Difference between revisions of "The change of children playing sports to children playing videogames"

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==Paradigms:==
==Paradigms:==
* Pop cultures
* A new videogame culture
* Press freedom
* Advanced videogames are moving towards sports


==Experts:==
==Experts:==

Revision as of 20:11, 16 March 2005

Description:

Enablers:

  • The advance of information and communication technology
  • Parents who are also used to growing up with videogames
  • The growth of online gaming and the increasing amount of gaming tournaments

Inhibitors:

  • Organizations against the gaming industry
  • Sportorganizations trying to keep encouraging young people to play sports
  • Active parents trying to combine both choices

Paradigms:

  • A new videogame culture
  • Advanced videogames are moving towards sports

Experts:

  • Marshal McLuhan, The Medium is the Massage
  • Nancy Morris, Media and Globalization: Why the State Matters
  • Monroe E. Price, Media and Sovereignty

Timing:

The notion of the effects of media globalization emerged in 1960s - 1980s when NWICO (New World Information and Communication) literature critized the presence of foreign media, especially from the United States, as a threat to cultural autonomy in the developing world (Dorfman and Mattelart 1972; International Commission for the Study of Communication Problem).

Web Resources: