Difference between revisions of "The change of children playing sports to children playing videogames"
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==Paradigms:== | ==Paradigms:== | ||
* | * A new videogame culture | ||
* | * Advanced videogames are moving towards sports | ||
==Experts:== | ==Experts:== |
Revision as of 20:11, 16 March 2005
Description:
Enablers:
- The advance of information and communication technology
- Parents who are also used to growing up with videogames
- The growth of online gaming and the increasing amount of gaming tournaments
Inhibitors:
- Organizations against the gaming industry
- Sportorganizations trying to keep encouraging young people to play sports
- Active parents trying to combine both choices
Paradigms:
- A new videogame culture
- Advanced videogames are moving towards sports
Experts:
- Marshal McLuhan, The Medium is the Massage
- Nancy Morris, Media and Globalization: Why the State Matters
- Monroe E. Price, Media and Sovereignty
Timing:
The notion of the effects of media globalization emerged in 1960s - 1980s when NWICO (New World Information and Communication) literature critized the presence of foreign media, especially from the United States, as a threat to cultural autonomy in the developing world (Dorfman and Mattelart 1972; International Commission for the Study of Communication Problem).