Difference between revisions of "The Future of Ubiquitous computing in 2025"

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  difficult to tell which scenario is which.
 
  difficult to tell which scenario is which.
 
  still cant see what creates each scenario
 
  still cant see what creates each scenario
  would be stonger if the scenarios would have been stylistically the same
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  would be stonger if the scenarios would have been stylistically the same  
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what about privacy issues?
 +
not clear what is more or less in each scenario
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not consistent
 +
not clear why people would want to have this technology
  
 
  2nd scenario:
 
  2nd scenario:

Revision as of 09:00, 5 April 2007

ICT in Business 2007 @ Leiden University School of Management

Team Composition



Client Question

  • Will the average citizen of a developed nation in 2025 enjoy an enhanced sense of personal freedom as a result of information processing in everyday life?
  • How about the reality of personal freedom, as opposed to that person's subjective assessment?
  • And how about the average citizen of a less developed nation?

Adam Greenfield http://www.v-2.org/

Answers




Feedback

general commnets:
difficult to tell which scenario is which.
still cant see what creates each scenario
would be stonger if the scenarios would have been stylistically the same 
what about privacy issues?
not clear what is more or less in each scenario
not consistent
not clear why people would want to have this technology
2nd scenario:
iran will be long forgotten by 2013
why have an earthquake?

3rd scenario:

liked the video, gave a good overview of the scenario
4th scenario:
liked the example of creating scenes

Introduction

u·biq·ui·tous [yoo-bik-wi-tuhs]
   –adjective
   existing or being everywhere, esp. at the same time; omnipresent: 'ubiquitous fog; ubiquitous little ants.
   (Dictionary.com entry)


Ubiquitous computing (ubicomp) integrates computation into the environment, rather than having computers which are distinct objects. Other terms for ubiquitous computing include pervasive computing, calm technology, things that think, everyware, and more recently, pervasive Internet. Promoters of this idea hope that embedding computation into the environment and everyday objects would enable people to interact with information-processing devices more naturally and casually than they currently do, and in ways that suit whatever location or context they find themselves in.

Ubicomp's central aim has been invisibility, meaning that one does not need to continually rationalize one's use of a ubicomp system. Having learnt about its use sufficiently well, one ceases to be aware of it. It is "literally visible, effectively invisible" in the same way that a skilled carpenter engaged in his work might use a hammer without consciously planning each swing. Similarly, when you look at a street sign, you absorb its information without consciously performing the act of reading.

Ubicomputing is considered by some as the next great wave in IT development. Currently we see a wide range of research and experimental projects which are discovering the potentials of ubiquitous computing. In the related articles and videos sections below some of these experimental projects are highlighted. Ubiquitous computing is also currently being implemented into urban areas all over the developed world. For example: the newly introduced 'top-up' cards in the Dutch public transport sector, a "media table" in the lobby of New York's Asia Society, New York hotel rooms which 'remember' the preferred environmental settings (room temperature, lining up entertainment options, and loading up frequently dialed numbers) of their high margin frequent guests, and numerous new developments of ubiquitous computing embedded into the environment of many cars (features such as the Volvo blind-spot information system and personalized driver settings in many cars today).

Synonyms for Ubiquitous computing:

  • pervasive computing
  • calm technology
  • things that think
  • everyware
  • pervasive Internet
  • physical computing
  • tangible media


Possible areas of development may be: energy efficient architectures, ubiquitous computing in housing, lightweight ad-hoc networks and their applications (context-aware computing), and sensor networks including applications.


The Driving Forces

Economical

Environmental

Political

Social

Technological


System Diagrams

Our group met for several days to brainstorm about how the driving forces of ubiquitous computing connect with each other and created a system. During the building of the system's diagram, we added and tweaked some driving forces. This version lead to the Feedback loop which is displayed below. We see that the feedback loop is a high level perspective of the environment of driving forces. The driving forces we identified earlier, seem to be the main generic driving forces behind the development of the ubicomputing. The third level of depth of our system are the enablers and inhibitors. The diagrams below show the different levels!

Brainstorm version - System's Diagram

"Final Worked out System's Diagram"













System Design

System Design with driving forces, enablers and inhibitors

"System Design"












Final - Feedback Loop Diagram

"Final Feedback Loop"














Scenarios

RESEARCH FOR GOOD
SURRENDERING to TECHNOLOGY
UBIQUITOUS FRIDAY
UBIQUITOUS CONCERNS

Research

Research Agenda
Analysis of the book 'Everyware' on Ubiquitous Computing

Research CeBIT 2007 - Hannover

We went to CeBit 2007 in Hannover to look at what new developments in IT and Ubiquitous computing there are. This is what we found:

Experts

  • Marc Weiser
  • Adam Greenfield
  • Teruyasu Murakami
  • Akihisa Fujinuma
  • Ichire Morimoto
  • Hiroyuki Makamura
  • Friedemann Mattern
  • Takeshi Nakagawa
  • Hideaki Nakamoto
  • Masatoshi Komeichi
  • Tadashi Tsuji
  • Toshitada Nagumo
  • Hisao Nakajima
  • Yasutake Okano


Related Articles

  • The Disappearing Computer by Bill Gates. link
  • A Digital Life link
  • Original website of Marc Weiser. link
  • Techware. link
  • Wearable computing Lab ET Zurich. link
  • Social, Economic, and Ethical Implications of Ambient Intelligence and Ubiquitous Computing. Link
  • Wireless Future: Ubiquitous Computing Link
  • Living in a World of Smart Everyday Objects - Social, Economic, and Ethical Implications Link
  • Ambient Intelligence: Changing Forms of Human-Computer Interaction and their Social Implications Link
  • What Does Ubiquitous Computing Mean For Teaching and Learning? Link
  • EU Report: Shaping Europe’s Future Through ICT Link
  • Toward Computer-Supported Ubiquitous Language-Learning Link
  • Supporting Classroom Activities toward the Ubiquitous Learning Environment Link

Videos

  • Amigo: The Intelligent Home Network link
  • CES 2007 - Microsoft Keynotelink
  • HCI with eye-motion detection link
  • Intelligent Drawings (for kids) link
  • Multi-Touch Experience link
  • Minority Report becomes reality link
  • Ubicomputing Fashion South Korea link
  • Wearable Computing Systems link
  • advertisment link


Books

Everyware.jpg The dawning age of Ubiquitous Computing by Adam Greenfield

Rating & Comments

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