Difference between revisions of "Student Scenarios"

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===Student scenarios from previous years===
===Student scenarios from previous years===
''Here the finished student scenarios from 1996 onward can be found, divided by content categories. The same scenarios can be found divided by the years in which they were made in [[Student Scenarios by Year]].  
''Here the finished student scenarios from 1996 onward can be found, divided by content categories. The same scenarios can be found divided by the years in which they were made in [[Student Scenarios by Year]].''


[[The Future of Software Development 2010]] (2005)<br/>
Anyone will agree that software development in general is going to change.<br />
But how? And what will be the consequences?
[[The Future of the Internet in China 2015]] (2005)<br>
With the quick technology development and the joining to the WTO, China faces both an opportunity and a challenge in the Internet industry. So what will the development of internet in China be in the coming 10 years?<br>
[[The Future of Console Based Games 2010]] (2005)<br>
The gaming industry is changing. A heavy war is going on between the big players to become the market leader. This influences the future of the console based games. This heavy competition speed up changes. But how will this end? Will the concept of console based games remain the same or will this competition bring other alternitives which give the concept of console game another meaning?
</br></br>
[[LIACS ICT in Business 2005]]


# [[Energy scenarios]]  - Running out of energy and creating it?
# [[Energy scenarios]]  - Running out of energy and creating it?
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<p>[[The Future of WiFi 2010]] (2005)</p>
<p>[[The Future of WiFi 2010]] (2005)</p>
<p>[[The Future of GRID computing 2015]] (2005)</p>
<p>[[The Future of GRID computing 2015]] (2005)</p>
<p>[[Internet in 2015]] (2004)[[RSM Full time MBA Class 2004]]</p>
<p>[[Internet in 2015]] (2004)</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/MBA98/scenmain6.htm the information society 2005 (1998)]</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/MBA98/scenmain6.htm the information society 2005 (1998)]</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/ideas/main.htm ideas 2020 (1997) ]</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/ideas/main.htm ideas 2020 (1997) ]</p>
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<br><p><b>Internet Commerce</b></p>
<br><p><b>Internet Commerce</b></p>
<p>[[The Future of the Internet in China 2015]] (2005)</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/ISP/main.html free internet service provision 2003 (1996) ]</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/ISP/main.html free internet service provision 2003 (1996) ]</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/E-Cash/ecash1.html electronic cash 2006 (1996) ]</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/E-Cash/ecash1.html electronic cash 2006 (1996) ]</p>
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<br><p><b>Entertainment</b></p>
<br><p><b>Entertainment</b></p>
<p>[[The Future of Console Based Games 2010]] (2005)</p>
<p>[http://dtn.info.nl/DTN/FutureTV.htm television in 2010 (2000) ]</p>
<p>[http://dtn.info.nl/DTN/FutureTV.htm television in 2010 (2000) ]</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/broadcast/homepage.htm broadcast media in 2007 (1997)  ]</p>
<p>[http://ww2.rsm.nl/dtn/scenarios/broadcast/homepage.htm broadcast media in 2007 (1997)  ]</p>
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<br><p><b>Industry Sectors</b></p>
<br><p><b>Industry Sectors</b></p>
<p>[[The Future of Software Development 2010]] (2005)</p>
<p>[http://ww2.rsm.nl/dtn/Scenarios/Retailing/home.htm food retailing 2006 (1996) ]</p>
<p>[http://ww2.rsm.nl/dtn/Scenarios/Retailing/home.htm food retailing 2006 (1996) ]</p>
<p>[http://www.dtn.net/content/thefuture/FoLeisure/index.html leisure 2010 (1999) ]</p>
<p>[http://www.dtn.net/content/thefuture/FoLeisure/index.html leisure 2010 (1999) ]</p>

Revision as of 16:17, 9 May 2005

Since 1996 post graduate MBA students have published scenarios on the future of the information society online as part of Daniel Erasmus's class on scenario thinking at the various business schools in the world. These more than 60 scenarios sets of which a selection is listed below and form a unique record of thinking of how the perceptions of the information society evolved from a new technology, boom and bust. Many of the predictions, controvercial at their time, have proven to be accurate in retrospect. At moments that Daniel Erasmus is teaching a class on scenario thinking, you will also find scenarios in process of construction on this site.

If you have been involved in some of the processes, please add to this page to refect on how thinking in scenarios aided your decisionmaking since developing the scenarios.

Student scenarios in process

In this section you will find the scenarios where this year students are working on now. Please don't edit if you are not on the project. But you are more than welcome to comment on them!


There are no student scenarios in process at this moment.

Student scenarios from previous years

Here the finished student scenarios from 1996 onward can be found, divided by content categories. The same scenarios can be found divided by the years in which they were made in Student Scenarios by Year.


  1. Energy scenarios - Running out of energy and creating it?
  2. Pharmaceutical industry scenarios - A health check or a healthy cheque?
  3. Banking in future - Some ideas on why some may be laughing all the way to the bank...
  4. ICT outsourcing scenarios - Insourcing creativity or dependency?



Information Society

The Future of WiFi 2010 (2005)

The Future of GRID computing 2015 (2005)

Internet in 2015 (2004)

the information society 2005 (1998)

ideas 2020 (1997)

relationships 2020 (1997)

distance education 2011 (1996)

crime 2015 (1997)


Internet Commerce

The Future of the Internet in China 2015 (2005)

free internet service provision 2003 (1996)

electronic cash 2006 (1996)

internet banking


Telecommunications

telcoms 2003 (1996)

telecommunications 2015 (1997)


Work and Organisation

organisations 2020 (1997)

workspace 2010 (1997)

branding 2005 (1999)

electronic cash (1996)

interpersonal communication


Entertainment

The Future of Console Based Games 2010 (2005)

television in 2010 (2000)

broadcast media in 2007 (1997)

delivery of entertainment 2006 (1996)


Health

health in 2010 (1996)

genetic revolution


Childhood

childhood freedom in 2020 (2000)


Industry Sectors

The Future of Software Development 2010 (2005)

food retailing 2006 (1996)

leisure 2010 (1999)


Globalization

The Future of the Global Village in 2020 (2005)