Difference between revisions of "1 Users' learning patterns"
Line 19: | Line 19: | ||
==Inhibitors:== | ==Inhibitors:== | ||
1. Spend too much time to find the knowledge from the sea of informations | 1. Spend too much time to find the knowledge from the sea of informations<br> | ||
2. Pay money for learning | 2. Pay money for learning<br> | ||
3. Endure the delay for communicating | 3. Endure the delay for communicating | ||
Revision as of 01:06, 22 July 2006
Description:
The learning pattern has been created from research into learning and teaching methods, theories and also other examples of learning design models /patterns (Beetham, 2004). Using the pattern enables us to produce activities using a framework that promotes good practice in e-learning. The learning pattern sequence is: 1. Introduction 2. Task 3. Process 4. Reflection 5. Conclusion/extend 6. Evaluation
Enablers:
1. Search the knowledge in portal sites.
2. Give and take in community.
3. Study on on-line education sites.
Inhibitors:
1. Spend too much time to find the knowledge from the sea of informations
2. Pay money for learning
3. Endure the delay for communicating
Paradigms:
Experts:
Timing:
Web Resources:
1.Learning Activity Pattern & Guidelines http://www.glos.ac.uk/adu/lts/soltproject/learningactivitypattern.cfm#Intro
2.E-Learning Focus Groups Report, University of Iowa, April 2004. http://www.uiowa.edu/~provost/elearning/assessment/elearning_focus_groups.pdf#search='Users%27%20learning%20patterns'