Difference between revisions of "The future of Second Life in 2012"
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<li>Economical Forces: (Di)</li> | <li>Economical Forces: (Di)</li> | ||
[[Increasing effect of the development of information technology (IT) on | [[Increasing effect of the development of information technology (IT) on global economy]] | ||
[[E-commerce]] | [[E-commerce]] | ||
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[[Game Industry]] | [[Game Industry]] | ||
[[Purchasing Power | [[Purchasing Power]] | ||
<li>Environmental Forces: </li> | <li>Environmental Forces: </li> |
Revision as of 06:15, 6 March 2007
Team Composition
- René Noorduin Grecco
- Erwin Gies
- Jorge Osorio Socha
- Di Yu
- Bogumila Sobolewska
Introduction
The Driving Forces
- Economical Forces: (Di) Increasing effect of the development of information technology (IT) on global economy E-commerce Game Industry Purchasing Power
- Environmental Forces:
- Political Forces: (René) Electronic Government Crime Punishment Intellectual rights on the Internet Illegal activities on the Internet
- Social Forces:
- Technological Forces: (Erwin) Online video games Virtual reality Technical innovation Net neutrality
System Diagram
Scenarios
Research
Questions regarding Second Life
Related Articles
Videos
http://cgi.omroep.nl/cgi-bin/streams?/tv/vpro/detoekomst/bb.20060227.asf (Dutch)
Books
Rating & Comments
<pagerating from="Poor" to="Good" category="Scenario"> Rate this page</pagerating>