Difference between revisions of "Network Latencies"
(3 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
*Demand for latency sensitive applications: | *Demand for latency sensitive applications: | ||
**Online computer games | **Online computer games | ||
**high performance computing | **high performance computing (Universities, Pharmaceutical, other R&D departments) | ||
**video conferencing | **video conferencing | ||
**voice over IP | **voice over IP | ||
Line 20: | Line 20: | ||
*Optical Fibres | *Optical Fibres | ||
*Increasingly faster integrated circuits (for network equipement) | |||
Line 26: | Line 27: | ||
*Network Switching Techology | *Network Switching Techology | ||
*<b>Cost</b> of (Re)placing new Switches and Cables | *<b>Cost</b> of (Re)placing new Switches and Cables | ||
*Lack of business/consumer applications: Hard to exploit parallelism | |||
==Paradigms:== | ==Paradigms:== | ||
Speed of light ultimately limits network latency. To reach the other side of the world and back again (round-trip of 40.000 kilometres) with the speed of light, it would take us: 40.000/300.000 ~= 0.1333 seconds ~= 133 ms. Due to switching and other hardware extra delay is added and thus takes a little longer (280ms-350ms). | |||
==Experts:== | ==Experts:== | ||
Google | |||
==Timing:== | ==Timing:== | ||
The creation of the internet, and consumer/business interest into it stimulates faster development of high bandwidth and low latency networks. | |||
==Web Resources:== | ==Web Resources:== | ||
[1] [http://www.abo.fi/~oholm/distance/AIRdistance.shtml Air Distances] |
Latest revision as of 11:15, 13 March 2005
Description:
What are the driving forces behind network latency? What is latency?
Latency is the amount of time needed for a packet to go from place A to B, and to receive a response packet from B back to A.
[t=0, place=A] send packet to B ==> [t=25, place=B] Sent response to A ===> [t=50, place=A]
Network latency together with bandwidth are the two major harware inhibitors for parallel computing. This holds for clusters and grids, but also for system-on-a-chip solutions like the Cell architecture, which in fact is a cluster/grid on a chip.
Forces Stimulating the Development of Low Latency Infrastructure:
- Demand for latency sensitive applications:
- Online computer games
- high performance computing (Universities, Pharmaceutical, other R&D departments)
- video conferencing
- voice over IP
- Lots of new market opportunities (High Performance Computing for everybody):
- Complex Stock Market Analysis on Demand
- Remote control of equipement X
- Complex whatever, for consumers etc.
- Optical Fibres
- Increasingly faster integrated circuits (for network equipement)
Forces Inhibiting Low Latency Infrastructure Development:
- Speed of light
- Network Switching Techology
- Cost of (Re)placing new Switches and Cables
- Lack of business/consumer applications: Hard to exploit parallelism
Paradigms:
Speed of light ultimately limits network latency. To reach the other side of the world and back again (round-trip of 40.000 kilometres) with the speed of light, it would take us: 40.000/300.000 ~= 0.1333 seconds ~= 133 ms. Due to switching and other hardware extra delay is added and thus takes a little longer (280ms-350ms).
Experts:
Timing:
The creation of the internet, and consumer/business interest into it stimulates faster development of high bandwidth and low latency networks.
Web Resources:
[1] Air Distances