a project collectively. It may be seen in the workplace as geographically distributed teams collaborate on projects for customers who are themselves globally distributed, and in open sourced settings where individuals contribute to open source software or collaborative knowledge repositories such as wikis and open sourced textbooks. | The Internet has enabled people from nearly all corners of the earth to engage with each other in workplace and leisure settings. Online collaboration occurs when participants in geographically diverse locations engage to produce a project collectively. It may be seen in the workplace as geographically distributed teams collaborate on projects for customers who are themselves globally distributed, and in open sourced settings where individuals contribute to open source software or collaborative knowledge repositories such as wikis and open sourced textbooks. | ||
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2. Copyright and compensation concerns <br> | 2. Copyright and compensation concerns <br> | ||
If individuals who have in many cases never met collaborate on works or reuse other works, how might their ideas be protected and properly attributed | If individuals who have in many cases never met collaborate on works or reuse other works, how might their ideas be protected and properly attributed? How might they be compensated for their contributions? Mechanisms have developed such as Creative Commons and Open Source licensing to cope with these issues, but they will increase as online collaboration becomes more mainstream and as more companies enter the fray. <br> | ||
<h2>Paradigms: </h2> | <h2>Paradigms: </h2> | ||
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Impact on Education: In a world where these two paradigms prevail, governments may need to consider enabling classrooms with internet technology to enable collaborative projects at an early age. <br> | - Impact on Education: In a world where these two paradigms prevail, governments may need to consider enabling classrooms with internet technology to enable collaborative projects at an early age. <br> | ||
<h2>Experts: </h2> | <h2>Experts: </h2> | ||
Entrepreneurs and Open Source advocates. For example: <br> | |||
1. Jimmy Wales: Co-founder of Wikipedia. http://en.wikipedia.org/wiki/Jimmy_Wales <br> | 1. Jimmy Wales: Co-founder of Wikipedia. http://en.wikipedia.org/wiki/Jimmy_Wales <br> | ||
2. Brewster Kahle: Digital Library Archive founder, Board Member of Electronic Frontier Foundation. http://en.wikipedia.org/wiki/Brewster_Kahle <br> | 2. Brewster Kahle: Digital Library Archive founder, Board Member of Electronic Frontier Foundation. http://en.wikipedia.org/wiki/Brewster_Kahle <br> | ||
3. | 3. Linus Torvalds: Linux and Open Source pioneer. http://en.wikipedia.org/wiki/Linus_Torvalds | ||
<h2>Timing: </h2> | <h2>Timing: </h2> | ||
The trends of online collaboration are | Early online collaboration took place on the BBS forums (Bulletin Board System) in the 80's, followed by America Online and Compuserve which addressed the mass market. Social networks such as Friendster, MySpace etc of the early 2000's were followed by today's Twitter and Facebook [http://www.digitaltrends.com/features/the-history-of-social-networking/]. In the workplace, startups are emerging every day to facilitate online collaboration [http://venturebeat.com/2009/12/04/a-brief-history-of-social-network-enterprise-collaboration-tools/]. And in Education, OER Commons has been created to facilitate access to Open Educational Resources [http://www.oercommons.org/]. The trends of online collaboration are still accelerating at the pace of global internet connectivity or beyond. <br> | ||
<h2>Web Resources: </h2> | <h2>Web Resources: </h2> | ||
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5. Friedman, Thomas. The World is Flat 3.0. Picador Trade Paperback. July 2007. http://www.thomaslfriedman.com/bookshelf/the-world-is-flat | 5. Friedman, Thomas. The World is Flat 3.0. Picador Trade Paperback. July 2007. http://www.thomaslfriedman.com/bookshelf/the-world-is-flat <br> | ||
6. History of Social Networking. http://www.digitaltrends.com/features/the-history-of-social-networking/ <br> | |||
7. Enterprise Social Networking: http://venturebeat.com/2009/12/04/a-brief-history-of-social-network-enterprise-collaboration-tools/ <br> | |||
8. OER Commons: http://www.oercommons.org/ |