Difference between revisions of "Increasing Online Collaboration"
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<h2>Description</h2> | <h2>Description</h2> | ||
The Internet has enabled people from nearly all corners of the earth to engage with each other in workplace and leisure settings. Online collaboration occurs when participants in geographically diverse locations engage to produce a project collectively. | The Internet has enabled people from nearly all corners of the earth to engage with each other in workplace and leisure settings. Online collaboration occurs when participants in geographically diverse locations engage to produce a project collectively. It may be seen in the workplace as geographically distributed teams collaborate on projects for customers who are themselves globally distributed, and in open sourced settings where individuals contribute to open source software or collaborative knowledge repositories such as wikis and open sourced textbooks. | ||
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<h2>Enablers:</h2> | <h2>Enablers:</h2> | ||
1. Increasing global internet connectivity <br> | 1. Increasing global internet connectivity <br> | ||
http://www.internetworldstats.com/stats.htm]. The net result of this explosive growth in connectivity is increasing labor competitiveness, where talent can be sourced from emerging as well as developing markets. <br> | |||
2. Rise of cloud-based services <br> | 2. Rise of cloud-based services <br> | ||
Cloud based services may be characterized as software which is hosted by service providers over the internet. The global market for cloud based computing is currently at 12.1 billion in 2010 [ | Cloud based services may be characterized as software which is hosted by service providers over the internet. The global market for cloud based computing is currently at 12.1 billion in 2010 [http://www.forbes.com/2010/07/12/cloud-computing-growth-entrepreneurs-technology-informationweeksmb.html | ||
3. Rise of Social Networking <br> | 3. Rise of Social Networking <br> | ||
Blogs and other social networking vehicles such as Facebook and Twitter are increasingly being used to solicit feedback and to build collaborative content. Social networking vehicles are increasingly also being used to facilitate interest-group meetings, both in-person and virtual. <br> | Blogs and other social networking vehicles such as Facebook and Twitter are increasingly being used to solicit feedback and to build collaborative content. Social networking vehicles are increasingly also being used to facilitate interest-group meetings, both in-person and virtual. <br> | ||
4. [http://scenariothinking.org/wiki/index.php/Virtual_Communities Virtual Communities] | |||
<h2>Inhibitors: </h2> | <h2>Inhibitors: </h2> | ||
1. Government internet controls <br> | 1. Government internet controls <br> | ||
http://www.ft.com/cms/s/0/bdc8921c-8ba9-11df-ab4d-00144feab49a.htmlhttp://www.ft.com/cms/s/0/c6f08582-a2ee-11df-8cf4-00144feabdc0.html?ftcamp=rss]. <br> | |||
2. Copyright and compensation concerns <br> | 2. Copyright and compensation concerns <br> | ||
If individuals who have in many cases never met collaborate on works or reuse other works, how might their ideas be protected and properly attributed | If individuals who have in many cases never met collaborate on works or reuse other works, how might their ideas be protected and properly attributed? How might they be compensated for their contributions? Mechanisms have developed such as Creative Commons and Open Source licensing to cope with these issues, but they will increase as online collaboration becomes more mainstream and as more companies enter the fray. <br> | ||
<h2>Paradigms: </h2> | <h2>Paradigms: </h2> | ||
- http://www.thomaslfriedman.com/bookshelf/the-world-is-flat]. This phrase, coined by Thomas Friedman over five years ago characterizes a feeling that the world is so globally interconnected, that individuals and institutions must cooperate and compete on an increasingly large global playing field. <br> | |||
- | |||
Impact on Education: In a world where these two paradigms prevail, governments may need to consider enabling classrooms with internet technology to enable collaborative projects at an early age. <br> | - Impact on Education: In a world where these two paradigms prevail, governments may need to consider enabling classrooms with internet technology to enable collaborative projects at an early age. <br> | ||
<h2>Experts: </h2> | <h2>Experts: </h2> | ||
Entrepreneurs and Open Source advocates. For example: <br> | |||
1. Jimmy Wales: Co-founder of Wikipedia. http://en.wikipedia.org/wiki/Jimmy_Wales <br> | 1. Jimmy Wales: Co-founder of Wikipedia. http://en.wikipedia.org/wiki/Jimmy_Wales <br> | ||
2. Brewster Kahle: Digital Library Archive founder, Board Member of Electronic Frontier Foundation. http://en.wikipedia.org/wiki/Brewster_Kahle <br> | 2. Brewster Kahle: Digital Library Archive founder, Board Member of Electronic Frontier Foundation. http://en.wikipedia.org/wiki/Brewster_Kahle <br> | ||
3. | 3. Linus Torvalds: Linux and Open Source pioneer. http://en.wikipedia.org/wiki/Linus_Torvalds | ||
<h2>Timing: </h2> | <h2>Timing: </h2> | ||
The trends of online collaboration are | Early online collaboration took place on the BBS forums (Bulletin Board System) in the 80's, followed by America Online and Compuserve which addressed the mass market. Social networks such as Friendster, MySpace etc of the early 2000's were followed by today's Twitter and Facebook [http://www.digitaltrends.com/features/the-history-of-social-networking/]. In the workplace, startups are emerging every day to facilitate online collaboration [http://venturebeat.com/2009/12/04/a-brief-history-of-social-network-enterprise-collaboration-tools/]. And in Education, OER Commons has been created to facilitate access to Open Educational Resources [http://www.oercommons.org/]. The trends of online collaboration are still accelerating at the pace of global internet connectivity or beyond. <br> | ||
<h2>Web Resources: </h2> | <h2>Web Resources: </h2> | ||
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5. Friedman, Thomas. The World is Flat 3.0. Picador Trade Paperback. July 2007. | 5. Friedman, Thomas. The World is Flat 3.0. Picador Trade Paperback. July 2007. http://www.thomaslfriedman.com/bookshelf/the-world-is-flat <br> | ||
6. History of Social Networking. http://www.digitaltrends.com/features/the-history-of-social-networking/ <br> | |||
7. Enterprise Social Networking: http://venturebeat.com/2009/12/04/a-brief-history-of-social-network-enterprise-collaboration-tools/ <br> | |||
8. OER Commons: http://www.oercommons.org/ |