Difference between revisions of "The Future of E-learning in Korea 2020"

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* Kang, Su Ik
* Kang, Su Ik
* Heo, Yeub
* Heo, Yeub
* Park, Jong Myung
* Lee, Young Jae
* Lee, Young Jae


Line 26: Line 25:
'''I. Technical Questions '''
'''I. Technical Questions '''


'''''(Kang - I.1 through II.3)'''''
 


1 What are the components of e-learning?
1 What are the components of e-learning?
Line 34: Line 33:
       '''Management System :'''    Support and manage activities of learners, instructors, administrators
       '''Management System :'''    Support and manage activities of learners, instructors, administrators


2 What will be the new technology for e-learning?


2 Technology trends for e-learning?
[[Many different technologies support learning]]
    
    
[[Image:trends2.jpg]]
[[Image:emerging_tech.jpg]]<br>
(source: SRI, 2004)
 
[[Top 10 Technologies for E-Learning Infrastructure During the Next Three Years]]
 
3. Who are the standard orginization of E-Learning?
 
    '''IEEE LTSC''' (Learning Technology Standards Committee)
    '''ISO/IEC JTC1/SC36''' (International Standards Organization: Information Technology Standards:  Information Technology for Learning, Education and Training)
    '''CEN/ISSS/LTWS''' (European Committee for Standardization [Comite Europeen de Normalisation]: Information Society Standardization System: Learning Technology Workshop)
 


'''II. Industrial Questions'''
'''II. Industrial Questions'''
Line 43: Line 53:
1 What are the contents of e-learning in industry?
1 What are the contents of e-learning in industry?


   The intellectual property and knowledge to be imparted. It consists of the course outline,  
   The intellectual property and knowledge to be imparted. It consists of the course outline, text based knowledge modules for
  text based knowledge modules for learning, and multi-media. Content is the most important investment  
  learning, and multi-media. Content is the most important investment and asset of e-learning. Different types of e-learning content
  and asset of e-learning. Different types of e-learning content include text, audio, video, animation and simulation.
  include text, audio, video, animation and simulation.
  The eLearning industry is comprised of three vendor segments: technology, content and services.
    '''Technology:''' This segment includes LMS, learning content management system (LCMS), authoring tools, training delivery systems,
    enterprise resource planning (ERP), application service provider (ASP), live eLearning tools, streaming video, EPSS, testing and
    assessment tools.
    '''Content:''' This segment includes third-party content providers, books and magazine publishers, enterprises, subject matter experts
    (SME), government agencies, colleges, universities, schools, training organizations, learning portals, IT firms, and system
    integrators.
    '''Services:''' This segment includes EIP, corporate universities, learning service providers (LSP), content aggregators, learning
    consultants, consulting, professional services, certification service providers, collaboration services, and online mentoring
    services.


2 What is the role of the instructor in future e-learning?


2 What is the role of the instructor in future e-learning?
  The term instructor-led training is used synonymously with on-site training and classroom training.
  One-to-one training in on-line will be possible in future.


3 Which e-learning system will be developed for each community?
3 Which e-learning system will be developed for each community?


'''''(Heo - II.4 through II.8)'''''
  Community learning is an educational approach to teaching and learning that involves groups of
  students working together to solve a problem, complete a task, or create a product.


4 How can the quality of e-learning improve?
[[4 How can we improve the quality of e-learning?]]


5 What kinds of e-learning are supposed to be in the future?
5 What kinds of e-learning are supposed to be in the future?
  For a client in the automotive sector Learning on Demand created a series of learning technology roadmaps covering:
  [[learning objects]]
  simulation and games
  collaboration
  [[mobile learning]]
  application integration technologies


6 How many substitutions are there in the e-learning?
[[6 How many substitutions are there in the e-learning?]]
 
7 What is the most promising field  in the lifetime learning?
 
8 What about the prospect of e-learning compared to offline learning?
 
'''''(Park - II.9 through III.2)'''''


9 How intense are competitions of e-learning field?
[[7 What is the most promising field  in the lifetime learning?]]


10 How many contents suppliers are there in the e-learning?
[[8 What about the prospect of e-learning compared to offline learning?]]
 
11 What will be the most popular jobs in Korea in 2020?


'''III. Consumer Questions'''
'''III. Consumer Questions'''


1 What type of users will use e-learning?
[[1 Global market of e-learning?]]


2 Private e-learning system will be stronger that public one in the future?
[[2 E-Learning legislation in Korea?]]


'''''(Lee - III.3 through III.8)'''''
[[3 How many foreigners come to Korea for learning?]]


3 How many foreigners come to Korea for learning?
[[4 What's the average of the expenditure for learning in Korea?]]


4 What do people want most after retirement?
[[5 What do people want from e-learning?]]


5 What do people want from e-learning?
[[6 Which technologies are used for e-learning?]]


6 How do people evaluate effect of e-learning?
[[7 Who is the principle subject?]]


7 Who is the principle subject?
== '''Driving forces''' ==


8 What's the average of the expenditure for learning in Korea?


== '''Driving forces''' ==
[[1 Users' learning patterns]]


'''''(Kang - 1 through 4)'''''
[[2 Integration of knowledge management system and e-learning system]]


1 Users' learning patterns
[[3 Developing learning community]]


2 Integration of knowledge management system and e-learning system
[[4 Developing standard of e-learning]]


3 Developing learning community
5 Korean population


4 Developing standard of e-learning
        About 56,000,000 people and 14% out of the popoulation will be loder than 65 yrs in 2020.
 
6 [[Reduction of e-learning infrastructure cost]]


'''''(Lee - 5 through 8)'''''
[[7 Development of online technology]]


5 Korean population
[[8 Digital Convergence]]


        About 56,000,000 people and 14% out of the popoulation will be loder than 65 yrs in 2020.
9 [[The change of e-learning system to inhome system]]


6 Life style in Korea (including leisure)
10 [[Increase of digital literacy]]


7 Development of online technology
11 [[Increasing mobility]]


8 Digital Convergence
== '''Systems Diagram''' ==


'''''(Heo - 9 through 12)'''''
[[Systems Thinking Workshop]]<br>
[[Systems Diagram For E-Learning Content Providers]]


9 The change of e-learning system to inhome system
== '''4 Scenarios in e-learning industry''' ==
[[Image:el_scenarios.jpg]]


10 Increase of digital literacy
1) Scenario 1 - '''BMBP'''
  Big Market with Big Players


11 Increasing mobility
2) Scenario 2 - '''BMSP'''
  Big Market with Small Players


12 Reduction of e-learning infrastructure cost
[[Scenario-1 and 2]]


'''''(Park - 13 through 15)'''''
3) Scenario 3 - '''BM a few BP'''
  Big Market with a few Big Players


13 Unemployment rate in 2020 in Korea
[[Scenario-3]]


14 Welfare system in Korea in 2020
4) Scenario 4 - '''SMSP'''
  Small Market with Small Players


15 Life style of Korean families
[[Scenario-4]]

Latest revision as of 17:47, 29 July 2006

Group Composition

Our members are as below..

  • Kang, Su Ik
  • Heo, Yeub
  • Lee, Young Jae

Introduction

E-learning is now becoming a widely accepted method of training and education within schools, colleges and organisations. Of firms using e-learning already, 93% intend to increase its scope over the next year. Such surveys suggest the outlook is good, however there are crucial lessons to be learned from many of the early adopters which suggest that good e-learning is much more than just putting a program on a server.

E-learning is here to stay, there’s no doubt about that. It will increasingly become a staple item in the training portfolio, however like all training media, we must learn how and when to use it to its best advantage. Wireless technology is beginning to appear in many more devices and this marks the start of a physically independent way of staying connected.The ability to access and participate in learning without the need for a physical connection will bring immeasurable benefits, with learners truly being able to learn at anyplace, anywhere. There is also the development of various peer-to-peer [p2p] approaches, aimed at providing a Napster-style solution for the training and development community. Whilst the technological issues are well understood, the practicality of sharing learning materials is still some way off. Issues such as copyright, quality, appropriateness and business sensitivity all need addressing before we can assemble courses from easily available online content.

The type of training supported via e-learning is also changing. E-learning is here to stay, although it must be used correctly in order to ensure success. Emerging technologies such as wireless and 3G will certainly enhance the penetration and flexibility of the medium, and the quality of content must be of superior quality. It’s an exciting industry so that we draw the future of e-learning through scnario-thinking.

Research Questions

I. Technical Questions


1 What are the components of e-learning?

     Contents	   :    Learning contents and materials(text, video, image, animation, etc.)
Delivery System  : System infrastructure and solutions to deliver contents to learners
Management System : Support and manage activities of learners, instructors, administrators

2 What will be the new technology for e-learning?

Many different technologies support learning

Emerging tech.jpg
(source: SRI, 2004)

Top 10 Technologies for E-Learning Infrastructure During the Next Three Years

3. Who are the standard orginization of E-Learning?

    IEEE LTSC (Learning Technology Standards Committee)
    ISO/IEC JTC1/SC36 (International Standards Organization: Information Technology Standards:   Information Technology for Learning, Education and Training)
    CEN/ISSS/LTWS (European Committee for Standardization [Comite Europeen de Normalisation]: Information Society Standardization System: Learning Technology Workshop)


II. Industrial Questions

1 What are the contents of e-learning in industry?

  The intellectual property and knowledge to be imparted. It consists of the course outline, text based knowledge modules for
  learning, and multi-media. Content is the most important investment and asset of e-learning. Different types of e-learning content
  include text, audio, video, animation and simulation.
  The eLearning industry is comprised of three vendor segments: technology, content and services.
   Technology: This segment includes LMS, learning content management system (LCMS), authoring tools, training delivery systems,
   enterprise resource planning (ERP), application service provider (ASP), live eLearning tools, streaming video, EPSS, testing and
   assessment tools.
   Content: This segment includes third-party content providers, books and magazine publishers, enterprises, subject matter experts
   (SME), government agencies, colleges, universities, schools, training organizations, learning portals, IT firms, and system 
   integrators.
   Services: This segment includes EIP, corporate universities, learning service providers (LSP), content aggregators, learning
   consultants, consulting, professional services, certification service providers, collaboration services, and online mentoring
   services.

2 What is the role of the instructor in future e-learning?

  The term instructor-led training is used synonymously with on-site training and classroom training.
  One-to-one training in on-line will be possible in future.

3 Which e-learning system will be developed for each community?

  Community learning is an educational approach to teaching and learning that involves groups of 
  students working together to solve a problem, complete a task, or create a product.

4 How can we improve the quality of e-learning?

5 What kinds of e-learning are supposed to be in the future?

  For a client in the automotive sector Learning on Demand created a series of learning technology roadmaps covering: 
  learning objects 
  simulation and games 
  collaboration
  mobile learning
  application integration technologies

6 How many substitutions are there in the e-learning?

7 What is the most promising field in the lifetime learning?

8 What about the prospect of e-learning compared to offline learning?


III. Consumer Questions

1 Global market of e-learning?

2 E-Learning legislation in Korea?

3 How many foreigners come to Korea for learning?

4 What's the average of the expenditure for learning in Korea?

5 What do people want from e-learning?

6 Which technologies are used for e-learning?

7 Who is the principle subject?

Driving forces

1 Users' learning patterns

2 Integration of knowledge management system and e-learning system

3 Developing learning community

4 Developing standard of e-learning

5 Korean population

       About 56,000,000 people and 14% out of the popoulation will be loder than 65 yrs in 2020.

6 Reduction of e-learning infrastructure cost

7 Development of online technology

8 Digital Convergence

9 The change of e-learning system to inhome system

10 Increase of digital literacy

11 Increasing mobility

Systems Diagram

Systems Thinking Workshop
Systems Diagram For E-Learning Content Providers

4 Scenarios in e-learning industry

El scenarios.jpg

1) Scenario 1 - BMBP

  Big Market with Big Players

2) Scenario 2 - BMSP

  Big Market with Small Players

Scenario-1 and 2

3) Scenario 3 - BM a few BP

  Big Market with a few Big Players

Scenario-3

4) Scenario 4 - SMSP

  Small Market with Small Players

Scenario-4