Difference between revisions of "Zhikai Xu"

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==Object of the Future==
<strong><em><font size="5">FetchBook</font></em> New &amp; Used Books: Find the Lowest Price</strong><br>
<strong><em><font size="5">FetchBook</font></em> New &amp; Used Books: Find the Lowest Price</strong><br>
<em>http://www.fetchbook.info </em>  
<em>http://www.fetchbook.info </em>  
<center>[[Image:Object for the future, FetchBook.JPG|Description]]</center>
<p>I have found the website, <em>FetchBook</em>, which I thought most book buyers  
<p>I have found the website, <em>FetchBook</em>, which I thought most book buyers  
   would benefit from.</p>
   would benefit from.</p>
Line 24: Line 27:
   individual online sales websites.<br>
   individual online sales websites.<br>
</p>
</p>
[[Image:Object for the future, FetchBook.JPG|thumb|Description]]
<p>
The potential threats for <em>FetchBook</em> are "the big boys" in current online market, for example, Google. If specialized service is provided by such "big boys", the market will probably occupied by them because their existing popularity and technical & capical power.
</p>
==Learning Log==
This short paper consists of two parts: personal learning log and academic thinking
of scenario planning. The personal learning log can be put into three categories:
a way of thinking, a way of persuading and a way of working. Within the “thinking”
part, I combined my personal learning of scenario thinking with my previous professional
working experience in IBM.
<p><strong>Personal learning log</strong></p>
<p><em>A way of thinking</em><br>
  Scenario thinking provides me a new way of thinking, which implies that uncertain
  future can be sought for by examining all possible influencing factors in current
  situation. The future solution to current problem need to balance both the demand
  and supply sides. All these learning reminds me the previous work project in
  IBM, in which scenario thinking can be applied to solve the supply chain issues.
</p>
<ul>
  <li>Uncertain future lays in certain current situation<br>
    Nothing comes from green ground. The future scenario is always based on the
    current situations. Holding an attitude of seeing the future from examining
    the current reality is important to explore and plan the future. Get rid of
    the thought that nobody knows the future matters a lot in scenario thinking.</li>
  <li>Digging out related factors<br>
    As soon as noticing the importance of looking at nowadays situation, I immediately
    find that it is not so easy to know the current situation. Because of the
    uncertainties and complexity of different factors in reality, the future scenario
    will probably be affected by something hidden from people’s eyes when we try
    to know what is happening now. Such hidden factors may grow so fast and strongly
    to largely influence the future that any details should be covered as much
    as possible when considering the driving forces.</li>
  <li>Balancing demand and supply<br>
    Every identity has its supply and demand sides. When intending to solve a
    problem, only considering taking action on supply or demand will not work,
    on the opposite, it will impose too much pressure on one side that the situation
    will probably go worse. Therefore, one key point to make potential solution
    to a problem is alleviating key driving factors both from the demand and supply
    sides of the problem.</li>
  <li>Looking back to the work in IBM<br>
    The process of doing our scenario planning project reminds me my work in IBM
    of improving IBM Supply Chain system in Great China Area. I researched to
    make working process reengineering and incorporate the human tasks more closely
    with information system. Even though the purpose of the project was to improve
    inner work efficiency, the outer environment would also influence the implementation
    of the new working process. At the time, I, with my colleagues, paid quite
    a lot of attention on pitfalls of previous working process and inner stakeholders
    but sometimes ignored the roles of other outsiders. Even the proposal is now
    working well in IBM, I am sure the all sided consideration would have benefited
    more to the organization.</li>
</ul>
<p><em>A way of persuading</em></p>
<ul>
  <li> Inspiring story telling<br>
    Denial’s story telling skills impressed me a lot in the lectures of scenario
    planning. Obviously, the presenting type heavily depends on personal expression
    styles, which are hard to apply on everybody. However, story telling gives
    me a new sight of how to vividly show logic and science without explicitly
    presenting data and facts. It is indeed a charming way of persuading.</li>
  <li> Convincing Fact &amp; logic<br>
    Underling all methods of persuading, it is fact &amp; logic. Don’t be confused,
    I am not telling that story telling is exception. On the opposite, story telling
    also bears logic of story in the whole process of telling stories. My point
    of convincing fact &amp; logic is more about formalizing a scenario. When
    complex group of factors crowded to contribute to a future scenario, how to
    incorporate all facts in a logical way that leads to the scenario accounts
    for a convincing effect. I felt confused when some groups gave their presentation
    of scenarios even they collected many data and facts, because it was hard
    to figure out logic.</li>
</ul>
<p><em>A way of working</em></p>
<ul>
  <li> Teamwork<br>
    I am lucky to work in a united team. The experience of scenario project was
    not only a learning process, but more of making friends. Persistence to perfect
    and support was felt so commonly in my team. Besides the time in class and
    individual research, my team initiatively gathered together and totally spent
    around 32 hours to the team work of scenario thinking. To explore more truth
    and increase the coverage of driving forces’ influences in scenario planning,
    we picked the seemly most sophisticated method of matching different driving
    forces’ effects into a series of situations to formalize a scenario. I indeed
    enjoyed the hard working experience with my team members.</li>
  <li>Arguing<br>
    Argument can be way to reach to truth. Through debating, the correctness of
    a view point can be personally checked and rechecked by your opponent. Argument
    in a team helps explore the truth underlining the complex situation. It also
    nurtures the ability of reasoning and persuading.</li>
</ul>
<p><strong>Academic thinking: scenario planning in strategy thinking</strong><br>
  Unlike other methods in strategic thinking, scenario planning is famous for
  its ability to capture a whole range of possibilities and uncertainties to construct
  a series of scenarios, which escaped managers from biases in case of strategy
  thinking. From the futurists’ point of view, scenario planning is “An imagined
  sequence of events, esp. any of several detailed plans or possibilities.”(Webster’s
  Ninth New Collegiate Dictionary)</p>
<p>In the past, scenario planning has been used in energy industry, military application
  , policy constitution, and gradually developed into the business world for strategy
  thinking. The best known creator of scenarios in the business community is Royal
  Dutch Shell, which for many years had developed new scenarios internally annually
  . Scenario planning is increasingly practiced to enable firms to cope with changing
  competitive environments. The effects of scenario planning on company performance
  were researched in contrasting industries in the UK: the water industry and
  the information technology (IT) consultancy industry, and improved financial
  performance were resulted from scenario planning in both industries .</p>
<p>The popularity of scenario planning in business is largely because of the complexity
  in business situation, especially with the trend of globalization, in which
  many corporations are faced with multi stakeholders and sophisticated environment
  that they are unfamiliar with. Of course, it also lies on the way scenario works.
</p>
<p>In Paul J. H. Scheomaker’s paper of “Scenario Planning: A tool for Strategic
  Thinking”, the process of developing scenarios is divided into ten steps :<br>
  1. Define the scope<br>
  2. Identify the main stakeholders<br>
  3. Identify basic trends<br>
  4. Identify key uncertainties<br>
  5. Construct Initial Scenario Themes<br>
  6. Check for Consistency and Plausibility<br>
  7. Develop learning scenarios<br>
  8. Identify research needs<br>
  9. Develop quantitative models<br>
  10. Evolve toward decision scenarios. </p>
<p>Through the working process of scenario planning, the most characteristics
  of scenario planning in strategy thinking can be abstracted and summarized into
  the following points:</p>
<ul>
  <li> A wide coverage of factors<br>
    Besides considering qualitative factors in analyzing current situation, scenario
    planning include a wide range of factors as social changes, technological
    trends, business opportunities, shifts in values, political regulations or
    inventions into consideration. </li>
  <li> Flexibility<br>
    Any particular scenario is unlikely nor for sure. However, good analysts anticipate
    hidden weaknesses and inflexibilities in organizations and methods. By figuring
    out weaknesses in advance, most of the problems can be repaired or reduced
    more easily and more correctly than if a similar real-life problem should
    present as an emergency. Therefore, the flexible plans to cope with similar
    problems can have real future value .</li>
  <li>Planning<br>
    Scenario planning embodies the process of planning for future, which is a
    route how current situation will develop into the target scenario. The thinking
    of design this route leads more insight into the balancing of the variable
    influencing factors in process. </li>
</ul>
<p>Comparing scenario planning with other planning methods, we can find that scenario
  planning explores the mutual impact among multi uncertainties, while contingency
  planning and sensitivity analysis mainly focus on the change of one factor.
  Because the third and fourth steps of scenario planning (Identify basic trends
  and Identify key uncertainties) always incorporate subjective understandings
  and other factors that are hard to be modeled, scenario planning also extend
  the scope of computer simulations, and compensate it by all sided interpretation
  of a certain case .</p>
<p>Now the application of scenario planning is leading into two directions: <br>
  1. strategy design<br>
  This is to design policy and the main usage of scenario planning. Most of the
  above discussion is concerned with designing a strategy or policy.<br>
  2. decision analysis <br>
  This is based on established strategy or policy to check the possible consequences
  of implementing the strategy or policy. Negative results may cause changes to
  the strategy, or contingency plans backing up into the previous strategy or
  policy.</p>
<p>To sum up, as a strategic planning, scenario planning can be broadly used in
  various organizations use to make flexible long-term plans.</p>
<p><br>
  <strong>Reference </strong></p>
<p> 1.Joseph F. Coates, “From my perspective Scenario Planning” <br>
  2.P.J.H. Schoemaker and C.A.J.M. van de Heijden, “Integrating Scenarios into
  Strategic Planning at Royal Dutch/Shell,” Planning Review 20(1992):41-46<br>
  3.R. Phelps, C. Chan and S. C. Kapsalis, “Does scenario planning affect performance?
  Two exploratory studies” Journal of Business Research Volume 51, Issue 3 , March
  2001, Pages 223-232<br>
  4.P.J.H. Schoemaker, “Scenario Planning: A Tool for Strategic Thinking” Sloan
  Management Review; Winter 1995; 36, 2.<br>
  5.www.answer.com/scenarioplanning <br>
  6.P.J.H. Schoemaker, “Scenario Planning: A Tool for Strategic Thinking” Sloan
  Management Review; Winter 1995; 36, 2.<br>
</p>
 
==Research questions==
 
===Industry Profit analysis===
<p>My research questions are about revenue analysis in TV industry, like some
  examples below:<br>
  -Advertisement <br>
  How does it work in normal TV? How will it work in Internet TV?<br>
  -Is possible to explore other profit sources?<br>
  -What else for future revenue?<br>
  -Interactive advertising</p>
<p><br>
  I would like to first give a little insight of the recent years profit situation
  of TV industry through some data of Australia, EU and US market, and then analyze
  the advertisement and interactive trend in TV industry, finally concluded with
  thinking of profit in Internet TV.</p>
<p><br>
  Generally, the television network market consists of advertiser spending on
  broadcast and cable networks plus other sources of revenue that vary by region.
  In North America, the television network market comprises license fees paid
  by cable systems and satellite providers to basic and premium cable networks.
  In Europe, Middle East, Africa (EMEA), and Asia/ Pacific, it includes public
  TV license fees. Net advertising figures—made up of spending minus agency commissions
  and discounts—are tracked in EMEA, Asia/Pacific, Latin America, and Canada.
  Advertising in the United States is customarily reported with agency commissions
  included. Let’s look at the situations in Australia, EU and US.<br></p>
 
<p>Now we begin with Australia.</p>
 
====Australia====
<p>The many ownership changes that occurred in the commercial television ector between the mid 1980s and the early 1990s caused abnormal losses during the period. However, the sector had returned to healthy levels of profitability by the end of that decade. In fiscal 2001 and 2002, profit margins were reduced due to an unexpected decline in advertising revenue in calendar 2001. 2004 saw a modest rise in revenues, profit and margins. We can see more from the picture below</p>
 
'''Broadcast profit margin before tax of Australian commercial television stations 1958-2004'''
<center>[[Image:Broadcast profit margin before tax of Australian commercial television stations 1958-2004.gif]]</center>
<p>Data is collected from Australian Film Commission</p>
 
====EU====
<p>The meeting of experts on the reform of the instruments to encourage the European audiovisual industry addressed a profound research of financial situation in EU TV market.</p>
'''Operating Revenues of various categories of radio TV company in the European Union'''
<center>[[Image:Operating Revenues of various categories of radio-TV company in the European Union.JPG|Description]]</center>
'''Financial Performance Ratios of the Television Branch in the European Union 1997-2001'''
<center>[[Image:Financial_Performance_Ratios_of_the_Television_Branch_in_the_European_Union_1997-2001.JPG|Description]]</center>
'''Profit Margins of Television Companies in the European Union'''
<center>[[Image:Profit_Margins_of_Television_Companies_in_the_European_Union.JPG|Description]]</center>
<p>We can see here that even though the operating revenues were steadly increasing during the past few years, the important ratios were not optimistic enough at the same time. What was consistent in all the years was advertising's strong position of creating profits.</p>
<p>Data is collected from Meeting of Experts on the Reform of the Instruments to Encourage the European Audiovisual Industry. http://www.obs.coe.int </p>
 
====US====
<p>The PricewaterhouseCoopers business firm's Global Entertainment and Media Outlook: 2004-2008 report predicts that by 2008, the industry will reach $174 billion. The fastest growing market is, not surprisingly, the United States with an annual growth rate of 7.5%. </p>
 
<p>US's is composed of big four in Broadcast and big three in Cable</p>
'''Big Four in Broadcast'''
<p><strong>CBS Television Network</strong></p>
<p>2004 Revenue: $7.76 billion<br>
  Number of owned stations: 39<br>
  Number of affiliates: 200</p>
<p><strong>NBC Television Network</strong><br>
  2003 Revenue: $6.87 billion<br>
  Number of owned stations: 29<br>
  Number of affiliates: 230</p>
<p><strong>Fox Broadcasting Company</strong><br>
  2004 Revenue: $4.55 billion<br>
  Number of stations owned: 35<br>
  Number of affiliates: 200 <br></p>
<p><strong>ABC Inc.</strong><br>
  2004 Revenue: $11.78 billion<br>
  Number of stations owned: 10<br>
  Number of affiliates: 225 </p>
'''Big Three in cable'''
<p><strong>QVC Inc.</strong><br>
  2003 Revenue: $4.9 billion<br>
  Households reached: 86 million in the U.S.A., 13.1 million in the United Kingdom,
  34 million in Germany, and 11.6 million in Japan.</p>
<p><strong>ESPN Inc.</strong><br>
  2004 Revenue: $3.2 billion</p>
<p>Corporate Owners: Walt Disney Co. owns 80% and The Hearst Corporation owns
  20%. <br>
  <strong>Home Box Office Inc. (HBO)</strong> &amp; <strong>Time Warner</strong><br>
  2004 Revenue: $3 billion &amp; 2004 Revenue: $42 billion</p>
<p>Data is collected from  </p>http://www.turnoffyourtv.com/networks/revenueupdate04/revenue.html
 
====Advertisement====
<p>In each case talked above, advertising has been among the most important sources of revenue during a long time in most locations of the world.</p>
<p>But currently the business of advertising is facing a variety of challenges and problems. Changes in the advertising industry practices has been slow. During the early '90s recession, advertisements were slumping. Especially given large shifts in TV technology, advertising and consumer lifestyles, advertisement is necessary to change.</p>
 
<p>Among major media, TV has no choice but to embrace change as well. It is the biggest advertising medium, accounting for more than $50 billion or about 23% of U.S. ad spending. TV revenue is booming, driven by strong demand from advertisers looking to spend to reach consumers looking to buy. But impending change is as clear as HDTV.</p>
 
<p>But how to change? Interactive TV came as the next big thing of the early '90s, but didn't attract enough eyes because the dot.com booming. </p>
 
===Interactive Trend===
 
Interactive television, which will enable consumers to order products, compete
in game shows, and pay bills via their TV sets, has so far shown more promise
than profits. But companies that have invested heavily in the technology hope
to see that change soon. Recent developments are:
<p>Further down the line, interactive TV may offer consumers a much wider range
  of products. Entertainment, consumer electronics, and computer companies including
  Apple Computer, Sony, and Toshiba are exploring ways to mesh their capabilities.
  For example, IBM and Time Warner (which owns FORTUNE'S publisher) are discussing
  ways to combine Big Blue's data-transmitting expertise with the media giant's
  cable TV systems, TV shows, and movies. </p>
<p></p>
<p>Interactive more influences the revenues of TV industry. Traditional commercials are changing into interactive marketing and on line marketing.</p>
<p>BMW's ongoing review for a new agency further highlights the central role interactive is playing for auto marketers. In a brief it sent to agencies in the review, the carmaker stated that "interactive represents a significant portion" of the account, and the winning agency would lead a redesign to make BMW's Web site "the best and most exciting automotive Web site." </p>
 
===Thinking of Profit in Internet TV===
 
<p>The Internet has progressed beyond being viewed as a purely direct-response channel to a key branding vehicle that can offer deeper consumer engagement than TV commercials — with more measurability. This has translated into a bigger role in client relationships.</p>
<p>With the fast-changing media landscape making consumers harder to reach through traditional methods, clients are involving interactive agencies earlier in the planning process and looking to them to take a more active role in setting strategy. As consumer habits shift, clients are in turn moving more money to digital initiatives, which in turn divert the main sources of traditional TV industry's profit into interactive on line advertisements.
</p>
<p>Actually, Internet TV providers can be much more efficient in offering on line commercials to clients than traditional TV companies and creating up to date product of exploring innovative profit sources</p>
<p>The potential profits of Internet TV will not only come from the sources for old TV industry, but also variablility of mixed medias. For example, combining TV with blogs, on line shoppings, and etc.</p>
 
==Driving Forces==
===Sources of Profit are changing===
====Name====
<p>The sources of profit are changing in TV industry. As I analyzed in the research questions concerned with profit, the traditional ways of earning revenues in TV is advertisement, to be exactly, one way advertisement that audience in front of TV set passively accept whatever is showing on TV. Such kind of advertisement is confronted with a downside profit earning, that old TV industry can't back up itself with one way advertisement for a long time in the future. New profits may catch audience's eyes from television to other medias, like Internet TV, where the profits can be explored.</p>
====Enablers====
<p><li> Profits from traditional advertisements are decreasing in almost each area
    of the world. </li>
  <li>New forms of advertisement based on other medias are coming up to challenge
    current TV industry.</li> </p>
====Inhibitors====
<p>It could be other channels existing or potentially emerging that also provide interation with audience. For example, mobile TV is an alternative, which allows users to watch TV and provide fee of commertial services directly through mobiles. Even the enjoying feeling of watching TV can't be regarded the same as watching real TV through television set or PC, the convience and mature payment network exceed the situation in Internet TV. Whatever, mobile TV and Internet both need more technical maturity and market acceptance.</p>
====Paradigms====
Innovative forms of profit are created based on more variable medias. Advertisements are diversified and audience participate and enjoy commertials while disclose their preference to ad makers and marketers to provide them more opportunities for new profit sources creation.
====Experts====
Supported by front edge advertisement makers, who are running interactive commertials to get large margin.
====Timing====
The change in profit resources is under way nowdays. It is probable within a few years that a quite larger amount of advertisements is distributed through more variable medias and in the form of two way communications.
====Web Resources====
Please refer to my WIKI of profit research question in Internet TV.
 
===Habits of audience are changing===
====Name====
<p>The audience is exposed to whatever new technologies in the market, and they are approaching the most favourable way to collect the information they want. As long as TV can't meet their needs, they quickly resort to other media. That is exactly what is taking place or potentially emerging.</p>
====Enablers====
<p>
  <li> Convenience: audience want to reach the information and program they need
    directly at the time they want to, but current TV is limited to fixed schedule
    while Internet TV offered more control to the audience themselves</li>
  <li>Flexibility: a lot more softwares are available in computer than with TV.
    Users can easily record, edit, distribute what they get from Internet TV,
    which are all relatively harder to achieve in current TV.</li>
  <li>Time &amp; Cost saving: Youngsters are tomorrow's market for TV and Internet
    TV. Most of them are accustomed to using internet as an important way of communication
    and entertainment. As long as Internet and computers can fulfill all jobs
    of TV, they won't bother to physically switch to TV or waste money into TV
    sets.</li></p>
====Inhibitors====
<li> Rules for copy rights, knowledge properties and other issues are still
    not ready enough to provide all programs and information that TV is offering
    on Internet.</li>
  <li> Large broadcasting networks are steadlily holding their power of informaiton
    distribution and value chain in TV industry to protect them from Internet.
  </li>
====Paradigms====
<p>Audience own full freedom and flexibility to choose and collect the information and programs they want through whatever medias available.</p>
====Experts====
No typical experts found
 
====Timing====
<p>Audience habits are rapidely changing now. As long as property issues, technology and resource channels are avaible, audience will quickly adapt to the Internet TV.</p>
====Web Resources====
<p>Please refer to my WIKI of profit research question in Internet TV. </p>
 
===New competitors are edging in===
====Name====
<p>The range of competition in TV industry is enlarged out of the old empire. Active players in Internet business are stepping into TV area and biting the same cake. </p>
====Enablers====
<p><li> Infromation provided on Internet is booming every second. It provides the
    IT companies, which mainly running Internet businesses, with raw material
    to grow up into the role public media.</li>
  <li>The amount and frequency ofInternet visiting are increasing so fast that
    a potential market is growing up for new business opportunities.<br>
  </li></p>
====Inhibitors====
  <li>It is still not possible for Internet companies to access all information
    and program that TV can provide.</li>
  <li>The business model, value chain and supply chain of Internet TV are not
    mature enough to replace TV and solely support all functions of public media.</li>
====Paradigms====
<p>For the audience, it could be the best that the functionalities provided be Internet and TV can be combined well with easy approach to reach and consistent payment methods</p>
<p>For the whole TV industry, the best value creatation channels will be utilized to create favourable profit and fulfill the task of public media.</p>
====Experts====
Google
====Timing====
Timing of prosperity of big players in Internet TV market, like Google, will largely depends on how to solve the problems mentioned in inhibitors.
====Web Resources====
<p>Please refer to my WIKI of profit research question in Internet TV. </p>
 
===New media mix is forming===
====Name====
<p>Internet is actually not the only competitor to the traditional TV industry. New technologies even mix together to create new ways of information distribution. Whenever a market is appearing, new competitors are rushing in.</p>
====Enablers====
<p><li>Broad coverage: fast development of technologies, especially the front end
    communition methods, keep coming closer to the most broad scope of the audience.
  </li>
  <li>Deeper understanding of customers: some of the new technologies are reaching
    the audience while investigating them. For example, Internet can record the
    visiting histories of every individual and figure out their preferences. For
    traditional TV, most of these work is so hard to achieve. </li>
  <li>Mixed up: new technologies are forming partnerships to go as close enough
    as the customers' desires. For example Internet &amp; mobile shopping. Such
    mixed up always offsets the weaknesses of each other, and benefits the customers
    to the extend that TV can't make.</li></p>
====Inhibitors====
<p>Business model structuring: the cooperation among other channels out of TV doesn't formalize a stable business model yet. Revenue distribution and power holding can be potential blocks that delays new mixed up to the market. </p>
====Paradigms====
<p>It could be the best for the customers to have a large amount of available choices to get information and entertainment,meanwhile to be less limited by the time and location.</p>
====Experts====
<p>No typical experts found.</p>
 
====Timing====
<p>The timeing of mixed up technology to replace TV heavily depend on whether the mixed innovation can be technically feasible, commertially profitable and fully acceptable in market.</p>
====Web Resources====
<p>Please refer to my WIKI of profit research question in Internet TV. </p>

Latest revision as of 09:05, 17 May 2006

Object of the Future

FetchBook New & Used Books: Find the Lowest Price
http://www.fetchbook.info

Description

I have found the website, FetchBook, which I thought most book buyers would benefit from.

When looking to buy a book on the web, this free service scans 126 bookstores and 60,000 sellers in just a few seconds, and finds the book stores with the lowest prices, usually at a discount of 30% - 80% off the list price.

FetchBook provides searching services for first, second hands books though most online book stores with high credit. It also enables third parties (individuals and vendors) to sell books on an online marketplace. Some book stores offer “Library” through FetchBook to the customers, which allow you to loan books instead of buying them. Customers can also get club memberships of some book stores through FetchBook, in which way more benefits including discounts and access to members’ only sections or activities are provided.

Like a broker and underwriter in financial market, FetchBook works on a higher level than the current online book stores and individual vendors. It provides the customers with an easy approach to book searching and purchasing on line. Book stores can also reach their potential customers more by FetchBook.

If FetchBook develops quite well in the future, I expect it to become a rating and evaluating role in book sales besides just searching service provider. What’s more, for other nondistinctive products, such as air plane tickets and hotel booking, there is also possibility to establish one extra level above individual online sales websites.

The potential threats for FetchBook are "the big boys" in current online market, for example, Google. If specialized service is provided by such "big boys", the market will probably occupied by them because their existing popularity and technical & capical power.

Learning Log

This short paper consists of two parts: personal learning log and academic thinking of scenario planning. The personal learning log can be put into three categories: a way of thinking, a way of persuading and a way of working. Within the “thinking” part, I combined my personal learning of scenario thinking with my previous professional working experience in IBM.

Personal learning log

A way of thinking
Scenario thinking provides me a new way of thinking, which implies that uncertain future can be sought for by examining all possible influencing factors in current situation. The future solution to current problem need to balance both the demand and supply sides. All these learning reminds me the previous work project in IBM, in which scenario thinking can be applied to solve the supply chain issues.

  • Uncertain future lays in certain current situation
    Nothing comes from green ground. The future scenario is always based on the current situations. Holding an attitude of seeing the future from examining the current reality is important to explore and plan the future. Get rid of the thought that nobody knows the future matters a lot in scenario thinking.
  • Digging out related factors
    As soon as noticing the importance of looking at nowadays situation, I immediately find that it is not so easy to know the current situation. Because of the uncertainties and complexity of different factors in reality, the future scenario will probably be affected by something hidden from people’s eyes when we try to know what is happening now. Such hidden factors may grow so fast and strongly to largely influence the future that any details should be covered as much as possible when considering the driving forces.
  • Balancing demand and supply
    Every identity has its supply and demand sides. When intending to solve a problem, only considering taking action on supply or demand will not work, on the opposite, it will impose too much pressure on one side that the situation will probably go worse. Therefore, one key point to make potential solution to a problem is alleviating key driving factors both from the demand and supply sides of the problem.
  • Looking back to the work in IBM
    The process of doing our scenario planning project reminds me my work in IBM of improving IBM Supply Chain system in Great China Area. I researched to make working process reengineering and incorporate the human tasks more closely with information system. Even though the purpose of the project was to improve inner work efficiency, the outer environment would also influence the implementation of the new working process. At the time, I, with my colleagues, paid quite a lot of attention on pitfalls of previous working process and inner stakeholders but sometimes ignored the roles of other outsiders. Even the proposal is now working well in IBM, I am sure the all sided consideration would have benefited more to the organization.

A way of persuading

  • Inspiring story telling
    Denial’s story telling skills impressed me a lot in the lectures of scenario planning. Obviously, the presenting type heavily depends on personal expression styles, which are hard to apply on everybody. However, story telling gives me a new sight of how to vividly show logic and science without explicitly presenting data and facts. It is indeed a charming way of persuading.
  • Convincing Fact & logic
    Underling all methods of persuading, it is fact & logic. Don’t be confused, I am not telling that story telling is exception. On the opposite, story telling also bears logic of story in the whole process of telling stories. My point of convincing fact & logic is more about formalizing a scenario. When complex group of factors crowded to contribute to a future scenario, how to incorporate all facts in a logical way that leads to the scenario accounts for a convincing effect. I felt confused when some groups gave their presentation of scenarios even they collected many data and facts, because it was hard to figure out logic.

A way of working

  • Teamwork
    I am lucky to work in a united team. The experience of scenario project was not only a learning process, but more of making friends. Persistence to perfect and support was felt so commonly in my team. Besides the time in class and individual research, my team initiatively gathered together and totally spent around 32 hours to the team work of scenario thinking. To explore more truth and increase the coverage of driving forces’ influences in scenario planning, we picked the seemly most sophisticated method of matching different driving forces’ effects into a series of situations to formalize a scenario. I indeed enjoyed the hard working experience with my team members.
  • Arguing
    Argument can be way to reach to truth. Through debating, the correctness of a view point can be personally checked and rechecked by your opponent. Argument in a team helps explore the truth underlining the complex situation. It also nurtures the ability of reasoning and persuading.

Academic thinking: scenario planning in strategy thinking
Unlike other methods in strategic thinking, scenario planning is famous for its ability to capture a whole range of possibilities and uncertainties to construct a series of scenarios, which escaped managers from biases in case of strategy thinking. From the futurists’ point of view, scenario planning is “An imagined sequence of events, esp. any of several detailed plans or possibilities.”(Webster’s Ninth New Collegiate Dictionary)

In the past, scenario planning has been used in energy industry, military application , policy constitution, and gradually developed into the business world for strategy thinking. The best known creator of scenarios in the business community is Royal Dutch Shell, which for many years had developed new scenarios internally annually . Scenario planning is increasingly practiced to enable firms to cope with changing competitive environments. The effects of scenario planning on company performance were researched in contrasting industries in the UK: the water industry and the information technology (IT) consultancy industry, and improved financial performance were resulted from scenario planning in both industries .

The popularity of scenario planning in business is largely because of the complexity in business situation, especially with the trend of globalization, in which many corporations are faced with multi stakeholders and sophisticated environment that they are unfamiliar with. Of course, it also lies on the way scenario works.

In Paul J. H. Scheomaker’s paper of “Scenario Planning: A tool for Strategic Thinking”, the process of developing scenarios is divided into ten steps :
1. Define the scope
2. Identify the main stakeholders
3. Identify basic trends
4. Identify key uncertainties
5. Construct Initial Scenario Themes
6. Check for Consistency and Plausibility
7. Develop learning scenarios
8. Identify research needs
9. Develop quantitative models
10. Evolve toward decision scenarios.

Through the working process of scenario planning, the most characteristics of scenario planning in strategy thinking can be abstracted and summarized into the following points:

  • A wide coverage of factors
    Besides considering qualitative factors in analyzing current situation, scenario planning include a wide range of factors as social changes, technological trends, business opportunities, shifts in values, political regulations or inventions into consideration.
  • Flexibility
    Any particular scenario is unlikely nor for sure. However, good analysts anticipate hidden weaknesses and inflexibilities in organizations and methods. By figuring out weaknesses in advance, most of the problems can be repaired or reduced more easily and more correctly than if a similar real-life problem should present as an emergency. Therefore, the flexible plans to cope with similar problems can have real future value .
  • Planning
    Scenario planning embodies the process of planning for future, which is a route how current situation will develop into the target scenario. The thinking of design this route leads more insight into the balancing of the variable influencing factors in process.

Comparing scenario planning with other planning methods, we can find that scenario planning explores the mutual impact among multi uncertainties, while contingency planning and sensitivity analysis mainly focus on the change of one factor. Because the third and fourth steps of scenario planning (Identify basic trends and Identify key uncertainties) always incorporate subjective understandings and other factors that are hard to be modeled, scenario planning also extend the scope of computer simulations, and compensate it by all sided interpretation of a certain case .

Now the application of scenario planning is leading into two directions:
1. strategy design
This is to design policy and the main usage of scenario planning. Most of the above discussion is concerned with designing a strategy or policy.
2. decision analysis
This is based on established strategy or policy to check the possible consequences of implementing the strategy or policy. Negative results may cause changes to the strategy, or contingency plans backing up into the previous strategy or policy.

To sum up, as a strategic planning, scenario planning can be broadly used in various organizations use to make flexible long-term plans.


Reference

1.Joseph F. Coates, “From my perspective Scenario Planning”
2.P.J.H. Schoemaker and C.A.J.M. van de Heijden, “Integrating Scenarios into Strategic Planning at Royal Dutch/Shell,” Planning Review 20(1992):41-46
3.R. Phelps, C. Chan and S. C. Kapsalis, “Does scenario planning affect performance? Two exploratory studies” Journal of Business Research Volume 51, Issue 3 , March 2001, Pages 223-232
4.P.J.H. Schoemaker, “Scenario Planning: A Tool for Strategic Thinking” Sloan Management Review; Winter 1995; 36, 2.
5.www.answer.com/scenarioplanning
6.P.J.H. Schoemaker, “Scenario Planning: A Tool for Strategic Thinking” Sloan Management Review; Winter 1995; 36, 2.

Research questions

Industry Profit analysis

My research questions are about revenue analysis in TV industry, like some examples below:
-Advertisement
How does it work in normal TV? How will it work in Internet TV?
-Is possible to explore other profit sources?
-What else for future revenue?
-Interactive advertising


I would like to first give a little insight of the recent years profit situation of TV industry through some data of Australia, EU and US market, and then analyze the advertisement and interactive trend in TV industry, finally concluded with thinking of profit in Internet TV.


Generally, the television network market consists of advertiser spending on broadcast and cable networks plus other sources of revenue that vary by region. In North America, the television network market comprises license fees paid by cable systems and satellite providers to basic and premium cable networks. In Europe, Middle East, Africa (EMEA), and Asia/ Pacific, it includes public TV license fees. Net advertising figures—made up of spending minus agency commissions and discounts—are tracked in EMEA, Asia/Pacific, Latin America, and Canada. Advertising in the United States is customarily reported with agency commissions included. Let’s look at the situations in Australia, EU and US.

Now we begin with Australia.

Australia

The many ownership changes that occurred in the commercial television ector between the mid 1980s and the early 1990s caused abnormal losses during the period. However, the sector had returned to healthy levels of profitability by the end of that decade. In fiscal 2001 and 2002, profit margins were reduced due to an unexpected decline in advertising revenue in calendar 2001. 2004 saw a modest rise in revenues, profit and margins. We can see more from the picture below

Broadcast profit margin before tax of Australian commercial television stations 1958-2004

Broadcast profit margin before tax of Australian commercial television stations 1958-2004.gif

Data is collected from Australian Film Commission

EU

The meeting of experts on the reform of the instruments to encourage the European audiovisual industry addressed a profound research of financial situation in EU TV market.

Operating Revenues of various categories of radio TV company in the European Union

Description

Financial Performance Ratios of the Television Branch in the European Union 1997-2001

Description

Profit Margins of Television Companies in the European Union

Description

We can see here that even though the operating revenues were steadly increasing during the past few years, the important ratios were not optimistic enough at the same time. What was consistent in all the years was advertising's strong position of creating profits.

Data is collected from Meeting of Experts on the Reform of the Instruments to Encourage the European Audiovisual Industry. http://www.obs.coe.int

US

The PricewaterhouseCoopers business firm's Global Entertainment and Media Outlook: 2004-2008 report predicts that by 2008, the industry will reach $174 billion. The fastest growing market is, not surprisingly, the United States with an annual growth rate of 7.5%.

US's is composed of big four in Broadcast and big three in Cable

Big Four in Broadcast

CBS Television Network

2004 Revenue: $7.76 billion
Number of owned stations: 39
Number of affiliates: 200

NBC Television Network
2003 Revenue: $6.87 billion
Number of owned stations: 29
Number of affiliates: 230

Fox Broadcasting Company
2004 Revenue: $4.55 billion
Number of stations owned: 35
Number of affiliates: 200

ABC Inc.
2004 Revenue: $11.78 billion
Number of stations owned: 10
Number of affiliates: 225

Big Three in cable

QVC Inc.
2003 Revenue: $4.9 billion
Households reached: 86 million in the U.S.A., 13.1 million in the United Kingdom, 34 million in Germany, and 11.6 million in Japan.

ESPN Inc.
2004 Revenue: $3.2 billion

Corporate Owners: Walt Disney Co. owns 80% and The Hearst Corporation owns 20%.
Home Box Office Inc. (HBO) & Time Warner
2004 Revenue: $3 billion & 2004 Revenue: $42 billion

Data is collected from

http://www.turnoffyourtv.com/networks/revenueupdate04/revenue.html

In each case talked above, advertising has been among the most important sources of revenue during a long time in most locations of the world.

But currently the business of advertising is facing a variety of challenges and problems. Changes in the advertising industry practices has been slow. During the early '90s recession, advertisements were slumping. Especially given large shifts in TV technology, advertising and consumer lifestyles, advertisement is necessary to change.

Among major media, TV has no choice but to embrace change as well. It is the biggest advertising medium, accounting for more than $50 billion or about 23% of U.S. ad spending. TV revenue is booming, driven by strong demand from advertisers looking to spend to reach consumers looking to buy. But impending change is as clear as HDTV.

But how to change? Interactive TV came as the next big thing of the early '90s, but didn't attract enough eyes because the dot.com booming.

Interactive Trend

Interactive television, which will enable consumers to order products, compete in game shows, and pay bills via their TV sets, has so far shown more promise than profits. But companies that have invested heavily in the technology hope to see that change soon. Recent developments are:

Further down the line, interactive TV may offer consumers a much wider range of products. Entertainment, consumer electronics, and computer companies including Apple Computer, Sony, and Toshiba are exploring ways to mesh their capabilities. For example, IBM and Time Warner (which owns FORTUNE'S publisher) are discussing ways to combine Big Blue's data-transmitting expertise with the media giant's cable TV systems, TV shows, and movies.

Interactive more influences the revenues of TV industry. Traditional commercials are changing into interactive marketing and on line marketing.

BMW's ongoing review for a new agency further highlights the central role interactive is playing for auto marketers. In a brief it sent to agencies in the review, the carmaker stated that "interactive represents a significant portion" of the account, and the winning agency would lead a redesign to make BMW's Web site "the best and most exciting automotive Web site."

Thinking of Profit in Internet TV

The Internet has progressed beyond being viewed as a purely direct-response channel to a key branding vehicle that can offer deeper consumer engagement than TV commercials — with more measurability. This has translated into a bigger role in client relationships.

With the fast-changing media landscape making consumers harder to reach through traditional methods, clients are involving interactive agencies earlier in the planning process and looking to them to take a more active role in setting strategy. As consumer habits shift, clients are in turn moving more money to digital initiatives, which in turn divert the main sources of traditional TV industry's profit into interactive on line advertisements.

Actually, Internet TV providers can be much more efficient in offering on line commercials to clients than traditional TV companies and creating up to date product of exploring innovative profit sources

The potential profits of Internet TV will not only come from the sources for old TV industry, but also variablility of mixed medias. For example, combining TV with blogs, on line shoppings, and etc.

Driving Forces

Sources of Profit are changing

Name

The sources of profit are changing in TV industry. As I analyzed in the research questions concerned with profit, the traditional ways of earning revenues in TV is advertisement, to be exactly, one way advertisement that audience in front of TV set passively accept whatever is showing on TV. Such kind of advertisement is confronted with a downside profit earning, that old TV industry can't back up itself with one way advertisement for a long time in the future. New profits may catch audience's eyes from television to other medias, like Internet TV, where the profits can be explored.

Enablers

  • Profits from traditional advertisements are decreasing in almost each area of the world.
  • New forms of advertisement based on other medias are coming up to challenge current TV industry.
  • Inhibitors

    It could be other channels existing or potentially emerging that also provide interation with audience. For example, mobile TV is an alternative, which allows users to watch TV and provide fee of commertial services directly through mobiles. Even the enjoying feeling of watching TV can't be regarded the same as watching real TV through television set or PC, the convience and mature payment network exceed the situation in Internet TV. Whatever, mobile TV and Internet both need more technical maturity and market acceptance.

    Paradigms

    Innovative forms of profit are created based on more variable medias. Advertisements are diversified and audience participate and enjoy commertials while disclose their preference to ad makers and marketers to provide them more opportunities for new profit sources creation.

    Experts

    Supported by front edge advertisement makers, who are running interactive commertials to get large margin.

    Timing

    The change in profit resources is under way nowdays. It is probable within a few years that a quite larger amount of advertisements is distributed through more variable medias and in the form of two way communications.

    Web Resources

    Please refer to my WIKI of profit research question in Internet TV.

    Habits of audience are changing

    Name

    The audience is exposed to whatever new technologies in the market, and they are approaching the most favourable way to collect the information they want. As long as TV can't meet their needs, they quickly resort to other media. That is exactly what is taking place or potentially emerging.

    Enablers

  • Convenience: audience want to reach the information and program they need directly at the time they want to, but current TV is limited to fixed schedule while Internet TV offered more control to the audience themselves
  • Flexibility: a lot more softwares are available in computer than with TV. Users can easily record, edit, distribute what they get from Internet TV, which are all relatively harder to achieve in current TV.
  • Time & Cost saving: Youngsters are tomorrow's market for TV and Internet TV. Most of them are accustomed to using internet as an important way of communication and entertainment. As long as Internet and computers can fulfill all jobs of TV, they won't bother to physically switch to TV or waste money into TV sets.
  • Inhibitors

  • Rules for copy rights, knowledge properties and other issues are still not ready enough to provide all programs and information that TV is offering on Internet.
  • Large broadcasting networks are steadlily holding their power of informaiton distribution and value chain in TV industry to protect them from Internet.
  • Paradigms

    Audience own full freedom and flexibility to choose and collect the information and programs they want through whatever medias available.

    Experts

    No typical experts found

    Timing

    Audience habits are rapidely changing now. As long as property issues, technology and resource channels are avaible, audience will quickly adapt to the Internet TV.

    Web Resources

    Please refer to my WIKI of profit research question in Internet TV.

    New competitors are edging in

    Name

    The range of competition in TV industry is enlarged out of the old empire. Active players in Internet business are stepping into TV area and biting the same cake.

    Enablers

  • Infromation provided on Internet is booming every second. It provides the IT companies, which mainly running Internet businesses, with raw material to grow up into the role public media.
  • The amount and frequency ofInternet visiting are increasing so fast that a potential market is growing up for new business opportunities.
  • Inhibitors

  • It is still not possible for Internet companies to access all information and program that TV can provide.
  • The business model, value chain and supply chain of Internet TV are not mature enough to replace TV and solely support all functions of public media.
  • Paradigms

    For the audience, it could be the best that the functionalities provided be Internet and TV can be combined well with easy approach to reach and consistent payment methods

    For the whole TV industry, the best value creatation channels will be utilized to create favourable profit and fulfill the task of public media.

    Experts

    Google

    Timing

    Timing of prosperity of big players in Internet TV market, like Google, will largely depends on how to solve the problems mentioned in inhibitors.

    Web Resources

    Please refer to my WIKI of profit research question in Internet TV.

    New media mix is forming

    Name

    Internet is actually not the only competitor to the traditional TV industry. New technologies even mix together to create new ways of information distribution. Whenever a market is appearing, new competitors are rushing in.

    Enablers

  • Broad coverage: fast development of technologies, especially the front end communition methods, keep coming closer to the most broad scope of the audience.
  • Deeper understanding of customers: some of the new technologies are reaching the audience while investigating them. For example, Internet can record the visiting histories of every individual and figure out their preferences. For traditional TV, most of these work is so hard to achieve.
  • Mixed up: new technologies are forming partnerships to go as close enough as the customers' desires. For example Internet & mobile shopping. Such mixed up always offsets the weaknesses of each other, and benefits the customers to the extend that TV can't make.
  • Inhibitors

    Business model structuring: the cooperation among other channels out of TV doesn't formalize a stable business model yet. Revenue distribution and power holding can be potential blocks that delays new mixed up to the market.

    Paradigms

    It could be the best for the customers to have a large amount of available choices to get information and entertainment,meanwhile to be less limited by the time and location.

    Experts

    No typical experts found.

    Timing

    The timeing of mixed up technology to replace TV heavily depend on whether the mixed innovation can be technically feasible, commertially profitable and fully acceptable in market.

    Web Resources

    Please refer to my WIKI of profit research question in Internet TV.